1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
15 self.map_geometry = MapGeometrySquare(YX(24, 40))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
36 class SaveableMap(Map):
39 def __setitem__(self, *args, **kwargs):
40 super().__setitem__(*args, **kwargs)
43 def set_line(self, *args, **kwargs):
44 super().set_line(*args, **kwargs)
48 if yx.y < 0 or yx.x < 0 or \
49 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
53 def draw_presets(self, alternate_hex=0):
54 old_modified = self.modified
55 if type(self.geometry) == MapGeometrySquare:
56 self.set_line(0, 'X' * self.geometry.size.x)
57 self.set_line(1, 'X' * self.geometry.size.x)
58 self.set_line(2, 'X' * self.geometry.size.x)
59 self.set_line(3, 'X' * self.geometry.size.x)
60 self.set_line(4, 'X' * self.geometry.size.x)
61 for y in range(self.geometry.size.y):
67 elif type(self.geometry) == MapGeometryHex:
68 # TODO: for this to work we need a map side length divisible by 6.
70 def draw_grid(offset=YX(0, 0)):
71 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
73 def draw_snake(start):
79 for direction in dirs:
82 for dir_progress in range(distance):
83 mover = getattr(self.geometry, 'move__' + direction)
85 if yx.x >= self.geometry.size.x:
92 draw_snake(offset + YX(0, 0))
93 draw_snake(offset + YX((0 + alternate_hex) * distance,
94 -int(1.5 * distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance,
97 draw_snake(offset + YX((2 + alternate_hex) * distance,
98 -int(1.5 * distance)))
100 distance = self.geometry.size.y // 3
110 self.modified = old_modified
115 class Game(GameBase):
117 def __init__(self, save_file, *args, **kwargs):
118 super().__init__(*args, **kwargs)
120 self.changed_tiles = []
121 self.io = GameIO(self, save_file)
123 self.thing_types = {}
128 self.map_controls = {}
129 self.map_control_passwords = {}
130 self.annotations = {}
131 self.spawn_point = YX(0, 0), YX(0, 0)
133 self.player_chars = string.digits + string.ascii_letters
134 self.player_char_i = -1
135 self.admin_passwords = []
136 self.send_gamestate_interval = datetime.timedelta(seconds=0.04)
137 self.last_send_gamestate = datetime.datetime.now() -\
138 self.send_gamestate_interval
150 if os.path.exists(self.io.save_file):
151 if not os.path.isfile(self.io.save_file):
152 raise GameError('save file path refers to non-file')
154 def register_thing_type(self, thing_type):
155 self._register_object(thing_type, 'thing_type', 'Thing_')
157 def register_task(self, task):
158 self._register_object(task, 'task', 'Task_')
160 def read_savefile(self):
161 if os.path.exists(self.io.save_file):
162 with open(self.io.save_file, 'r') as f:
163 lines = f.readlines()
164 for i in range(len(lines)):
166 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
167 self.io.handle_input(line, god_mode=True)
169 def can_do_thing_with_pw(self, thing, pw):
170 if thing.protection in self.map_control_passwords.keys():
171 if pw != self.map_control_passwords[thing.protection]:
175 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
176 map_control = self.get_map(big_yx, 'control')
177 tile_class = map_control[little_yx]
178 if tile_class in self.map_control_passwords.keys():
179 tile_pw = self.map_control_passwords[tile_class]
184 def get_string_options(self, string_option_type):
185 if string_option_type == 'direction':
186 return self.map_geometry.directions
187 elif string_option_type == 'direction+here':
188 return ['HERE'] + self.map_geometry.directions
189 elif string_option_type == 'char':
191 string.digits + string.ascii_letters + string.punctuation + ' ']
192 elif string_option_type == 'map_geometry':
193 return ['Hex', 'Square']
194 elif string_option_type == 'thing_type':
195 return self.thing_types.keys()
198 def get_map_geometry_shape(self):
199 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
201 def get_player(self, connection_id):
202 if connection_id not in self.sessions:
204 player = self.get_thing(self.sessions[connection_id]['thing_id'])
207 def get_face(self, t):
208 if t.type_ == 'Player':
209 if t.name in self.faces:
210 return self.faces[t.name]
212 return '/O O\\' + '| oo |' + '\\>--</'
215 def remove_thing(self, t):
218 self.things.remove(t)
219 self.record_fov_change(t.position)
221 def add_thing(self, type_, position, id_=0):
224 t_old = self.get_thing(id_)
225 t = self.thing_types[type_](self, id_=id_, position=position)
227 self.things[self.things.index(t_old)] = t
230 self.record_fov_change(t.position)
233 def send_gamestate(self, connection_id=None):
234 """Send out game state data relevant to clients."""
