1 Next planned steps in plomrogue development:
5 - make server and client communicate by specific world state info requests
6 in server/out, replacing server/worldstate
8 - check for return values of *printf()
10 - be more strict and humble when allocating memory from the stack
14 - implement field of view / line of sight and obstacles for those on the map
16 - is it actually useful to define map object action ids in the config file?
18 - make shape of map (and diagonal movement penalty) configurable in config file
20 - for game continuation, replace re-playing of whole record files with loading
21 game state snapshots / save files
23 - why does an MapObjAct id of 0 fail?
27 - enable toggling of window borders