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Fix broken map geometry commandeering.
[plomrogue2] / plomrogue / game.py
1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
5 import string
6
7
8
9 class GameBase:
10
11     def __init__(self):
12         self.turn = 0
13         self.things = []
14         self.map_geometry = MapGeometrySquare(YX(24, 40))
15         self.commands = {}
16
17     def get_thing(self, id_):
18         for thing in self.things:
19             if id_ == thing.id_:
20                 return thing
21         return None
22
23     def _register_object(self, obj, obj_type_desc, prefix):
24         if not obj.__name__.startswith(prefix):
25             raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
26         obj_name = obj.__name__[len(prefix):]
27         d = getattr(self, obj_type_desc + 's')
28         d[obj_name] = obj
29
30     def register_command(self, command):
31         self._register_object(command, 'command', 'cmd_')
32
33
34
35 class SaveableMap(Map):
36     modified = False
37
38     def __setitem__(self, *args, **kwargs):
39         super().__setitem__(*args, **kwargs)
40         self.modified = True
41
42     def set_line(self, *args, **kwargs):
43         super().set_line(*args, **kwargs)
44         self.modified = True
45
46     def inside(self, yx):
47         if yx.y < 0 or yx.x < 0 or \
48            yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
49             return False
50         return True
51
52     def draw_presets(self, alternate_hex=0):
53         old_modified = self.modified
54         if type(self.geometry) == MapGeometrySquare:
55             self.set_line(0, 'X' * self.geometry.size.x)
56             self.set_line(1, 'X' * self.geometry.size.x)
57             self.set_line(2, 'X' * self.geometry.size.x)
58             self.set_line(3, 'X' * self.geometry.size.x)
59             self.set_line(4, 'X' * self.geometry.size.x)
60             for y in range(self.geometry.size.y):
61                 self[YX(y, 0)] = 'X'
62                 self[YX(y, 1)] = 'X'
63                 self[YX(y, 2)] = 'X'
64                 self[YX(y, 3)] = 'X'
65                 self[YX(y, 4)] = 'X'
66         elif type(self.geometry) == MapGeometryHex:
67             # TODO: for this to work we need a map side length divisible by 6.
68
69             def draw_grid(offset=YX(0, 0)):
70                 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
71
72                 def draw_snake(start):
73                     keep_running = True
74                     yx = start
75                     if self.inside(yx):
76                         self[yx] = 'X'
77                     while keep_running:
78                         for direction in dirs:
79                             if not keep_running:
80                                 break
81                             for dir_progress in range(distance):
82                                 mover = getattr(self.geometry, 'move__' + direction)
83                                 yx = mover(yx)
84                                 if yx.x >= self.geometry.size.x:
85                                     keep_running = False
86                                     break
87                                 if self.inside(yx):
88                                     self[yx] = 'X'
89
90                 if alternate_hex:
91                     draw_snake(offset + YX(0, 0))
92                 draw_snake(offset + YX((0 + alternate_hex) * distance,
93                            -int(1.5 * distance)))
94                 draw_snake(offset + YX((1 + alternate_hex) * distance,
95                            0))
96                 draw_snake(offset + YX((2 + alternate_hex) * distance,
97                            -int(1.5 * distance)))
98
99             distance = self.geometry.size.y // 3
100             draw_grid()
101             draw_grid(YX(2, 0))
102             draw_grid(YX(0, 2))
103             draw_grid(YX(1, 0))
104             draw_grid(YX(0, 1))
105             draw_grid(YX(-1, 0))
106             draw_grid(YX(0, -1))
107             draw_grid(YX(-2, 0))
108             draw_grid(YX(0, -2))
109         self.modified = old_modified
110
111
112
113 import os
114 class Game(GameBase):
115
116     def __init__(self, save_file, *args, **kwargs):
117         super().__init__(*args, **kwargs)
118         self.changed = True
119         self.io = GameIO(self, save_file)
120         self.tasks = {}
121         self.thing_types = {}
122         self.sessions = {}
123         self.maps = {}
124         self.map_controls = {}
125         self.map_control_passwords = {}
126         self.annotations = {}
127         self.spawn_point = YX(0, 0), YX(0, 0)
128         self.portals = {}
129         self.player_chars = string.digits + string.ascii_letters
130         self.player_char_i = -1
131         self.admin_passwords = []
132         self.terrains = {
133             '.': 'floor',
134             'X': 'wall',
135             '=': 'window',
136             '#': 'bed',