236 # TODO: limit to connection_id if provided
237 self.io.send('TURN ' + str(self.turn))
238 from plomrogue.mapping import FovMap
239 import multiprocessing
240 c_ids = [c_id for c_id in self.sessions]
241 # Only recalc FOVs for players with ._fov = None
245 player = self.get_player(c_id)
248 player.prepare_multiprocessible_fov_stencil()
249 player_fovs += [player._fov]
250 player_fov_ids += [player.id_]
252 single_core_until = 16 # since multiprocess has its own overhead
253 if len(player_fovs) > single_core_until:
254 pool = multiprocessing.Pool()
255 new_fovs = pool.map(FovMap.init_terrain, [fov for fov in player_fovs])
258 elif len(player_fovs) <= single_core_until:
259 for fov in player_fovs:
260 new_fovs += [fov.init_terrain()]
261 for i in range(len(player_fov_ids)):
262 id_ = player_fov_ids[i]
263 player = self.get_thing(id_)
264 player._fov = new_fovs[i]
266 player = self.get_player(c_id)
267 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
268 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
269 player.fov_stencil.geometry.size,
270 quote(player.visible_terrain)), c_id)
271 self.io.send('MAP_CONTROL %s' % quote(player.visible_control), c_id)
272 for t in [t for t in self.things if player.fov_test(*t.position)]:
273 target_yx = player.fov_stencil.target_yx(*t.position)
274 self.io.send('THING %s %s %s %s %s %s'
275 % (target_yx, t.type_, quote(t.protection), t.id_,
276 int(t.portable), int(t.commandable)),
278 if hasattr(t, 'name'):
279 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
280 if t.type_ == 'Player' and t.name in self.hats:
281 hat = self.hats[t.name]
282 self.io.send('THING_HAT %s %s' % (t.id_, quote(hat)), c_id)
283 face = self.get_face(t)
285 self.io.send('THING_FACE %s %s' % (t.id_, quote(face)), c_id)
286 if hasattr(t, 'thing_char'):
287 self.io.send('THING_CHAR %s %s' % (t.id_,
288 quote(t.thing_char)), c_id)
289 if hasattr(t, 'carrying') and t.carrying:
290 self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_),
292 if hasattr(t, 'installable') and not t.portable:
293 self.io.send('THING_INSTALLED %s' % (t.id_), c_id)
294 if hasattr(t, 'design'):
295 self.io.send('THING_HAT %s %s' % (t.id_,
296 quote(t.design)), c_id)
297 for big_yx in self.portals:
298 for little_yx in [little_yx for little_yx in self.portals[big_yx]
299 if player.fov_test(big_yx, little_yx)]:
300 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
301 portal = self.portals[big_yx][little_yx]
302 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
303 for big_yx in self.annotations:
304 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
305 if player.fov_test(big_yx, little_yx)]:
306 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
307 annotation = self.annotations[big_yx][little_yx]
308 self.io.send('ANNOTATION %s %s' % (target_yx,
309 quote(annotation)), c_id)
310 self.io.send('GAME_STATE_COMPLETE')
312 def record_fov_change(self, position):
313 big_yx, little_yx = position
314 self.changed_tiles += [self.map_geometry.undouble_yxyx(big_yx,
319 for connection_id in self.sessions:
320 connection_id_found = False
321 for server in self.io.servers:
322 if connection_id in server.clients:
323 connection_id_found = True
325 if not connection_id_found:
326 t = self.get_player(connection_id)
327 if hasattr(t, 'name'):
328 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
330 to_delete += [connection_id]
331 for connection_id in to_delete:
332 del self.sessions[connection_id]
334 for t in [t for t in self.things]:
338 except GameError as e:
339 for connection_id in [c_id for c_id in self.sessions
340 if self.sessions[c_id]['thing_id'] == t.id_]:
341 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
342 except PlayError as e:
343 for connection_id in [c_id for c_id in self.sessions
344 if self.sessions[c_id]['thing_id'] == t.id_]:
345 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
348 # send_gamestate() can be rather expensive, due to among other reasons
349 # re-calculating players' FOVs, so don't send it out too often
350 if self.last_send_gamestate < \
351 datetime.datetime.now() -self.send_gamestate_interval:
352 if len(self.changed_tiles) > 0:
353 for t in [t for t in self.things if t.type_ == 'Player']:
354 fov_radius = 12 # TODO: un-hardcode
356 self.map_geometry.undouble_yxyx(t.position[0],
358 y_range_start = absolute_position.y - fov_radius
359 y_range_end = absolute_position.y + fov_radius
360 x_range_start = absolute_position.x - fov_radius
361 x_range_end = absolute_position.x + fov_radius
362 # TODO: refactor with SourcedMap.inside?
