1 Next planned steps in plomrogue development:
5 - make server and client communicate by specific world state info requests
6 in server/out, replacing server/worldstate
8 - check for return values of *printf()
10 - be more strict and humble when allocating memory from the stack
12 - maps are always as wide as high, so only use one of the two values
16 - optimize too-slow AI / FOV algorithms
18 - is it actually useful to define map object action ids in the config file?
20 - for game continuation, replace re-playing of whole record files with loading
21 game state snapshots / save files
25 - enable toggling of window borders