1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2 Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.mapping import YX, MapGeometrySquare, Map
16 self.map_geometry = MapGeometrySquare(YX(24, 40))
19 def get_thing(self, id_):
20 for thing in self.things:
25 def _register_object(self, obj, obj_type_desc, prefix):
26 if not obj.__name__.startswith(prefix):
27 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
28 obj_name = obj.__name__[len(prefix):]
29 d = getattr(self, obj_type_desc + 's')
32 def register_command(self, command):
33 self._register_object(command, 'command', 'cmd_')
37 class SaveableMap(Map):
40 def __setitem__(self, *args, **kwargs):
41 super().__setitem__(*args, **kwargs)
44 def set_line(self, *args, **kwargs):
45 super().set_line(*args, **kwargs)
53 def __init__(self, save_file, *args, **kwargs):
54 super().__init__(*args, **kwargs)
56 self.io = GameIO(self, save_file)
61 self.map_controls = {}
62 self.map_control_passwords = {}
65 self.player_chars = string.digits + string.ascii_letters
66 self.player_char_i = -1
67 self.admin_passwords = []
79 self.new_world(self.map_geometry)
80 if os.path.exists(self.io.save_file):
81 if not os.path.isfile(self.io.save_file):
82 raise GameError('save file path refers to non-file')
84 def register_thing_type(self, thing_type):
85 self._register_object(thing_type, 'thing_type', 'Thing_')
87 def register_task(self, task):
88 self._register_object(task, 'task', 'Task_')
90 def read_savefile(self):
91 if os.path.exists(self.io.save_file):
92 with open(self.io.save_file, 'r') as f:
94 for i in range(len(lines)):
96 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
97 self.io.handle_input(line, god_mode=True)
99 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
100 map_control = self.get_map(big_yx)
101 tile_class = map_control[little_yx]
102 if tile_class in self.map_control_passwords:
103 tile_pw = self.map_control_passwords[tile_class]
108 def get_string_options(self, string_option_type):
109 if string_option_type == 'direction':
110 return self.map_geometry.get_directions()
111 elif string_option_type == 'char':
113 string.digits + string.ascii_letters + string.punctuation + ' ']
114 elif string_option_type == 'map_geometry':
115 return ['Hex', 'Square']
116 elif string_option_type == 'thing_type':
117 return self.thing_types.keys()
120 def get_map_geometry_shape(self):
121 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
123 def get_player(self, connection_id):
124 if not connection_id in self.sessions:
126 player = self.get_thing(self.sessions[connection_id]['thing_id'])
129 def send_gamestate(self, connection_id=None):
130 """Send out game state data relevant to clients."""
132 self.io.send('TURN ' + str(self.turn))
133 for c_id in self.sessions:
134 player = self.get_player(c_id)
135 visible_terrain = player.fov_stencil_map()
136 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
137 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
138 player.fov_stencil.geometry.size,
139 quote(visible_terrain)), c_id)
140 visible_control = player.fov_stencil_map('control')
141 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
142 for t in [t for t in self.things if player.fov_test(*t.position)]:
143 target_yx = player.fov_stencil.target_yx(*t.position)
144 self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id)
145 if hasattr(t, 'name'):
146 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
147 if hasattr(t, 'player_char'):
148 self.io.send('THING_CHAR %s %s' % (t.id_,
149 quote(t.player_char)), c_id)
150 for big_yx in self.portals:
151 for little_yx in [little_yx for little_yx in self.portals[big_yx]
152 if player.fov_test(big_yx, little_yx)]:
153 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
154 portal = self.portals[big_yx][little_yx]
155 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
156 for big_yx in self.annotations:
157 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
158 if player.fov_test(big_yx, little_yx)]:
159 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
160 annotation = self.annotations[big_yx][little_yx]
161 self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id)
162 self.io.send('GAME_STATE_COMPLETE')
166 for connection_id in self.sessions:
167 connection_id_found = False
168 for server in self.io.servers:
169 if connection_id in server.clients:
170 connection_id_found = True
172 if not connection_id_found:
173 t = self.get_player(connection_id)
174 if hasattr(t, 'name'):
175 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
176 self.things.remove(t)
177 to_delete += [connection_id]
178 for connection_id in to_delete:
179 del self.sessions[connection_id]
181 for t in [t for t in self.things]:
185 except GameError as e:
186 for connection_id in [c_id for c_id in self.sessions
187 if self.sessions[c_id]['thing_id'] == t.id_]:
188 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
189 except PlayError as e:
190 for connection_id in [c_id for c_id in self.sessions
191 if self.sessions[c_id]['thing_id'] == t.id_]:
192 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
195 self.send_gamestate()
199 def get_command(self, command_name):
201 def partial_with_attrs(f, *args, **kwargs):
202 from functools import partial
203 p = partial(f, *args, **kwargs)
204 p.__dict__.update(f.__dict__)
207 def cmd_TASK_colon(task_name, game, *args, connection_id):
208 t = self.get_player(connection_id)
210 raise GameError('Not registered as player.')
211 t.set_next_task(task_name, args)
213 def task_prefixed(command_name, task_prefix, task_command):
214 if command_name.startswith(task_prefix):
215 task_name = command_name[len(task_prefix):]
216 if task_name in self.tasks:
217 f = partial_with_attrs(task_command, task_name, self)
218 task = self.tasks[task_name]
219 f.argtypes = task.argtypes
223 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
226 if command_name in self.commands:
227 f = partial_with_attrs(self.commands[command_name], self)
231 def new_thing_id(self):
232 if len(self.things) == 0:
234 return max([t.id_ for t in self.things]) + 1
236 def get_next_player_char(self):
237 self.player_char_i += 1
238 if self.player_char_i >= len(self.player_chars):
239 self.player_char_i = 0
240 return self.player_chars[self.player_char_i]
247 with open(self.io.save_file, 'w') as f:
248 write(f, 'TURN %s' % self.turn)
249 map_geometry_shape = self.get_map_geometry_shape()
250 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
251 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
252 for y, line in self.maps[big_yx].lines():
253 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
254 for big_yx in self.annotations:
255 for little_yx in self.annotations[big_yx]:
256 write(f, 'GOD_ANNOTATE %s %s %s' %
257 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
258 for big_yx in self.portals:
259 for little_yx in self.portals[big_yx]:
260 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
261 quote(self.portals[big_yx][little_yx])))
262 for big_yx in [yx for yx in self.map_controls
263 if self.map_controls[yx].modified]:
264 for y, line in self.map_controls[big_yx].lines():
265 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
266 for tile_class in self.map_control_passwords:
267 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
268 self.map_control_passwords[tile_class]))
269 for pw in self.admin_passwords:
270 write(f, 'ADMIN_PASSWORD %s' % pw)
271 for t in [t for t in self.things if not t.type_ == 'Player']:
272 write(f, 'THING %s %s %s %s' % (t.position[0],
273 t.position[1], t.type_, t.id_))
274 if hasattr(t, 'name'):
275 write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
277 def get_map(self, big_yx, type_='normal'):
278 if type_ == 'normal':
280 elif type_ == 'control':
281 maps = self.map_controls
282 if not big_yx in maps:
283 maps[big_yx] = SaveableMap(self.map_geometry)
286 def new_world(self, map_geometry):
287 self.map_geometry = map_geometry
288 self.maps[YX(0,0)] = SaveableMap(self.map_geometry)
289 self.map_controls[YX(0,0)] = SaveableMap(self.map_geometry)
290 self.annotations = {}