137             'T': 'desk',
138             '8': 'cupboard',
139             '[': 'glass door',
140             'o': 'sink',
141             'O': 'toilet'
142         }
143         if os.path.exists(self.io.save_file):
144             if not os.path.isfile(self.io.save_file):
145                 raise GameError('save file path refers to non-file')
146
147     def register_thing_type(self, thing_type):
148         self._register_object(thing_type, 'thing_type', 'Thing_')
149
150     def register_task(self, task):
151         self._register_object(task, 'task', 'Task_')
152
153     def read_savefile(self):
154         if os.path.exists(self.io.save_file):
155             with open(self.io.save_file, 'r') as f:
156                 lines = f.readlines()
157             for i in range(len(lines)):
158                 line = lines[i]
159                 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
160                 self.io.handle_input(line, god_mode=True)
161
162     def can_do_tile_with_pw(self, big_yx, little_yx, pw):
163         map_control = self.get_map(big_yx, 'control')
164         tile_class = map_control[little_yx]
165         if tile_class in self.map_control_passwords.keys():
166             tile_pw = self.map_control_passwords[tile_class]
167             if pw != tile_pw:
168                 return False
169         return True
170
171     def get_string_options(self, string_option_type):
172         if string_option_type == 'direction':
173             return self.map_geometry.get_directions()
174         elif string_option_type == 'char':
175             return [c for c in
176                     string.digits + string.ascii_letters + string.punctuation + ' ']
177         elif string_option_type == 'map_geometry':
178             return ['Hex', 'Square']
179         elif string_option_type == 'thing_type':
180             return self.thing_types.keys()
181         return None
182
183     def get_map_geometry_shape(self):
184         return self.map_geometry.__class__.__name__[len('MapGeometry'):]
185
186     def get_player(self, connection_id):
187         if connection_id not in self.sessions:
188             return None
189         player = self.get_thing(self.sessions[connection_id]['thing_id'])
190         return player
191
192     def send_gamestate(self, connection_id=None):
193         """Send out game state data relevant to clients."""
194
195         self.io.send('TURN ' + str(self.turn))
196         for c_id in self.sessions:
197             player = self.get_player(c_id)
198             visible_terrain = player.fov_stencil_map()
199             self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
200             self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
201                                            player.fov_stencil.geometry.size,
202                                            quote(visible_terrain)), c_id)
203             visible_control = player.fov_stencil_map('control')
204             self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
205             for t in [t for t in self.things if player.fov_test(*t.position)]:
206                 target_yx = player.fov_stencil.target_yx(*t.position)
207                 self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id)
208                 if hasattr(t, 'name'):
209                     self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
210                 if hasattr(t, 'player_char'):
211                     self.io.send('THING_CHAR %s %s' % (t.id_,
212                                                        quote(t.player_char)), c_id)
213             for big_yx in self.portals:
214                 for little_yx in [little_yx for little_yx in self.portals[big_yx]
215                                   if player.fov_test(big_yx, little_yx)]:
216                     target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
217                     portal = self.portals[big_yx][little_yx]
218                     self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
219             for big_yx in self.annotations:
220                 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
221                                   if player.fov_test(big_yx, little_yx)]:
222                     target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
223                     self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id)
224         self.io.send('GAME_STATE_COMPLETE')
225
226     def run_tick(self):
227         to_delete = []
228         for connection_id in self.sessions:
229             connection_id_found = False
230             for server in self.io.servers:
231                 if connection_id in server.clients:
232                     connection_id_found = True
233                     break
234             if not connection_id_found:
235                 t = self.get_player(connection_id)
236                 if hasattr(t, 'name'):
237                     self.io.send('CHAT ' + quote(t.name + ' left the map.'))
