1 from plomrogue.errors import ArgError
6 class YX(collections.namedtuple('YX', ('y', 'x'))):
8 def __add__(self, other):
9 return YX(self.y + other.y, self.x + other.x)
11 def __sub__(self, other):
12 return YX(self.y - other.y, self.x - other.x)
15 return 'Y:%s,X:%s' % (self.y, self.x)
21 def __init__(self, size=YX(0, 0), init_char = '?', start_indented=True):
23 self.terrain = init_char*self.size_i
24 self.start_indented = start_indented
26 def __getitem__(self, yx):
27 return self.terrain[self.get_position_index(yx)]
29 def __setitem__(self, yx, c):
30 pos_i = self.get_position_index(yx)
32 self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:]
34 self.terrain[pos_i] = c
37 """Iterate over YX position coordinates."""
38 for y in range(self.size.y):
39 for x in range(self.size.x):
44 return self.size.y * self.size.x
46 def set_line(self, y, line):
47 height_map = self.size.y
48 width_map = self.size.x
50 raise ArgError('too large row number %s' % y)
51 width_line = len(line)
52 if width_line > width_map:
53 raise ArgError('too large map line width %s' % width_line)
54 self.terrain = self.terrain[:y * width_map] + line +\
55 self.terrain[(y + 1) * width_map:]
57 def get_position_index(self, yx):
58 return yx.y * self.size.x + yx.x
62 for y in range(self.size.y):
63 yield (y, self.terrain[y * width:(y + 1) * width])
69 def get_directions(self):
71 for name in dir(self):
72 if name[:5] == 'move_':
73 directions += [name[5:]]
76 def get_neighbors(self, pos, map_size, start_indented=True):
78 if not hasattr(self, 'neighbors_to'):
79 self.neighbors_to = {}
80 if not map_size in self.neighbors_to:
81 self.neighbors_to[map_size] = {}
82 if not start_indented in self.neighbors_to[map_size]:
83 self.neighbors_to[map_size][start_indented] = {}
84 if pos in self.neighbors_to[map_size][start_indented]:
85 return self.neighbors_to[map_size][start_indented][pos]
86 for direction in self.get_directions():
87 neighbors[direction] = self.move(pos, direction, map_size,
89 self.neighbors_to[map_size][start_indented][pos] = neighbors
92 def undouble_coordinate(self, maps_size, coordinate):
93 y = maps_size.y * coordinate[0].y + coordinate[1].y
94 x = maps_size.x * coordinate[0].x + coordinate[1].x
97 def get_view_offset(self, maps_size, center, radius):
98 yx_to_origin = self.undouble_coordinate(maps_size, center)
99 return yx_to_origin - YX(radius, radius)
101 def pos_in_view(self, pos, offset, maps_size):
102 return self.undouble_coordinate(maps_size, pos) - offset
104 def get_view(self, maps_size, get_map, radius, view_offset):
105 m = Map(size=YX(radius*2+1, radius*2+1),
106 start_indented=(view_offset.y % 2 == 0))
108 seen_pos = self.correct_double_coordinate(maps_size, (0,0),
110 seen_map = get_map(seen_pos[0], False)
112 seen_map = Map(size=maps_size)
113 m[pos] = seen_map[seen_pos[1]]
116 def correct_double_coordinate(self, map_size, big_yx, little_yx):
118 def adapt_axis(axis):
119 maps_crossed = little_yx[axis] // map_size[axis]
120 new_big = big_yx[axis] + maps_crossed
121 new_little = little_yx[axis] % map_size[axis]
122 return new_big, new_little
124 new_big_y, new_little_y = adapt_axis(0)
125 new_big_x, new_little_x = adapt_axis(1)
126 return YX(new_big_y, new_big_x), YX(new_little_y, new_little_x)
128 def move(self, start_pos, direction, map_size, start_indented=True):
129 mover = getattr(self, 'move_' + direction)
130 big_yx, little_yx = start_pos
131 uncorrected_target = mover(little_yx, start_indented)
132 return self.correct_double_coordinate(map_size, big_yx,
137 class MapGeometryWithLeftRightMoves(MapGeometry):
139 def move_LEFT(self, start_pos, _):
140 return YX(start_pos.y, start_pos.x - 1)
142 def move_RIGHT(self, start_pos, _):
143 return YX(start_pos.y, start_pos.x + 1)
147 class MapGeometrySquare(MapGeometryWithLeftRightMoves):
149 def move_UP(self, start_pos, _):
150 return YX(start_pos.y - 1, start_pos.x)
152 def move_DOWN(self, start_pos, _):
153 return YX(start_pos.y + 1, start_pos.x)
157 class MapGeometryHex(MapGeometryWithLeftRightMoves):
159 def __init__(self, *args, **kwargs):
160 super().__init__(*args, **kwargs)
161 self.fov_map_type = FovMapHex
163 def move_UPLEFT(self, start_pos, start_indented):
164 if start_pos.y % 2 == start_indented:
165 return YX(start_pos.y - 1, start_pos.x - 1)
167 return YX(start_pos.y - 1, start_pos.x)
169 def move_UPRIGHT(self, start_pos, start_indented):
170 if start_pos.y % 2 == start_indented:
171 return YX(start_pos.y - 1, start_pos.x)
173 return YX(start_pos.y - 1, start_pos.x + 1)
175 def move_DOWNLEFT(self, start_pos, start_indented):
176 if start_pos.y % 2 == start_indented:
177 return YX(start_pos.y + 1, start_pos.x - 1)
179 return YX(start_pos.y + 1, start_pos.x)
181 def move_DOWNRIGHT(self, start_pos, start_indented):
182 if start_pos.y % 2 == start_indented:
183 return YX(start_pos.y + 1, start_pos.x)
185 return YX(start_pos.y + 1, start_pos.x + 1)
191 def __init__(self, source_map, center):
192 self.source_map = source_map
193 self.size = self.source_map.size
194 self.fov_radius = (self.size.y / 2) - 0.5
195 self.start_indented = source_map.start_indented
196 self.terrain = '?' * self.size_i
198 self.shadow_cones = []
199 self.circle_out(center, self.shadow_process_hex)
201 def shadow_process_hex(self, yx, distance_to_center, dir_i, dir_progress):
