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Add client-side inventory handling.
[plomrogue2-experiments] / new / plomrogue / commands.py
1 from plomrogue.misc import quote, stringify_yx
2
3
4
5 def cmd_GEN_WORLD(game, yx, seed):
6     game.world.make_new(yx, seed)
7 cmd_GEN_WORLD.argtypes = 'yx_tuple:pos string'
8
9 def cmd_GET_GAMESTATE(game, connection_id):
10     """Send game state to caller."""
11     game.send_gamestate(connection_id)
12
13 def cmd_MAP(game, yx):
14     """Create new map of size yx and only '?' cells."""
15     game.world.new_map(yx)
16 cmd_MAP.argtypes = 'yx_tuple:pos'
17
18 def cmd_THING_TYPE(game, i, type_):
19     t_old = game.world.get_thing(i)
20     t_new = game.thing_types[type_](game.world, i)
21     #attr_names_of_old = [name for name in dir(t_old) where name[:2] != '__']
22     #attr_names_of_new = [name for name in dir(t_new) where name[:2] != '__']
23     #class_new = type(t_new)
24     #for attr_name in [v for v in attr_names_of_old if v in attr_names_of_new]:
25     #    if hasattr(class_new, attr_name):
26     #        attr_new = getattr(class_new, attr_name)
27     #        if type(attr_new) == property and attr_new.fset is None:
28     #            continue  # ignore read-only properties on t_new
29     #    attr_old = getattr(t_old, attr_name)
30     #    attr_new = getattr(t_new, attr_name)
31     #    if type(attr_old) != type(attr_new):
32     #        continue
33     #    setattr(t_new, attr_name, attr_old)
34     t_new.position = t_old.position
35     t_old_index = game.world.things.index(t_old)
36     game.world.things[t_old_index] = t_new
37 cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype'
38
39 def cmd_THING_POS(game, i, yx):
40     t = game.world.get_thing(i)
41     t.position = list(yx)
42 cmd_THING_POS.argtypes = 'int:nonneg yx_tuple:nonneg'
43
44 def cmd_THING_INVENTORY(game, id_, ids):
45     t = game.world.get_thing(id_)
46     t.inventory = [ids]  # TODO: test whether valid IDs
47 cmd_THING_INVENTORY.argtypes = 'int:nonneg, seq:int:nonneg'
48
49 def cmd_TERRAIN_LINE(game, y, terrain_line):
50     game.world.map_.set_line(y, terrain_line)
51 cmd_TERRAIN_LINE.argtypes = 'int:nonneg string'
52
53 def cmd_PLAYER_ID(game, id_):
54     # TODO: test whether valid thing ID
55     game.world.player_id = id_
56 cmd_PLAYER_ID.argtypes = 'int:nonneg'
57
58 def cmd_TURN(game, n):
59     game.world.turn = n
60 cmd_TURN.argtypes = 'int:nonneg'
61
62 def cmd_SWITCH_PLAYER(game):
63     player = game.world.get_player()
64     player.set_task('WAIT')
65     thing_ids = [t.id_ for t in game.world.things]
66     player_index = thing_ids.index(player.id_)
67     if player_index == len(thing_ids) - 1:
68         game.world.player_id = thing_ids[0]
69     else:
70         game.world.player_id = thing_ids[player_index + 1]
71     game.proceed()
72
73 def cmd_SAVE(game):
74
75     def write(f, msg):
76         f.write(msg + '\n')
77
78     save_file_name = game.io.game_file_name + '.save'
79     with open(save_file_name, 'w') as f:
80         write(f, 'TURN %s' % game.world.turn)
81         write(f, 'MAP ' + stringify_yx(game.world.map_.size))
82         for y, line in game.world.map_.lines():
83             write(f, 'TERRAIN_LINE %5s %s' % (y, quote(line)))
84         for thing in game.world.things:
85             write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_))
86             write(f, 'THING_POS %s %s' % (thing.id_,
87                                           stringify_yx(thing.position)))
88             write(f, 'THING_INVENTORY %s %s' % (thing.id_,
89                                                 ','.join([str(i) for i in
90                                                           thing.inventory])))
91             if hasattr(thing, 'task'):
92                 task = thing.task
93                 if task is not None:
94                     task_args = task.get_args_string()
95                     task_name = [k for k in game.tasks.keys()
96                                  if game.tasks[k] == task.__class__][0]
97                     write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_,
98                                                        task.todo, task_args))
99         write(f, 'PLAYER_ID %s' % game.world.player_id)
100 cmd_SAVE.dont_save = True