1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2 Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.mapping import YX, MapGeometrySquare, Map
16 self.map_geometry = MapGeometrySquare(YX(24, 40))
19 def get_thing(self, id_):
20 for thing in self.things:
25 def _register_object(self, obj, obj_type_desc, prefix):
26 if not obj.__name__.startswith(prefix):
27 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
28 obj_name = obj.__name__[len(prefix):]
29 d = getattr(self, obj_type_desc + 's')
32 def register_command(self, command):
33 self._register_object(command, 'command', 'cmd_')
37 class SaveableMap(Map):
40 def __setitem__(self, *args, **kwargs):
41 super().__setitem__(*args, **kwargs)
44 def set_line(self, *args, **kwargs):
45 super().set_line(*args, **kwargs)
53 def __init__(self, save_file, *args, **kwargs):
54 super().__init__(*args, **kwargs)
56 self.io = GameIO(self, save_file)
61 self.map_controls = {}
62 self.map_control_passwords = {}
65 self.player_chars = string.digits + string.ascii_letters
66 self.player_char_i = -1
78 self.new_world(self.map_geometry)
79 if os.path.exists(self.io.save_file):
80 if not os.path.isfile(self.io.save_file):
81 raise GameError('save file path refers to non-file')
83 def register_thing_type(self, thing_type):
84 self._register_object(thing_type, 'thing_type', 'Thing_')
86 def register_task(self, task):
87 self._register_object(task, 'task', 'Task_')
89 def read_savefile(self):
90 if os.path.exists(self.io.save_file):
91 with open(self.io.save_file, 'r') as f:
93 for i in range(len(lines)):
95 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
96 self.io.handle_input(line, god_mode=True)
98 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
99 map_control = self.get_map(big_yx)
100 tile_class = map_control[little_yx]
101 if tile_class in self.map_control_passwords:
102 tile_pw = self.map_control_passwords[tile_class]
107 def get_string_options(self, string_option_type):
108 if string_option_type == 'direction':
109 return self.map_geometry.get_directions()
110 elif string_option_type == 'char':
112 string.digits + string.ascii_letters + string.punctuation + ' ']
113 elif string_option_type == 'map_geometry':
114 return ['Hex', 'Square']
115 elif string_option_type == 'thing_type':
116 return self.thing_types.keys()
119 def get_map_geometry_shape(self):
120 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
122 def send_gamestate(self, connection_id=None):
123 """Send out game state data relevant to clients."""
125 self.io.send('TURN ' + str(self.turn))
126 for c_id in self.sessions:
127 player = self.get_thing(self.sessions[c_id])
128 visible_terrain = player.fov_stencil_map()
129 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
130 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
131 player.fov_stencil.geometry.size,
132 quote(visible_terrain)), c_id)
133 visible_control = player.fov_stencil_map('control')
134 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
135 for t in [t for t in self.things if player.fov_test(*t.position)]:
136 target_yx = player.fov_stencil.target_yx(*t.position)
137 self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id)
138 if hasattr(t, 'name'):
139 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
140 if hasattr(t, 'player_char'):
141 self.io.send('THING_CHAR %s %s' % (t.id_,
142 quote(t.player_char)), c_id)
143 for big_yx in self.portals:
144 for little_yx in [little_yx for little_yx in self.portals[big_yx]
145 if player.fov_test(big_yx, little_yx)]:
146 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
147 portal = self.portals[big_yx][little_yx]
148 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
149 for big_yx in self.annotations:
150 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
151 if player.fov_test(big_yx, little_yx)]:
152 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
153 annotation = self.annotations[big_yx][little_yx]
154 self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id)
155 self.io.send('GAME_STATE_COMPLETE')
159 for connection_id in self.sessions:
160 connection_id_found = False
161 for server in self.io.servers:
162 if connection_id in server.clients:
163 connection_id_found = True
165 if not connection_id_found:
166 t = self.get_thing(self.sessions[connection_id])
167 if hasattr(t, 'name'):
168 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
169 self.things.remove(t)
170 to_delete += [connection_id]
171 for connection_id in to_delete:
172 del self.sessions[connection_id]
174 for t in [t for t in self.things]:
178 except GameError as e:
179 for connection_id in [c_id for c_id in self.sessions
180 if self.sessions[c_id] == t.id_]:
181 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
182 except PlayError as e:
183 for connection_id in [c_id for c_id in self.sessions
184 if self.sessions[c_id] == t.id_]:
185 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
188 self.send_gamestate()
192 def get_command(self, command_name):
194 def partial_with_attrs(f, *args, **kwargs):
195 from functools import partial
196 p = partial(f, *args, **kwargs)
197 p.__dict__.update(f.__dict__)
200 def cmd_TASK_colon(task_name, game, *args, connection_id):
201 if connection_id not in game.sessions:
202 raise GameError('Not registered as player.')
203 t = game.get_thing(game.sessions[connection_id])
204 t.set_next_task(task_name, args)
206 def task_prefixed(command_name, task_prefix, task_command):
207 if command_name.startswith(task_prefix):
208 task_name = command_name[len(task_prefix):]
209 if task_name in self.tasks:
210 f = partial_with_attrs(task_command, task_name, self)
211 task = self.tasks[task_name]
212 f.argtypes = task.argtypes
216 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
219 if command_name in self.commands:
220 f = partial_with_attrs(self.commands[command_name], self)
224 def new_thing_id(self):
225 if len(self.things) == 0:
227 return max([t.id_ for t in self.things]) + 1
229 def get_next_player_char(self):
230 self.player_char_i += 1
231 if self.player_char_i >= len(self.player_chars):
232 self.player_char_i = 0
233 return self.player_chars[self.player_char_i]
240 with open(self.io.save_file, 'w') as f:
241 write(f, 'TURN %s' % self.turn)
242 map_geometry_shape = self.get_map_geometry_shape()
243 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
244 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
245 for y, line in self.maps[big_yx].lines():
246 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
247 for big_yx in self.annotations:
248 for little_yx in self.annotations[big_yx]:
249 write(f, 'GOD_ANNOTATE %s %s %s' %
250 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
251 for big_yx in self.portals:
252 for little_yx in self.portals[big_yx]:
253 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
254 quote(self.portals[big_yx][little_yx])))
255 for big_yx in [yx for yx in self.map_controls
256 if self.map_controls[yx].modified]:
257 for y, line in self.map_controls[big_yx].lines():
258 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
259 for tile_class in self.map_control_passwords:
260 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
261 self.map_control_passwords[tile_class]))
262 for t in [t for t in self.things if not t.type_ == 'Player']:
263 write(f, 'THING %s %s %s %s' % (t.position[0],
264 t.position[1], t.type_, t.id_))
265 if hasattr(t, 'name'):
266 write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
268 def get_map(self, big_yx, type_='normal'):
269 if type_ == 'normal':
271 elif type_ == 'control':
272 maps = self.map_controls
273 if not big_yx in maps:
274 maps[big_yx] = SaveableMap(self.map_geometry)
277 def new_world(self, map_geometry):
278 self.map_geometry = map_geometry
279 self.maps[YX(0,0)] = SaveableMap(self.map_geometry)
280 self.map_controls[YX(0,0)] = SaveableMap(self.map_geometry)
281 self.annotations = {}