1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2 Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.mapping import YX, MapGeometrySquare, Map
16 self.map_geometry = MapGeometrySquare(YX(24, 40))
19 def get_thing(self, id_):
20 for thing in self.things:
25 def _register_object(self, obj, obj_type_desc, prefix):
26 if not obj.__name__.startswith(prefix):
27 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
28 obj_name = obj.__name__[len(prefix):]
29 d = getattr(self, obj_type_desc + 's')
32 def register_command(self, command):
33 self._register_object(command, 'command', 'cmd_')
40 def __init__(self, save_file, *args, **kwargs):
41 super().__init__(*args, **kwargs)
43 self.io = GameIO(self, save_file)
47 self.map = Map(self.map_geometry.size)
48 self.map_control = Map(self.map_geometry.size)
49 self.map_control_passwords = {}
52 self.player_chars = string.digits + string.ascii_letters
53 self.player_char_i = -1
65 if os.path.exists(self.io.save_file):
66 if not os.path.isfile(self.io.save_file):
67 raise GameError('save file path refers to non-file')
69 def register_thing_type(self, thing_type):
70 self._register_object(thing_type, 'thing_type', 'Thing_')
72 def register_task(self, task):
73 self._register_object(task, 'task', 'Task_')
75 def read_savefile(self):
76 if os.path.exists(self.io.save_file):
77 with open(self.io.save_file, 'r') as f:
79 for i in range(len(lines)):
81 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
82 self.io.handle_input(line, god_mode=True)
84 def can_do_tile_with_pw(self, yx, pw):
85 tile_class = self.map_control[yx]
86 if tile_class in self.map_control_passwords:
87 tile_pw = self.map_control_passwords[tile_class]
92 def get_string_options(self, string_option_type):
93 if string_option_type == 'direction':
94 return self.map_geometry.get_directions()
95 elif string_option_type == 'char':
97 string.digits + string.ascii_letters + string.punctuation + ' ']
98 elif string_option_type == 'map_geometry':
99 return ['Hex', 'Square']
100 elif string_option_type == 'thing_type':
101 return self.thing_types.keys()
104 def get_map_geometry_shape(self):
105 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
107 def send_gamestate(self, connection_id=None):
108 """Send out game state data relevant to clients."""
110 self.io.send('TURN ' + str(self.turn))
111 for c_id in self.sessions:
112 player = self.get_thing(self.sessions[c_id])
113 visible_terrain = player.fov_stencil_map(self.map)
114 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
115 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
116 player.fov_stencil.size,
117 quote(visible_terrain)), c_id)
118 visible_control = player.fov_stencil_map(self.map_control)
119 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
120 for t in [t for t in self.things if player.fov_test(t.position)]:
121 corrected_yx = t.position - player.fov_stencil.offset
122 self.io.send('THING %s %s %s' % (corrected_yx, t.type_, t.id_),
124 if hasattr(t, 'name'):
125 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
126 if hasattr(t, 'player_char'):
127 self.io.send('THING_CHAR %s %s' % (t.id_,
128 quote(t.player_char)), c_id)
129 for yx in [yx for yx in self.portals if player.fov_test(yx)]:
130 corrected_yx = yx - player.fov_stencil.offset
131 self.io.send('PORTAL %s %s' % (corrected_yx,
132 quote(self.portals[yx])), c_id)
133 self.io.send('GAME_STATE_COMPLETE')
137 for connection_id in self.sessions:
138 connection_id_found = False
139 for server in self.io.servers:
140 if connection_id in server.clients:
141 connection_id_found = True
143 if not connection_id_found:
144 t = self.get_thing(self.sessions[connection_id])
145 if hasattr(t, 'name'):
146 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
147 self.things.remove(t)
148 to_delete += [connection_id]
149 for connection_id in to_delete:
150 del self.sessions[connection_id]
152 for t in [t for t in self.things]:
156 except GameError as e:
157 for connection_id in [c_id for c_id in self.sessions
158 if self.sessions[c_id] == t.id_]:
159 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
160 except PlayError as e:
161 for connection_id in [c_id for c_id in self.sessions
162 if self.sessions[c_id] == t.id_]:
163 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
166 self.send_gamestate()
170 def get_command(self, command_name):
172 def partial_with_attrs(f, *args, **kwargs):
173 from functools import partial
174 p = partial(f, *args, **kwargs)
175 p.__dict__.update(f.__dict__)
178 def cmd_TASK_colon(task_name, game, *args, connection_id):
179 if connection_id not in game.sessions:
180 raise GameError('Not registered as player.')
181 t = game.get_thing(game.sessions[connection_id])
182 t.set_next_task(task_name, args)
184 def task_prefixed(command_name, task_prefix, task_command):
185 if command_name.startswith(task_prefix):
186 task_name = command_name[len(task_prefix):]
187 if task_name in self.tasks:
188 f = partial_with_attrs(task_command, task_name, self)
189 task = self.tasks[task_name]
190 f.argtypes = task.argtypes
194 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
197 if command_name in self.commands:
198 f = partial_with_attrs(self.commands[command_name], self)
202 def new_thing_id(self):
203 if len(self.things) == 0:
205 return max([t.id_ for t in self.things]) + 1
207 def get_next_player_char(self):
208 self.player_char_i += 1
209 if self.player_char_i >= len(self.player_chars):
210 self.player_char_i = 0
211 return self.player_chars[self.player_char_i]
218 with open(self.io.save_file, 'w') as f:
220 write(f, 'TURN %s' % self.turn)
221 map_geometry_shape = self.get_map_geometry_shape()
222 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
223 for y, line in self.map.lines():
224 write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
225 for yx in self.annotations:
226 write(f, 'GOD_ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
227 for yx in self.portals:
228 write(f, 'GOD_PORTAL %s %s' % (yx, quote(self.portals[yx])))
229 for y, line in self.map_control.lines():
230 write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line)))
231 for tile_class in self.map_control_passwords:
232 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
233 self.map_control_passwords[tile_class]))
234 for t in [t for t in self.things if not t.type_ == 'Player']:
235 write(f, 'THING %s %s %s' % (t.position, t.type_, t.id_))
236 if hasattr(t, 'name'):
237 write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
239 def new_world(self, map_geometry):
240 self.map_geometry = map_geometry
241 self.map = Map(self.map_geometry.size)
242 self.map_control = Map(self.map_geometry.size)
243 self.annotations = {}