1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError, ArgError
6 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
8 def cmd_TASKS(game, connection_id):
9 game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
10 cmd_TASKS.argtypes = ''
12 def cmd_THING_TYPES(game, connection_id):
13 for t_t in game.thing_types.values():
14 game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
16 cmd_THING_TYPES.argtypes = ''
18 def cmd_TERRAINS(game, connection_id):
19 for t in game.terrains.keys():
20 game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
22 cmd_TERRAINS.argtypes = ''
24 def cmd_ALL(game, msg, connection_id):
25 speaker = game.get_player(connection_id)
27 raise GameError('need to be logged in for this')
28 speaker.sound(speaker.name, msg)
29 cmd_ALL.argtypes = 'string'
31 def cmd_SPAWN_POINT(game, big_yx, little_yx):
32 if little_yx.y >= game.map_geometry.size.y or \
33 little_yx.x >= game.map_geometry.size.x:
34 raise GameError('illegal spawn point')
35 game.spawn_point = big_yx, little_yx
36 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
38 def cmd_LOGIN(game, nick, connection_id):
39 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
40 raise GameError('name already in use')
41 if game.get_player(connection_id):
42 raise GameError('cannot log in twice')
43 t = game.add_thing('Player', game.spawn_point)
44 t.thing_char = game.get_next_player_char()
45 game.sessions[connection_id] = {
49 game.io.send('PLAYER_ID %s' % t.id_, connection_id)
50 game.io.send('LOGIN_OK', connection_id)
52 game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
53 for s in [s for s in game.things
54 if s.type_ == 'SpawnPoint' and s.name == t.name]:
55 t.position = s.position
57 # game.changed = True # handled by game.add_thing
58 cmd_LOGIN.argtypes = 'string'
60 def cmd_BECOME_ADMIN(game, password, connection_id):
61 player = game.thing_types['Player'](game)
63 raise GameError('need to be logged in for this')
64 if password in game.admin_passwords:
65 game.sessions[connection_id]['status'] = 'admin'
66 game.io.send('ADMIN_OK', connection_id)
68 raise GameError('wrong password')
69 cmd_BECOME_ADMIN.argtypes = 'string'
71 def cmd_ADMIN_PASSWORD(game, password):
72 game.admin_passwords += [password]
73 cmd_ADMIN_PASSWORD.argtypes = 'string'
75 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
76 player = game.get_player(connection_id)
78 raise GameError('need to be logged in for this')
79 if not game.sessions[connection_id]['status'] == 'admin':
80 raise GameError('need to be admin for this')
81 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
82 map_control = game.get_map(big_yx, 'control')
83 map_control[little_yx] = control_char
85 game.record_fov_change((big_yx, little_yx))
86 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
88 def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
89 player = game.get_player(connection_id)
91 raise GameError('need to be logged in for this')
92 if not game.sessions[connection_id]['status'] == 'admin':
93 raise GameError('need to be admin for this')
94 t = game.get_thing(thing_id)
96 raise GameError('thing of ID %s not found' % thing_id)
97 t.protection = protection_char
99 # FIXME: pseudo-FOV-change actually
100 game.record_fov_change(t.position)
101 cmd_THING_PROTECTION.argtypes = 'int:pos char'
103 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
104 player = game.get_player(connection_id)
106 raise GameError('need to be logged in for this')
107 if not game.sessions[connection_id]['status'] == 'admin':
108 raise GameError('need to be admin for this')
109 if tile_class == '.':
110 raise GameError('tile class "." must remain unprotected')
111 game.map_control_passwords[tile_class] = password
113 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
115 def cmd_NICK(game, nick, connection_id):
116 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
117 raise GameError('name already in use')
118 t = game.get_player(connection_id)
120 raise GameError('can only rename when already logged in')
123 game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
125 # FIXME: pseudo-FOV-change actually
126 game.record_fov_change(t.position)
127 cmd_NICK.argtypes = 'string'
129 def cmd_GET_GAMESTATE(game, connection_id):
130 game.send_gamestate(connection_id)
131 cmd_GET_GAMESTATE.argtypes = ''
133 # def cmd_QUERY(game, target_nick, msg, connection_id):
134 # if not connection_id in game.sessions:
135 # raise GameError('can only query when logged in')
136 # t = game.get_thing(game.sessions[connection_id], False)
137 # source_nick = t.name
138 # for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
139 # for c_id in game.sessions:
140 # if game.sessions[c_id] == t.id_:
141 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
142 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
144 # raise GameError('target user offline')
145 # raise GameError('can only query with registered nicknames')
146 # cmd_QUERY.argtypes = 'string string'
148 def cmd_PING(game, connection_id):
149 game.io.send('PONG', connection_id)
150 cmd_PING.argtypes = ''
152 def cmd_TURN(game, n):
154 cmd_TURN.argtypes = 'int:nonneg'
156 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
158 raise ArgError('annotation text must be <= 500 characters')
159 player = game.get_player(connection_id)
160 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
161 if not player.fov_test(big_yx, little_yx):
162 raise GameError('cannot annotate tile outside field of view')
163 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
164 raise GameError('wrong password for tile')
166 if big_yx in game.annotations:
167 if little_yx in game.annotations[big_yx]:
168 del game.annotations[big_yx][little_yx]
170 if big_yx not in game.annotations:
171 game.annotations[big_yx] = {}
172 game.annotations[big_yx][little_yx] = msg
173 # FIXME: pseudo-FOV-change actually
174 game.record_fov_change([big_yx, little_yx])
