1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
15 self.map_geometry = MapGeometrySquare(YX(24, 40))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
36 class SaveableMap(Map):
39 def __setitem__(self, *args, **kwargs):
40 super().__setitem__(*args, **kwargs)
43 def set_line(self, *args, **kwargs):
44 super().set_line(*args, **kwargs)
48 if yx.y < 0 or yx.x < 0 or \
49 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
53 def draw_presets(self, alternate_hex=0):
54 old_modified = self.modified
55 if type(self.geometry) == MapGeometrySquare:
56 self.set_line(0, 'X' * self.geometry.size.x)
57 self.set_line(1, 'X' * self.geometry.size.x)
58 self.set_line(2, 'X' * self.geometry.size.x)
59 self.set_line(3, 'X' * self.geometry.size.x)
60 self.set_line(4, 'X' * self.geometry.size.x)
61 for y in range(self.geometry.size.y):
67 elif type(self.geometry) == MapGeometryHex:
68 # TODO: for this to work we need a map side length divisible by 6.
70 def draw_grid(offset=YX(0, 0)):
71 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
73 def draw_snake(start):
79 for direction in dirs:
82 for dir_progress in range(distance):
83 mover = getattr(self.geometry, 'move__' + direction)
85 if yx.x >= self.geometry.size.x:
92 draw_snake(offset + YX(0, 0))
93 draw_snake(offset + YX((0 + alternate_hex) * distance,
94 -int(1.5 * distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance,
97 draw_snake(offset + YX((2 + alternate_hex) * distance,
98 -int(1.5 * distance)))
100 distance = self.geometry.size.y // 3
110 self.modified = old_modified
115 class Game(GameBase):
117 def __init__(self, save_file, *args, **kwargs):
118 super().__init__(*args, **kwargs)
120 self.io = GameIO(self, save_file)
122 self.thing_types = {}
125 self.map_controls = {}
126 self.map_control_passwords = {}
127 self.annotations = {}
128 self.spawn_point = YX(0, 0), YX(0, 0)
130 self.player_chars = string.digits + string.ascii_letters
131 self.player_char_i = -1
132 self.admin_passwords = []
133 self.send_gamestate_interval = datetime.timedelta(seconds=0.04)
134 self.last_send_gamestate = datetime.datetime.now() -\
135 self.send_gamestate_interval
147 if os.path.exists(self.io.save_file):
148 if not os.path.isfile(self.io.save_file):
149 raise GameError('save file path refers to non-file')
151 def register_thing_type(self, thing_type):
152 self._register_object(thing_type, 'thing_type', 'Thing_')
154 def register_task(self, task):
155 self._register_object(task, 'task', 'Task_')
157 def read_savefile(self):
158 if os.path.exists(self.io.save_file):
159 with open(self.io.save_file, 'r') as f:
160 lines = f.readlines()
161 for i in range(len(lines)):
163 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
164 self.io.handle_input(line, god_mode=True)
166 def can_do_thing_with_pw(self, thing, pw):
167 if thing.protection in self.map_control_passwords.keys():
168 if pw != self.map_control_passwords[thing.protection]:
172 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
173 map_control = self.get_map(big_yx, 'control')
174 tile_class = map_control[little_yx]
175 if tile_class in self.map_control_passwords.keys():
176 tile_pw = self.map_control_passwords[tile_class]
181 def get_string_options(self, string_option_type):
182 if string_option_type == 'direction':
183 return self.map_geometry.get_directions()
184 elif string_option_type == 'char':
186 string.digits + string.ascii_letters + string.punctuation + ' ']
187 elif string_option_type == 'map_geometry':
188 return ['Hex', 'Square']
189 elif string_option_type == 'thing_type':
190 return self.thing_types.keys()
193 def get_map_geometry_shape(self):
194 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
196 def get_player(self, connection_id):
197 if connection_id not in self.sessions:
199 player = self.get_thing(self.sessions[connection_id]['thing_id'])
202 def send_gamestate(self, connection_id=None):
203 """Send out game state data relevant to clients."""
