From: Christian Heller Date: Tue, 23 Feb 2016 23:01:40 +0000 (+0100) Subject: Plugin: Add mission, fix slipper usage, change GAME_WON to FAVOR_STAGE. X-Git-Tag: tce~169 X-Git-Url: https://plomlompom.com/repos/error?a=commitdiff_plain;h=af952d4024013ea13abd205265249d5d5f5ca519;p=plomrogue Plugin: Add mission, fix slipper usage, change GAME_WON to FAVOR_STAGE. --- diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index a33c46f..82d13fb 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -58,6 +58,9 @@ def make_world(seed): if not world_db["SLIPPERS"] in world_db["ThingTypes"]: print("Ignoring: No valid SLIPPERS set.") return + if not world_db["PLANT_0"] in world_db["ThingTypes"]: + print("Ignoring: No valid PLANT_0 set.") + return #for name in specials: # if world_db[name] not in world_db["ThingTypes"]: # print("Ignoring: No valid " + name + " set.") @@ -105,9 +108,9 @@ def thingproliferation(t, prol_map): id = id_setter(-1, "Things") newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1])) world_db["Things"][id] = newT - #if (world_db["FAVOR_STAGE"] > 0 - # and t["T_TYPE"] == world_db["PLANT_0"]): - # world_db["GOD_FAVOR"] += 5 + if (world_db["FAVOR_STAGE"] > 0 + and t["T_TYPE"] == world_db["PLANT_0"]): + world_db["GOD_FAVOR"] += 5 #elif t["T_TYPE"] == world_db["PLANT_1"]; # world_db["GOD_FAVOR"] += 25 #elif world_db["FAVOR_STAGE"] >= 4 and \ @@ -274,7 +277,8 @@ def actor_use(t): + ". It glows in wondrous colors, and emits a sound as if " + "from a dying cat. The Island God laughs.\n") t["T_LIFEPOINTS"] = 1 - decrement_lifepoints(t) + from server.config.misc import decrement_lifepoints_func + decrement_lifepoints_func(t) elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] @@ -284,15 +288,53 @@ def actor_use(t): elif t == world_db["Things"][0]: log("You try to use this object, but FAIL.") +def decrement_lifepoints(t): + t["T_LIFEPOINTS"] -= 1 + _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] + if 0 == t["T_LIFEPOINTS"]: + sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] + for id in t["T_CARRIES"]: + t["T_CARRIES"].remove(id) + world_db["Things"][id]["T_POSY"] = t["T_POSY"] + world_db["Things"][id]["T_POSX"] = t["T_POSX"] + world_db["Things"][id]["carried"] = False + t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] + if world_db["Things"][0] == t: + t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) + log("You die.") + log("See README on how to start over.") + else: + t["fovmap"] = False + t["T_MEMMAP"] = False + t["T_MEMDEPTHMAP"] = False + t["T_MEMTHING"] = [] + return sadness + return 0 + def actor_move(t): def enter_altar(): - if world_db["GAME_WON"]: + from server.new_thing import new_Thing + if world_db["FAVOR_STAGE"] > 9000: log("You step on a soul-less slab of stone.") return log("YOU ENTER SACRED GROUND.") - if world_db["GOD_FAVOR"] > 9000: - world_db["GAME_WON"] = 1 + if world_db["FAVOR_STAGE"] == 0: + world_db["FAVOR_STAGE"] = 1 + log("The Island God speaks to you: \"I don't trust you. You intrud" + + "e on the island's affairs. I think you're a nuisance at be" + + "st, and a danger to my children at worst. I will give you " + + "a chance to lighten my mood, however: For a while now, I'v" + + "e been trying to spread the plant " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " (\"" + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + + "\"). I have not been very successful so far. Maybe you can" + + " make yourself useful there. I will count each further " + + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + + " that grows to your favor.