202 # Possible optimization: If no shadow_cones yet and self[yx] == '.',
204 CIRCLE = 360 # Since we'll float anyways, number is actually arbitrary.
206 def correct_arm(arm):
211 def in_shadow_cone(new_cone):
212 for old_cone in self.shadow_cones:
213 if old_cone[0] >= new_cone[0] and \
214 new_cone[1] >= old_cone[1]:
215 #print('DEBUG shadowed by:', old_cone)
217 # We might want to also shade hexes whose middle arm is inside a
218 # shadow cone for a darker FOV. Note that we then could not for
219 # optimization purposes rely anymore on the assumption that a
220 # shaded hex cannot add growth to existing shadow cones.
223 def merge_cone(new_cone):
225 for old_cone in self.shadow_cones:
226 if new_cone[0] > old_cone[0] and \
227 (new_cone[1] < old_cone[0] or
228 math.isclose(new_cone[1], old_cone[0])):
229 #print('DEBUG merging to', old_cone)
230 old_cone[0] = new_cone[0]
231 #print('DEBUG merged cone:', old_cone)
233 if new_cone[1] < old_cone[1] and \
234 (new_cone[0] > old_cone[1] or
235 math.isclose(new_cone[0], old_cone[1])):
236 #print('DEBUG merging to', old_cone)
237 old_cone[1] = new_cone[1]
238 #print('DEBUG merged cone:', old_cone)
243 #print('DEBUG CONE', cone, '(', step_size, distance_to_center, number_steps, ')')
244 if in_shadow_cone(cone):
247 if self.source_map[yx] != '.':
248 #print('DEBUG throws shadow', cone)
250 while merge_cone(cone):
253 self.shadow_cones += [cone]
256 step_size = (CIRCLE/len(self.circle_out_directions)) / distance_to_center
257 number_steps = dir_i * distance_to_center + dir_progress
258 left_arm = correct_arm(-(step_size/2) - step_size*number_steps)
259 right_arm = correct_arm(left_arm - step_size)
260 # Optimization potential: left cone could be derived from previous
261 # right cone. Better even: Precalculate all cones.
262 if right_arm > left_arm:
263 eval_cone([left_arm, 0])
264 eval_cone([CIRCLE, right_arm])
266 eval_cone([left_arm, right_arm])
268 def basic_circle_out_move(self, pos, direction):
269 """Move position pos into direction. Return whether still in map."""
270 mover = getattr(self.geometry, 'move_' + direction)
271 pos = mover(pos, self.start_indented)
272 if pos.y < 0 or pos.x < 0 or \
273 pos.y >= self.size.y or pos.x >= self.size.x:
277 def circle_out(self, yx, f):
278 # Optimization potential: Precalculate movement positions. (How to check
279 # circle_in_map then?)
280 # Optimization potential: Precalculate what hexes are shaded by what hex
281 # and skip evaluation of already shaded hexes. (This only works if hex
282 # shading implies they completely lie in existing shades; otherwise we
283 # would lose shade growth through hexes at shade borders.)
285 # TODO: Start circling only in earliest obstacle distance.
286 # TODO: get rid of circle_in_map logic
290 #print('DEBUG CIRCLE_OUT', yx)
292 if distance > self.fov_radius:
294 circle_in_map = False
295 yx, _ = self.basic_circle_out_move(yx, 'RIGHT')
296 for dir_i in range(len(self.circle_out_directions)):
297 for dir_progress in range(distance):
298 direction = self.circle_out_directions[dir_i]
299 yx, test = self.circle_out_move(yx, direction)
301 f(yx, distance, dir_i, dir_progress)
307 class FovMapHex(FovMap):
308 circle_out_directions = ('DOWNLEFT', 'LEFT', 'UPLEFT',
309 'UPRIGHT', 'RIGHT', 'DOWNRIGHT')
311 def __init__(self, *args, **kwargs):
312 self.geometry = MapGeometryHex()
313 super().__init__(*args, **kwargs)
315 def circle_out_move(self, yx, direction):
316 return self.basic_circle_out_move(yx, direction)
320 class FovMapSquare(FovMap):
321 circle_out_directions = (('DOWN', 'LEFT'), ('LEFT', 'UP'),
322 ('UP', 'RIGHT'), ('RIGHT', 'DOWN'))
324 def __init__(self, *args, **kwargs):
325 self.geometry = MapGeometrySquare()
326 super().__init__(*args, **kwargs)
328 def circle_out_move(self, yx, direction):
329 self.basic_circle_out_move(yx, direction[0])
330 return self.basic_circle_out_move(yx, direction[1])