205 self.io.send('TURN ' + str(self.turn))
206 for c_id in self.sessions:
207 player = self.get_player(c_id)
208 visible_terrain = player.fov_stencil_map()
209 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
210 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
211 player.fov_stencil.geometry.size,
212 quote(visible_terrain)), c_id)
213 visible_control = player.fov_stencil_map('control')
214 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
215 for t in [t for t in self.things if player.fov_test(*t.position)]:
216 target_yx = player.fov_stencil.target_yx(*t.position)
217 self.io.send('THING %s %s %s %s' % (target_yx, t.type_,
218 quote(t.protection), t.id_), c_id)
219 if hasattr(t, 'name'):
220 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
221 if hasattr(t, 'thing_char'):
222 self.io.send('THING_CHAR %s %s' % (t.id_,
223 quote(t.thing_char)), c_id)
224 for big_yx in self.portals:
225 for little_yx in [little_yx for little_yx in self.portals[big_yx]
226 if player.fov_test(big_yx, little_yx)]:
227 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
228 portal = self.portals[big_yx][little_yx]
229 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
230 for big_yx in self.annotations:
231 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
232 if player.fov_test(big_yx, little_yx)]:
233 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
234 self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id)
235 self.io.send('GAME_STATE_COMPLETE')
239 for connection_id in self.sessions:
240 connection_id_found = False
241 for server in self.io.servers:
242 if connection_id in server.clients:
243 connection_id_found = True
245 if not connection_id_found:
246 t = self.get_player(connection_id)
247 if hasattr(t, 'name'):
248 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
249 self.things.remove(t)
250 to_delete += [connection_id]
251 for connection_id in to_delete:
252 del self.sessions[connection_id]
254 for t in [t for t in self.things]:
258 except GameError as e:
259 for connection_id in [c_id for c_id in self.sessions
260 if self.sessions[c_id]['thing_id'] == t.id_]:
261 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
262 except PlayError as e:
263 for connection_id in [c_id for c_id in self.sessions
264 if self.sessions[c_id]['thing_id'] == t.id_]:
265 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
268 if self.last_send_gamestate < \
269 datetime.datetime.now() -self.send_gamestate_interval:
270 self.send_gamestate()
273 self.last_send_gamestate = datetime.datetime.now()
275 def get_command(self, command_name):
277 def partial_with_attrs(f, *args, **kwargs):
278 from functools import partial
279 p = partial(f, *args, **kwargs)
280 p.__dict__.update(f.__dict__)
283 def cmd_TASK_colon(task_name, game, *args, connection_id):
284 t = self.get_player(connection_id)
286 raise GameError('Not registered as player.')
287 t.set_next_task(task_name, args)
289 def task_prefixed(command_name, task_prefix, task_command):
290 if command_name.startswith(task_prefix):
291 task_name = command_name[len(task_prefix):]
292 if task_name in self.tasks:
293 f = partial_with_attrs(task_command, task_name, self)
294 task = self.tasks[task_name]
295 f.argtypes = task.argtypes
299 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
302 if command_name in self.commands:
303 f = partial_with_attrs(self.commands[command_name], self)
307 def new_thing_id(self):
308 if len(self.things) == 0:
310 return max([t.id_ for t in self.things]) + 1
312 def get_next_player_char(self):
313 self.player_char_i += 1
314 if self.player_char_i >= len(self.player_chars):
315 self.player_char_i = 0
316 return self.player_chars[self.player_char_i]
323 with open(self.io.save_file, 'w') as f:
324 write(f, 'TURN %s' % self.turn)
325 map_geometry_shape = self.get_map_geometry_shape()
326 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
327 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
328 for y, line in self.maps[big_yx].lines():
329 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
330 for big_yx in self.annotations:
331 for little_yx in self.annotations[big_yx]:
332 write(f, 'GOD_ANNOTATE %s %s %s' %
333 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
334 for big_yx in self.portals:
335 for little_yx in self.portals[big_yx]:
336 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
337 quote(self.portals[big_yx][little_yx])))
338 for big_yx in [yx for yx in self.map_controls
339 if self.map_controls[yx].modified]:
340 for y, line in self.map_controls[big_yx].lines():
341 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
342 for tile_class in self.map_control_passwords:
343 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
344 self.map_control_passwords[tile_class]))
345 for pw in self.admin_passwords:
346 write(f, 'ADMIN_PASSWORD %s' % pw)
347 for t in [t for t in self.things if not t.type_ == 'Player']:
348 write(f, 'THING %s %s %s %s' % (t.position[0],
349 t.position[1], t.type_, t.id_))
350 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
351 if hasattr(t, 'name'):
352 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
353 if t.type_ == 'Door' and t.blocking:
354 write(f, 'THING_DOOR_CLOSED %s' % t.id_)
355 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
356 self.spawn_point[1]))
358 def get_map(self, big_yx, type_='normal'):
359 if type_ == 'normal':
361 elif type_ == 'control':
362 maps = self.map_controls
363 if big_yx not in maps:
364 maps[big_yx] = SaveableMap(self.map_geometry)
365 if type_ == 'control':
366 maps[big_yx].draw_presets(big_yx.y % 2)
369 def new_world(self, map_geometry):
371 self.map_controls = {}
372 self.annotations = {}
374 self.admin_passwords = []
375 self.spawn_point = YX(0, 0), YX(0, 0)
376 self.map_geometry = map_geometry
377 self.map_control_passwords = {'X': 'secret'}
378 self.get_map(YX(0, 0))
379 self.get_map(YX(0, 0), 'control')
380 self.annotations = {}