From: Christian Heller Date: Wed, 16 Jan 2019 22:02:53 +0000 (+0100) Subject: Improve Map class design. X-Git-Url: https://plomlompom.com/repos/error?a=commitdiff_plain;h=398d5e55111c915b9dc0dd7cff6518e99996cb3a;p=plomrogue2-experiments Improve Map class design. --- diff --git a/server_/game.py b/server_/game.py index 87d7a53..52afc45 100644 --- a/server_/game.py +++ b/server_/game.py @@ -9,6 +9,13 @@ class GameError(Exception): class Map(game_common.Map): + def __getitem__(self, yx): + return self.terrain[self.get_pos_i(yx)] + + def __setitem__(self, yx, c): + pos_i = self.get_pos_i(yx) + self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] + @property def size_i(self): return self.size[0] * self.size[1] @@ -27,13 +34,6 @@ class Map(game_common.Map): def get_pos_i(self, yx): return yx[0] * self.size[1] + yx[1] - def set_terrain_at(self, pos, c): - pos_i = self.get_pos_i(pos) - self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] - - def get_terrain_at(self, yx): - return self.terrain[self.get_pos_i(yx)] - def new_from_shape(self, init_char): return Map(self.size, init_char*self.size_i) @@ -119,7 +119,7 @@ class Task: direction = self.kwargs['direction'] test_pos = self.thing.world.map_.move(self.thing.position, direction) - map_tile = self.thing.world.map_.get_terrain_at(test_pos) + map_tile = self.thing.world.map_[test_pos] if map_tile != '.': raise GameError('would move into illegal terrain') for t in self.thing.world.things: @@ -189,7 +189,7 @@ class Thing(game_common.Thing): m = self.world.map_.new_from_shape('?') for pos in m.iterate(): if pos == self.position or m.are_neighbors(pos, self.position): - m.set_terrain_at(pos, '.') + m[pos] = '.' self._stencil = m return self._stencil @@ -197,15 +197,15 @@ class Thing(game_common.Thing): stencil = self.get_stencil() m = self.world.map_.new_from_shape(' ') for pos in m.iterate(): - if stencil.get_terrain_at(pos) == '.': - m.set_terrain_at(pos, self.world.map_.get_terrain_at(pos)) + if stencil[pos] == '.': + m[pos] = self.world.map_[pos] return m def get_visible_things(self): stencil = self.get_stencil() visible_things = [] for thing in self.world.things: - if stencil.get_terrain_at(thing.position) == '.': + if stencil[thing.position] == '.': visible_things += [thing] return visible_things