1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2 Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.things import Thing, ThingPlayer
7 from plomrogue.mapping import YX, MapGeometrySquare, Map
16 self.map_geometry = MapGeometrySquare(YX(24, 40))
19 def get_thing(self, id_, create_unfound):
20 # No default for create_unfound because every call to get_thing
21 # should be accompanied by serious consideration whether to use it.
22 for thing in self.things:
26 t = self.thing_type(self, id_)
31 def register_command(self, command):
33 if not command.__name__.startswith(prefix):
34 raise GameError('illegal command object name: %s' % command.__name__)
35 command_name = command.__name__[len(prefix):]
36 self.commands[command_name] = command
43 def __init__(self, save_file, *args, **kwargs):
44 super().__init__(*args, **kwargs)
46 self.io = GameIO(self, save_file)
48 self.thing_type = Thing
49 self.thing_types = {'player': ThingPlayer}
51 self.map = Map(self.map_geometry.size)
52 self.map_control = Map(self.map_geometry.size)
53 self.map_control_passwords = {}
56 if os.path.exists(self.io.save_file):
57 if not os.path.isfile(self.io.save_file):
58 raise GameError('save file path refers to non-file')
60 def register_task(self, task):
62 if not task.__name__.startswith(prefix):
63 raise GameError('illegal task object name: %s' % task.__name__)
64 task_name = task.__name__[len(prefix):]
65 self.tasks[task_name] = task
67 def read_savefile(self):
68 if os.path.exists(self.io.save_file):
69 with open(self.io.save_file, 'r') as f:
71 for i in range(len(lines)):
73 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
74 self.io.handle_input(line, god_mode=True)
76 def can_do_tile_with_pw(self, yx, pw):
77 tile_class = self.map_control[yx]
78 if tile_class in self.map_control_passwords:
79 tile_pw = self.map_control_passwords[tile_class]
84 def get_string_options(self, string_option_type):
86 if string_option_type == 'direction':
87 return self.map_geometry.get_directions()
88 elif string_option_type == 'char':
90 string.digits + string.ascii_letters + string.punctuation + ' ']
91 elif string_option_type == 'map_geometry':
92 return ['Hex', 'Square']
95 def get_map_geometry_shape(self):
96 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
98 def send_gamestate(self, connection_id=None):
99 """Send out game state data relevant to clients."""
101 self.io.send('TURN ' + str(self.turn))
102 for c_id in self.sessions:
103 player = self.get_thing(self.sessions[c_id], create_unfound = False)
104 visible_terrain = player.fov_stencil_map(self.map)
105 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
106 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
107 self.map_geometry.size,
108 quote(visible_terrain)), c_id)
109 visible_control = player.fov_stencil_map(self.map_control)
110 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
111 for t in [t for t in self.things
112 if player.fov_stencil[t.position] == '.']:
113 self.io.send('THING_POS %s %s' % (t.id_, t.position), c_id)
114 if hasattr(t, 'nickname'):
115 self.io.send('THING_NAME %s %s' % (t.id_,
116 quote(t.nickname)), c_id)
117 for yx in [yx for yx in self.portals
118 if player.fov_stencil[yx] == '.']:
119 self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])), c_id)
120 self.io.send('GAME_STATE_COMPLETE')
124 for connection_id in self.sessions:
125 connection_id_found = False
126 for server in self.io.servers:
127 if connection_id in server.clients:
128 connection_id_found = True
130 if not connection_id_found:
131 t = self.get_thing(self.sessions[connection_id], create_unfound=False)
132 if hasattr(t, 'nickname'):
133 self.io.send('CHAT ' + quote(t.nickname + ' left the map.'))
134 self.things.remove(t)
135 to_delete += [connection_id]
136 for connection_id in to_delete:
137 del self.sessions[connection_id]
139 for t in [t for t in self.things]:
143 except GameError as e:
144 for connection_id in [c_id for c_id in self.sessions
145 if self.sessions[c_id] == t.id_]:
146 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
147 except PlayError as e:
148 for connection_id in [c_id for c_id in self.sessions
149 if self.sessions[c_id] == t.id_]:
150 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
153 self.send_gamestate()
157 def get_command(self, command_name):
159 def partial_with_attrs(f, *args, **kwargs):
160 from functools import partial
161 p = partial(f, *args, **kwargs)
162 p.__dict__.update(f.__dict__)
165 def cmd_TASK_colon(task_name, game, *args, connection_id):
166 if connection_id not in game.sessions:
167 raise GameError('Not registered as player.')
168 t = game.get_thing(game.sessions[connection_id], create_unfound=False)
169 t.set_next_task(task_name, args)
171 def task_prefixed(command_name, task_prefix, task_command):
172 if command_name.startswith(task_prefix):
173 task_name = command_name[len(task_prefix):]
174 if task_name in self.tasks:
175 f = partial_with_attrs(task_command, task_name, self)
176 task = self.tasks[task_name]
177 f.argtypes = task.argtypes
181 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
184 if command_name in self.commands:
185 f = partial_with_attrs(self.commands[command_name], self)
189 def new_thing_id(self):
190 if len(self.things) == 0:
192 # DANGEROUS – if anywhere we append a thing to the list of lower
193 # ID than the highest-value ID, this might lead to re-using an
194 # already active ID. This condition /should/ not be fulfilled
195 # anywhere in the code, but if it does, trouble here is one of
196 # the more obvious indicators that it does – that's why there's
197 # no safeguard here against this.
198 return self.things[-1].id_ + 1
205 with open(self.io.save_file, 'w') as f:
207 write(f, 'TURN %s' % self.turn)
208 map_geometry_shape = self.get_map_geometry_shape()
209 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
210 for y, line in self.map.lines():
211 write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
212 for yx in self.annotations:
213 write(f, 'GOD_ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
214 for yx in self.portals:
215 write(f, 'GOD_PORTAL %s %s' % (yx, quote(self.portals[yx])))
216 for y, line in self.map_control.lines():
217 write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line)))
218 for tile_class in self.map_control_passwords:
219 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
220 self.map_control_passwords[tile_class]))
222 def new_world(self, map_geometry):
223 self.map_geometry = map_geometry
224 self.map = Map(self.map_geometry.size)
225 self.map_control = Map(self.map_geometry.size)
226 self.annotations = {}