1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2 Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
5 cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
6 cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE)
7 from plomrogue.io import GameIO
8 from plomrogue.misc import quote
9 from plomrogue.things import Thing, ThingPlayer
10 from plomrogue.mapping import YX, MapGeometrySquare, Map
20 def get_thing(self, id_, create_unfound):
21 # No default for create_unfound because every call to get_thing
22 # should be accompanied by serious consideration whether to use it.
23 for thing in self.things:
27 t = self.thing_type(self, id_)
36 def __init__(self, save_file, *args, **kwargs):
38 super().__init__(*args, **kwargs)
40 self.io = GameIO(self, save_file)
41 self.tasks = {'WAIT': Task_WAIT,
44 'FLATTEN_SURROUNDINGS': Task_FLATTEN_SURROUNDINGS}
45 self.map_geometry = MapGeometrySquare(YX(24, 40))
46 self.commands = {'QUERY': cmd_QUERY,
50 'MAP_LINE': cmd_MAP_LINE,
51 'GET_ANNOTATION': cmd_GET_ANNOTATION,
53 'GET_GAMESTATE': cmd_GET_GAMESTATE,
54 'ANNOTATE': cmd_ANNOTATE,
57 self.thing_type = Thing
58 self.thing_types = {'player': ThingPlayer}
60 self.map = Map(self.map_geometry.size)
63 if os.path.exists(self.io.save_file):
64 if not os.path.isfile(self.io.save_file):
65 raise GameError('save file path refers to non-file')
67 with open(self.io.save_file, 'r') as f:
69 for i in range(len(lines)):
71 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
72 self.io.handle_input(line, god_mode=True)
74 def get_string_options(self, string_option_type):
76 if string_option_type == 'direction':
77 return self.map_geometry.get_directions()
78 if string_option_type == 'char':
80 string.digits + string.ascii_letters + string.punctuation + ' ']
83 def send_gamestate(self, connection_id=None):
84 """Send out game state data relevant to clients."""
86 def send_thing(thing):
87 self.io.send('THING_POS %s %s' % (thing.id_, t.position))
88 if hasattr(thing, 'nickname'):
89 self.io.send('THING_NAME %s %s' % (thing.id_, quote(t.nickname)))
92 self.io.send('TURN ' + str(self.turn))
95 self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
96 for yx in self.portals:
97 self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])))
98 self.io.send('GAME_STATE_COMPLETE')
102 for connection_id in self.sessions:
103 connection_id_found = False
104 for server in self.io.servers:
105 if connection_id in server.clients:
106 connection_id_found = True
108 if not connection_id_found:
109 t = self.get_thing(self.sessions[connection_id], create_unfound=False)
110 self.things.remove(t)
111 to_delete += [connection_id]
112 for connection_id in to_delete:
113 del self.sessions[connection_id]
115 for t in [t for t in self.things]:
119 except GameError as e:
120 for connection_id in [c_id for c_id in self.sessions
121 if self.sessions[c_id] == t.id_]:
122 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
123 except PlayError as e:
124 for connection_id in [c_id for c_id in self.sessions
125 if self.sessions[c_id] == t.id_]:
126 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
129 self.send_gamestate()
133 def get_command(self, command_name):
135 def partial_with_attrs(f, *args, **kwargs):
136 from functools import partial
137 p = partial(f, *args, **kwargs)
138 p.__dict__.update(f.__dict__)
141 def cmd_TASK_colon(task_name, game, *args, connection_id):
142 if connection_id not in game.sessions:
143 raise GameError('Not registered as player.')
144 t = game.get_thing(game.sessions[connection_id], create_unfound=False)
145 t.set_next_task(task_name, args)
147 def task_prefixed(command_name, task_prefix, task_command):
148 if command_name.startswith(task_prefix):
149 task_name = command_name[len(task_prefix):]
150 if task_name in self.tasks:
151 f = partial_with_attrs(task_command, task_name, self)
152 task = self.tasks[task_name]
153 f.argtypes = task.argtypes
157 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
160 if command_name in self.commands:
161 f = partial_with_attrs(self.commands[command_name], self)
165 def new_thing_id(self):
166 if len(self.things) == 0:
168 # DANGEROUS – if anywhere we append a thing to the list of lower
169 # ID than the highest-value ID, this might lead to re-using an
170 # already active ID. This condition /should/ not be fulfilled
171 # anywhere in the code, but if it does, trouble here is one of
172 # the more obvious indicators that it does – that's why there's
173 # no safeguard here against this.
174 return self.things[-1].id_ + 1
181 with open(self.io.save_file, 'w') as f:
182 write(f, 'TURN %s' % self.turn)
183 write(f, 'MAP %s' % (self.map_geometry.size,))
184 for y, line in self.map.lines():
185 write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
186 for yx in self.annotations:
187 write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
188 for yx in self.portals:
189 write(f, 'PORTAL %s %s' % (yx, quote(self.portals[yx])))
191 def new_world(self, size):
192 self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
193 self.map = Map(self.map_geometry.size)
194 self.annotations = {}