1 from plomrogue.tasks import Task_WAIT, Task_MOVE
2 from plomrogue.errors import GameError
3 from plomrogue.commands import cmd_ALL, cmd_LOGIN, cmd_QUERY
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.things import Thing, ThingPlayer
7 from plomrogue.mapping import MapGeometrySquare
18 def get_thing(self, id_, create_unfound):
19 # No default for create_unfound because every call to get_thing
20 # should be accompanied by serious consideration whether to use it.
21 for thing in self.things:
25 t = self.thing_type(self, id_)
34 def __init__(self, *args, **kwargs):
35 super().__init__(*args, **kwargs)
37 self.io = GameIO(self)
38 self.tasks = {'WAIT': Task_WAIT,
40 self.map_geometry = MapGeometrySquare()
41 self.commands = {'QUERY': cmd_QUERY,
44 self.thing_type = Thing
45 self.thing_types = {'player': ThingPlayer}
48 def get_string_options(self, string_option_type):
49 if string_option_type == 'direction':
50 return self.map_geometry.get_directions()
53 def send_gamestate(self, connection_id=None):
54 """Send out game state data relevant to clients."""
56 def send_thing(thing):
57 self.io.send('THING_POS %s %s' % (thing.id_, t.position))
59 self.io.send('TURN ' + str(self.turn))
62 self.io.send('GAME_STATE_COMPLETE')
66 for connection_id in self.sessions:
67 if not connection_id in self.io.server.clients:
68 t = self.get_thing(self.sessions[connection_id], create_unfound=False)
70 to_delete += [connection_id]
71 for connection_id in to_delete:
72 del self.sessions[connection_id]
74 for t in [t for t in self.things]:
78 except GameError as e:
79 for connection_id in [c_id for c_id in self.sessions
80 if self.sessions[c_id] == t.id_]:
81 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
87 def get_command(self, command_name):
89 def partial_with_attrs(f, *args, **kwargs):
90 from functools import partial
91 p = partial(f, *args, **kwargs)
92 p.__dict__.update(f.__dict__)
95 def cmd_TASK_colon(task_name, game, *args, connection_id):
96 if connection_id not in game.sessions:
97 raise GameError('Not registered as player.')
98 t = game.get_thing(game.sessions[connection_id], create_unfound=False)
99 t.set_next_task(task_name, args)
101 def task_prefixed(command_name, task_prefix, task_command):
102 if command_name.startswith(task_prefix):
103 task_name = command_name[len(task_prefix):]
104 if task_name in self.tasks:
105 f = partial_with_attrs(task_command, task_name, self)
106 task = self.tasks[task_name]
107 f.argtypes = task.argtypes
111 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
114 if command_name in self.commands:
115 f = partial_with_attrs(self.commands[command_name], self)
119 def new_thing_id(self):
120 if len(self.things) == 0:
122 # DANGEROUS – if anywhere we append a thing to the list of lower
123 # ID than the highest-value ID, this might lead to re-using an
124 # already active ID. This condition /should/ not be fulfilled
125 # anywhere in the code, but if it does, trouble here is one of
126 # the more obvious indicators that it does – that's why there's
127 # no safeguard here against this.
128 return self.things[-1].id_ + 1