\"") + elif world_db["GOD_FAVOR"] > 150: + world_db["FAVOR_STAGE"] = 9001 log("The Island God speaks to you: \"You have proven yourself wort" + "hy of my respect. You were a good citizen to the island, a" + "nd sometimes a better steward to its inhabitants than me. " @@ -308,29 +350,7 @@ def actor_move(t): from server.config.world_data import symbols_passable from server.build_fov_map import build_fov_map - def decrement_lifepoints(t): - t["T_LIFEPOINTS"] -= 1 - _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0] - if 0 == t["T_LIFEPOINTS"]: - sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] - for id in t["T_CARRIES"]: - t["T_CARRIES"].remove(id) - world_db["Things"][id]["T_POSY"] = t["T_POSY"] - world_db["Things"][id]["T_POSX"] = t["T_POSX"] - world_db["Things"][id]["carried"] = False - t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"] - if world_db["Things"][0] == t: - t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2)) - log("You die.") - log("See README on how to start over.") - else: - t["fovmap"] = False - t["T_MEMMAP"] = False - t["T_MEMDEPTHMAP"] = False - t["T_MEMTHING"] = [] - log("BAR " + str(t["T_LIFEPOINTS"])) - return sadness - return 0 + from server.config.misc import decrement_lifepoints_func passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -351,7 +371,7 @@ def actor_move(t): elif 0 == hit_id: hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"] log(hitter_name +" WOUNDS you.") - test = decrement_lifepoints(world_db["Things"][hit_id]) + test = decrement_lifepoints_func(world_db["Things"][hit_id]) if test and t == world_db["Things"][0]: world_db["GOD_FAVOR"] -= test return @@ -414,8 +434,9 @@ def command_worldactive(worldactive_string): world_db["altar"] = (y, x) altar_found = True valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] + valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] if altar_found and wait_exists and player_exists and \ - world_db["MAP"] and valid_slippers: + world_db["MAP"] and valid_slippers and valid_plant0: for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -437,14 +458,45 @@ def command_slippers(str_int): world_db["WORLD_ACTIVE"] = 0 print("SLIPPERS matches no known ThingTypes, deactivating world.") +def command_plant0(str_int): + val = integer_test(str_int, 0) + if None != val: + world_db["PLANT_0"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["PLANT_0"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("PLANT_0 matches no known ThingTypes, deactivating world.") + +def play_use(str_arg): + """Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot.""" + if action_exists("use"): + t = world_db["Things"][0] + if 0 == len(t["T_CARRIES"]): + log("You have NOTHING to use in your inventory.") + else: + val = integer_test(str_arg, 0, 255) + if None != val and val < len(t["T_CARRIES"]): + id = t["T_CARRIES"][val] + type = world_db["Things"][id]["T_TYPE"] + if type != world_db["SLIPPERS"] and not \ + world_db["ThingTypes"][type]["TT_TOOL"] == "food": + log("You CAN'T consume this thing.") + return + world_db["Things"][0]["T_ARGUMENT"] = val + set_command("use") + else: + print("Illegal inventory index.") + strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") if not "GOD_FAVOR" in world_db: world_db["GOD_FAVOR"] = 0 -if not "GAME_WON" in world_db: - world_db["GAME_WON"] = 0 +if not "FAVOR_STAGE" in world_db: + world_db["FAVOR_STAGE"] = 0 if not "SLIPPERS" in world_db: world_db["SLIPPERS"] = 0 +if not "PLANT_0" in world_db: + world_db["PLANT_0"] = 0 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] import server.config.world_data @@ -457,6 +509,7 @@ import server.config.actions server.config.actions.action_db["actor_move"] = actor_move server.config.actions.action_db["actor_pickup"] = actor_pickup server.config.actions.action_db["actor_drop"] = actor_drop +server.config.actions.action_db["actor_use"] = actor_use server.config.actions.ai_func = ai from server.config.commands import commands_db @@ -465,10 +518,13 @@ commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767)) commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255)) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) -commands_db["GAME_WON"] = (1, False, setter(None, "GAME_WON", 0, 1)) +commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) commands_db["SLIPPERS"] = (1, False, command_slippers) +commands_db["PLANT_0"] = (1, False, command_plant0) +commands_db["use"] = (1, False, play_use) import server.config.misc server.config.misc.make_map_func = make_map server.config.misc.thingproliferation_func = thingproliferation server.config.misc.make_world = make_world +server.config.decrement_lifepoints_func = decrement_lifepoints