238                 self.things.remove(t)
239                 to_delete += [connection_id]
240         for connection_id in to_delete:
241             del self.sessions[connection_id]
242             self.changed = True
243         for t in [t for t in self.things]:
244             if t in self.things:
245                 try:
246                     t.proceed()
247                 except GameError as e:
248                     for connection_id in [c_id for c_id in self.sessions
249                                           if self.sessions[c_id]['thing_id'] == t.id_]:
250                         self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
251                 except PlayError as e:
252                     for connection_id in [c_id for c_id in self.sessions
253                                           if self.sessions[c_id]['thing_id'] == t.id_]:
254                         self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
255         if self.changed:
256             self.turn += 1
257             self.send_gamestate()
258             self.changed = False
259             self.save()
260
261     def get_command(self, command_name):
262
263         def partial_with_attrs(f, *args, **kwargs):
264             from functools import partial
265             p = partial(f, *args, **kwargs)
266             p.__dict__.update(f.__dict__)
267             return p
268
269         def cmd_TASK_colon(task_name, game, *args, connection_id):
270             t = self.get_player(connection_id)
271             if not t:
272                 raise GameError('Not registered as player.')
273             t.set_next_task(task_name, args)
274
275         def task_prefixed(command_name, task_prefix, task_command):
276             if command_name.startswith(task_prefix):
277                 task_name = command_name[len(task_prefix):]
278                 if task_name in self.tasks:
279                     f = partial_with_attrs(task_command, task_name, self)
280                     task = self.tasks[task_name]
281                     f.argtypes = task.argtypes
282                     return f
283             return None
284
285         command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
286         if command:
287             return command
288         if command_name in self.commands:
289             f = partial_with_attrs(self.commands[command_name], self)
290             return f
291         return None
292
293     def new_thing_id(self):
294         if len(self.things) == 0:
295             return 1
296         return max([t.id_ for t in self.things]) + 1
297
298     def get_next_player_char(self):
299         self.player_char_i += 1
300         if self.player_char_i >= len(self.player_chars):
301             self.player_char_i = 0
302         return self.player_chars[self.player_char_i]
303
304     def save(self):
305
306         def write(f, msg):
307             f.write(msg + '\n')
308
309         with open(self.io.save_file, 'w') as f:
310             write(f, 'TURN %s' % self.turn)
311             map_geometry_shape = self.get_map_geometry_shape()
312             write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
313             for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
314                 for y, line in self.maps[big_yx].lines():
315                     write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
316             for big_yx in self.annotations:
317                 for little_yx in self.annotations[big_yx]:
318                     write(f, 'GOD_ANNOTATE %s %s %s' %
319                           (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
320             for big_yx in self.portals:
321                 for little_yx in self.portals[big_yx]:
322                     write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
323                                                       quote(self.portals[big_yx][little_yx])))
324             for big_yx in [yx for yx in self.map_controls
325                            if self.map_controls[yx].modified]:
326                 for y, line in self.map_controls[big_yx].lines():
327                     write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
328             for tile_class in self.map_control_passwords:
329                 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
330                                                    self.map_control_passwords[tile_class]))
331             for pw in self.admin_passwords:
332                 write(f, 'ADMIN_PASSWORD %s' % pw)
333             for t in [t for t in self.things if not t.type_ == 'Player']:
334                 write(f, 'THING %s %s %s %s' % (t.position[0],
335                                                 t.position[1], t.type_, t.id_))
336                 if hasattr(t, 'name'):
337                     write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
338             write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
339                                             self.spawn_point[1]))
340
341     def get_map(self, big_yx, type_='normal'):
342         if type_ == 'normal':
343             maps = self.maps
344         elif type_ == 'control':
345             maps = self.map_controls
346         if big_yx not in maps:
347             maps[big_yx] = SaveableMap(self.map_geometry)
348             if type_ == 'control':
349                 maps[big_yx].draw_presets(big_yx.y % 2)
350         return maps[big_yx]
351
352     def new_world(self, map_geometry):
353         self.maps = {}
354         self.map_controls = {}
355         self.annotations = {}
356         self.portals = {}
357         self.admin_passwords = []
358         self.spawn_point = YX(0, 0), YX(0, 0)
359         self.map_geometry = map_geometry
360         self.map_control_passwords = {'X': 'secret'}
361         self.get_map(YX(0, 0))
362         self.get_map(YX(0, 0), 'control')
363         self.annotations = {}