1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2 Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.mapping import YX, MapGeometrySquare, Map
16 self.map_geometry = MapGeometrySquare(YX(24, 40))
19 def get_thing(self, id_):
20 for thing in self.things:
25 def _register_object(self, obj, obj_type_desc, prefix):
26 if not obj.__name__.startswith(prefix):
27 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
28 obj_name = obj.__name__[len(prefix):]
29 d = getattr(self, obj_type_desc + 's')
32 def register_command(self, command):
33 self._register_object(command, 'command', 'cmd_')
40 def __init__(self, save_file, *args, **kwargs):
41 super().__init__(*args, **kwargs)
43 self.io = GameIO(self, save_file)
47 self.map = Map(self.map_geometry.size)
48 self.map_control = Map(self.map_geometry.size)
49 self.map_control_passwords = {}
52 self.player_chars = string.digits + string.ascii_letters
53 self.player_char_i = -1
54 if os.path.exists(self.io.save_file):
55 if not os.path.isfile(self.io.save_file):
56 raise GameError('save file path refers to non-file')
58 def register_thing_type(self, thing_type):
59 self._register_object(thing_type, 'thing_type', 'Thing_')
61 def register_task(self, task):
62 self._register_object(task, 'task', 'Task_')
64 def read_savefile(self):
65 if os.path.exists(self.io.save_file):
66 with open(self.io.save_file, 'r') as f:
68 for i in range(len(lines)):
70 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
71 self.io.handle_input(line, god_mode=True)
73 def can_do_tile_with_pw(self, yx, pw):
74 tile_class = self.map_control[yx]
75 if tile_class in self.map_control_passwords:
76 tile_pw = self.map_control_passwords[tile_class]
81 def get_string_options(self, string_option_type):
82 if string_option_type == 'direction':
83 return self.map_geometry.get_directions()
84 elif string_option_type == 'char':
86 string.digits + string.ascii_letters + string.punctuation + ' ']
87 elif string_option_type == 'map_geometry':
88 return ['Hex', 'Square']
89 elif string_option_type == 'thing_type':
90 return self.thing_types.keys()
93 def get_map_geometry_shape(self):
94 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
96 def send_gamestate(self, connection_id=None):
97 """Send out game state data relevant to clients."""
99 self.io.send('TURN ' + str(self.turn))
100 for c_id in self.sessions:
101 player = self.get_thing(self.sessions[c_id])
102 visible_terrain = player.fov_stencil_map(self.map)
103 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
104 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
105 self.map_geometry.size,
106 quote(visible_terrain)), c_id)
107 visible_control = player.fov_stencil_map(self.map_control)
108 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
109 for t in [t for t in self.things
110 if player.fov_stencil[t.position] == '.']:
111 self.io.send('THING %s %s %s' % (t.position, t.type_, t.id_), c_id)
112 if hasattr(t, 'name'):
113 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
114 if hasattr(t, 'player_char'):
115 self.io.send('THING_CHAR %s %s' % (t.id_,
116 quote(t.player_char)), c_id)
117 for yx in [yx for yx in self.portals
118 if player.fov_stencil[yx] == '.']:
119 self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])), c_id)
120 self.io.send('GAME_STATE_COMPLETE')
124 for connection_id in self.sessions:
125 connection_id_found = False
126 for server in self.io.servers:
127 if connection_id in server.clients:
128 connection_id_found = True
130 if not connection_id_found:
131 t = self.get_thing(self.sessions[connection_id])
132 if hasattr(t, 'name'):
133 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
134 self.things.remove(t)
135 to_delete += [connection_id]
136 for connection_id in to_delete:
137 del self.sessions[connection_id]
139 for t in [t for t in self.things]:
143 except GameError as e:
144 for connection_id in [c_id for c_id in self.sessions
145 if self.sessions[c_id] == t.id_]:
146 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
147 except PlayError as e:
148 for connection_id in [c_id for c_id in self.sessions
149 if self.sessions[c_id] == t.id_]:
150 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
153 self.send_gamestate()
157 def get_command(self, command_name):
159 def partial_with_attrs(f, *args, **kwargs):
160 from functools import partial
161 p = partial(f, *args, **kwargs)
162 p.__dict__.update(f.__dict__)
165 def cmd_TASK_colon(task_name, game, *args, connection_id):
166 if connection_id not in game.sessions:
167 raise GameError('Not registered as player.')
168 t = game.get_thing(game.sessions[connection_id])
169 t.set_next_task(task_name, args)
171 def task_prefixed(command_name, task_prefix, task_command):
172 if command_name.startswith(task_prefix):
173 task_name = command_name[len(task_prefix):]
174 if task_name in self.tasks:
175 f = partial_with_attrs(task_command, task_name, self)
176 task = self.tasks[task_name]
177 f.argtypes = task.argtypes
181 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
184 if command_name in self.commands:
185 f = partial_with_attrs(self.commands[command_name], self)
189 def new_thing_id(self):
190 if len(self.things) == 0:
192 return max([t.id_ for t in self.things]) + 1
194 def get_next_player_char(self):
195 self.player_char_i += 1
196 if self.player_char_i >= len(self.player_chars):
197 self.player_char_i = 0
198 return self.player_chars[self.player_char_i]
205 with open(self.io.save_file, 'w') as f:
207 write(f, 'TURN %s' % self.turn)
208 map_geometry_shape = self.get_map_geometry_shape()
209 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
210 for y, line in self.map.lines():
211 write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
212 for yx in self.annotations:
213 write(f, 'GOD_ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
214 for yx in self.portals:
215 write(f, 'GOD_PORTAL %s %s' % (yx, quote(self.portals[yx])))
216 for y, line in self.map_control.lines():
217 write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line)))
218 for tile_class in self.map_control_passwords:
219 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
220 self.map_control_passwords[tile_class]))
221 for t in [t for t in self.things if not t.type_ == 'Player']:
222 write(f, 'THING %s %s %s' % (t.position, t.type_, t.id_))
224 def new_world(self, map_geometry):
225 self.map_geometry = map_geometry
226 self.map = Map(self.map_geometry.size)
227 self.map_control = Map(self.map_geometry.size)
228 self.annotations = {}