176 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
178 def cmd_PORTAL(game, yx, msg, pw, connection_id):
179 player = game.get_player(connection_id)
180 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
181 if not player.fov_test(big_yx, little_yx):
182 raise GameError('cannot edit portal on tile outside field of view')
183 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
184 raise GameError('wrong password for tile')
186 if big_yx in game.portals:
187 if little_yx in game.portals[big_yx]:
188 del game.portals[big_yx][little_yx]
190 if big_yx not in game.portals:
191 game.portals[big_yx] = {}
192 game.portals[big_yx][little_yx] = msg
193 # FIXME: pseudo-FOV-change actually
194 game.record_fov_change([big_yx, little_yx])
196 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
198 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
199 if big_yx not in game.annotations:
200 game.annotations[big_yx] = {}
201 game.annotations[big_yx][little_yx] = msg
203 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
205 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
206 if big_yx not in game.portals:
207 game.portals[big_yx] = {}
208 game.portals[big_yx][little_yx] = msg
210 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
212 def cmd_MAP_LINE(game, big_yx, y, line):
213 map_ = game.get_map(big_yx)
214 map_.set_line(y, line)
215 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
217 def cmd_MAP(game, geometry, size):
218 from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
219 map_geometry_class = MapGeometrySquare
220 if geometry == 'Hex':
221 map_geometry_class = MapGeometryHex
222 game.new_world(map_geometry_class(size))
223 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
225 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
226 map_control = game.get_map(big_yx, 'control')
227 map_control.set_line(y, line)
228 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
230 def cmd_MAP_CONTROL_PW(game, tile_class, password):
231 game.map_control_passwords[tile_class] = password
232 cmd_MAP_CONTROL_PW.argtypes = 'char string'
234 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
235 if thing_type not in game.thing_types:
236 raise GameError('illegal thing type %s' % thing_type)
237 _ = game.get_map(big_yx)
238 game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
239 # game.changed = True handled by add_thing
240 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
242 def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
243 # TODO check if thing in FOV
244 t = game.get_thing(thing_id)
246 raise GameError('thing of ID %s not found' % thing_id)
247 if not game.can_do_thing_with_pw(t, pw):
248 raise GameError('wrong password for thing')
251 # FIXME: pseudo-FOV-change actually
252 game.record_fov_change(t.position)
253 cmd_THING_NAME.argtypes = 'int:pos string string'
255 def cmd_GOD_THING_NAME(game, thing_id, name):
256 t = game.get_thing(thing_id)
258 raise GameError('thing of ID %s not found' % thing_id)
260 cmd_GOD_THING_NAME.argtypes = 'int:pos string'
262 def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
263 t = game.get_thing(thing_id)
265 raise GameError('thing of ID %s not found' % thing_id)
266 t.protection = protection_char
267 cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
269 def cmd_THING_DOOR_CLOSED(game, thing_id):
270 t = game.get_thing(thing_id)
272 raise GameError('thing of ID %s not found' % thing_id)
273 if not t.type_ == 'Door':
274 raise GameError('thing of ID %s not door' % thing_id)
278 cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
280 def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
281 t = game.get_thing(thing_id)
283 raise GameError('thing of ID %s not found' % thing_id)
284 if not t.type_ == 'MusicPlayer':
285 raise GameError('thing of ID %s not music player' % thing_id)
287 t.playlist_index = index
289 cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool'
291 def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
292 t = game.get_thing(thing_id)
294 raise GameError('thing of ID %s not found' % thing_id)
295 if not t.type_ == 'MusicPlayer':
296 raise GameError('thing of ID %s not music player' % thing_id)
297 t.playlist += [(title, length)]
298 cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
300 def cmd_THING_BOTTLE_EMPTY(game, thing_id):
301 t = game.get_thing(thing_id)
303 raise GameError('thing of ID %s not found' % thing_id)
304 if not t.type_ == 'Bottle':
305 raise GameError('thing of ID %s not bottle' % thing_id)
307 cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'
309 def cmd_THING_INSTALLED(game, thing_id):
310 t = game.get_thing(thing_id)
312 raise GameError('thing of ID %s not found' % thing_id)
313 if not hasattr(t, 'installable'):
314 raise GameError('thing of ID %s not installable' % thing_id)
316 cmd_THING_INSTALLED.argtypes = 'int:pos'
318 def cmd_PLAYER_FACE(game, face, connection_id):
319 t = game.get_player(connection_id)
321 raise GameError('can only draw face when already logged in')
323 raise GameError('wrong face string length')
324 game.faces[t.name] = face
326 # FIXME: pseudo-FOV-change actually
327 game.record_fov_change(t.position)
328 cmd_PLAYER_FACE.argtypes = 'string'
330 def cmd_GOD_PLAYER_FACE(game, name, face):
332 raise GameError('wrong face string length')
333 game.faces[name] = face
334 cmd_GOD_PLAYER_FACE.argtypes = 'string string'
336 def cmd_GOD_PLAYER_HAT(game, name, hat):
338 raise GameError('wrong hat string length')
339 game.hats[name] = hat
340 cmd_GOD_PLAYER_HAT.argtypes = 'string string'
342 def cmd_THING_HAT_DESIGN(game, thing_id, design):
343 if len(design) != 18:
344 raise GameError('hat design of wrong length')
345 t = game.get_thing(thing_id)
347 raise GameError('thing of ID %s not found' % thing_id)
349 raise GameError('thing of ID %s not a hat' % thing_id)
351 cmd_THING_HAT_DESIGN.argtypes = 'int:pos string'