From: Christian Heller Date: Thu, 24 Jan 2019 04:08:28 +0000 (+0100) Subject: Improve map handling between client and server, add map scrolling. X-Git-Url: https://plomlompom.com/repos/do_todos?a=commitdiff_plain;h=70da7de2d179e893309491c1e8f31e0e868b7b42;p=plomrogue2-experiments Improve map handling between client and server, add map scrolling. --- diff --git a/client-curses.py b/client-curses.py index 93b190b..4981a33 100755 --- a/client-curses.py +++ b/client-curses.py @@ -9,7 +9,7 @@ import game_common class MapSquare(game_common.Map): - def list_terrain_to_lines(self, terrain_as_list): + def list_terrain_to_lines(self, terrain_as_list, center, size): terrain = ''.join(terrain_as_list) map_lines = [] start_cut = 0 @@ -17,12 +17,27 @@ class MapSquare(game_common.Map): limit = start_cut + self.size[1] map_lines += [terrain[start_cut:limit]] start_cut = limit + if len(map_lines) > size[0] and center[0] > size[0] / 2: + diff = len(map_lines) - size[0] + if center[0] > len(map_lines) - size[0] / 2: + map_lines = map_lines[diff:] + else: + start = center[0] - int(size[0] / 2) + map_lines = map_lines[start:start + size[0]] + if self.size[1] > size[1] and center[1] > size[1] / 2: + if center[1] > self.size[1] - size[1] / 2: + cut_start = self.size[1] - size[1] + cut_end = None + else: + cut_start = center[1] - int(size[1] / 2) + cut_end = cut_start + size[1] + map_lines = [line[cut_start:cut_end] for line in map_lines] return map_lines class MapHex(game_common.Map): - def list_terrain_to_lines(self, terrain_as_list): + def list_terrain_to_lines(self, terrain_as_list, center, size): new_terrain_list = [' '] x = 0 y = 0 @@ -35,7 +50,23 @@ class MapHex(game_common.Map): y += 1 if y % 2 == 0: new_terrain_list += [' '] - return ''.join(new_terrain_list).split('\n') + map_lines = ''.join(new_terrain_list).split('\n') + if len(map_lines) > size[0] and center[0] > size[0] / 2: + diff = len(map_lines) - size[0] + if center[0] > len(map_lines) - size[0] / 2: + map_lines = map_lines[diff:] + else: + start = center[0] - int(size[0] / 2) + map_lines = map_lines[start:start + size[0]] + if self.size[1]*2 > size[1] and center[1]*4 > size[1]: + if center[1]*2 > self.size[1]*2 - size[1] / 2: + cut_start = self.size[1] * 2 - size[1] + cut_end = None + else: + cut_start = center[1]*2 - int(size[1] / 2) + cut_end = cut_start + size[1] + map_lines = [line[cut_start:cut_end] for line in map_lines] + return map_lines map_manager = game_common.MapManager(globals()) @@ -52,6 +83,7 @@ class World(game_common.World): super().__init__(*args, **kwargs) self.game = game self.map_ = self.game.map_manager.get_map_class('Hex')() + self.player_position = (0, 0) class Game(game_common.CommonCommandsMixin): @@ -89,7 +121,6 @@ class Game(game_common.CommonCommandsMixin): def cmd_NEW_TURN(self, n): """Set self.turn to n, empty self.things.""" self.world.turn = n - self.tui.turn.do_update = True self.world.things = [] cmd_NEW_TURN.argtypes = 'int:nonneg' @@ -97,7 +128,12 @@ class Game(game_common.CommonCommandsMixin): self.world.map_.set_line(y, terrain_line) cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' - def cmd_VISIBLE_MAP_COMPLETE(self): + def cmd_PLAYER_POS(self, yx): + self.world.player_position = yx + cmd_PLAYER_POS.argtypes = 'yx_tuple:pos' + + def cmd_GAME_STATE_COMPLETE(self): + self.tui.turn.do_update = True self.tui.map_.do_update = True @@ -208,7 +244,8 @@ class MapWidget(Widget): for t in self.tui.game.world.things: pos_i = self.tui.game.world.map_.get_position_index(t.position) terrain_as_list[pos_i] = self.tui.game.symbol_for_type(t.type_) - lines = self.tui.game.world.map_.list_terrain_to_lines(terrain_as_list) + center = self.tui.game.world.player_position + lines = self.tui.game.world.map_.list_terrain_to_lines(terrain_as_list, center, self.size) line_width = self.size[1] for line in lines: if line_width > len(line): diff --git a/server_/game.py b/server_/game.py index 015c8cb..df6a9f2 100644 --- a/server_/game.py +++ b/server_/game.py @@ -2,6 +2,7 @@ import sys sys.path.append('../') import game_common import server_.map_ +from parser import ArgError class GameError(Exception): @@ -206,7 +207,9 @@ class Game(game_common.CommonCommandsMixin): self.io.send('THING_TYPE %s %s' % (thing.id_, thing.type_)) self.io.send('THING_POS %s %s' % (thing.id_, stringify_yx(thing.position))) - self.io.send('VISIBLE_MAP_COMPLETE') + player = self.world.get_player() + self.io.send('PLAYER_POS %s' % (stringify_yx(player.position))) + self.io.send('GAME_STATE_COMPLETE') def proceed(self): """Send turn finish signal, run game world, send new world data. @@ -272,7 +275,7 @@ class Game(game_common.CommonCommandsMixin): self.proceed() def cmd_GET_GAMESTATE(self, connection_id): - """Send game state jto caller.""" + """Send game state to caller.""" self.send_gamestate(connection_id) def cmd_ECHO(self, msg, connection_id):