363 for position in self.changed_tiles:
364 if position.y < y_range_start\
365 or position.y > y_range_end:
367 if position.x < x_range_start\
368 or position.x > x_range_end:
370 t.invalidate_map_view()
372 self.send_gamestate()
374 self.changed_tiles = []
376 self.last_send_gamestate = datetime.datetime.now()
378 def get_command(self, command_name):
380 def partial_with_attrs(f, *args, **kwargs):
381 from functools import partial
382 p = partial(f, *args, **kwargs)
383 p.__dict__.update(f.__dict__)
386 def cmd_TASK_colon(task_name, game, *args, connection_id):
387 t = self.get_player(connection_id)
389 raise GameError('Not registered as player.')
390 t.set_next_task(task_name, args)
392 def task_prefixed(command_name, task_prefix, task_command):
393 if command_name.startswith(task_prefix):
394 task_name = command_name[len(task_prefix):]
395 if task_name in self.tasks:
396 f = partial_with_attrs(task_command, task_name, self)
397 task = self.tasks[task_name]
398 f.argtypes = task.argtypes
402 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
405 if command_name in self.commands:
406 f = partial_with_attrs(self.commands[command_name], self)
410 def new_thing_id(self):
411 if len(self.things) == 0:
413 return max([t.id_ for t in self.things]) + 1
415 def get_next_player_char(self):
416 self.player_char_i += 1
417 if self.player_char_i >= len(self.player_chars):
418 self.player_char_i = 0
419 return self.player_chars[self.player_char_i]
426 with open(self.io.save_file, 'w') as f:
427 write(f, 'TURN %s' % self.turn)
428 map_geometry_shape = self.get_map_geometry_shape()
429 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
430 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
431 for y, line in self.maps[big_yx].lines():
432 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
433 for big_yx in self.annotations:
434 for little_yx in self.annotations[big_yx]:
435 write(f, 'GOD_ANNOTATE %s %s %s' %
436 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
437 for big_yx in self.portals:
438 for little_yx in self.portals[big_yx]:
439 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
440 quote(self.portals[big_yx][little_yx])))
441 for big_yx in [yx for yx in self.map_controls
442 if self.map_controls[yx].modified]:
443 for y, line in self.map_controls[big_yx].lines():
444 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
445 for tile_class in self.map_control_passwords:
446 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
447 self.map_control_passwords[tile_class]))
448 for pw in self.admin_passwords:
449 write(f, 'ADMIN_PASSWORD %s' % pw)
450 for name in self.faces:
451 write(f, 'GOD_PLAYER_FACE %s %s' % (quote(name),
452 quote(self.faces[name])))
453 for name in self.hats:
454 write(f, 'GOD_PLAYER_HAT %s %s' % (quote(name),
455 quote(self.hats[name])))
456 for t in [t for t in self.things if not t.type_ == 'Player']:
457 write(f, 'THING %s %s %s %s' % (t.position[0],
458 t.position[1], t.type_, t.id_))
459 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
460 if hasattr(t, 'name'):
461 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
462 if hasattr(t, 'installable') and (not t.portable):
463 write(f, 'THING_INSTALLED %s' % t.id_)
464 if t.type_ == 'Door' and t.blocking:
465 write(f, 'THING_DOOR_CLOSED %s' % t.id_)
466 elif t.type_ == 'Hat':
467 write(f, 'THING_HAT_DESIGN %s %s' % (t.id_,
469 elif t.type_ == 'MusicPlayer':
470 write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' %
471 (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))
472 for item in t.playlist:
473 write(f, 'THING_MUSICPLAYER_PLAYLIST_ITEM %s %s %s' %
474 (t.id_, quote(item[0]), item[1]))
475 elif t.type_ == 'Bottle' and not t.full:
476 write(f, 'THING_BOTTLE_EMPTY %s' % t.id_)
477 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
478 self.spawn_point[1]))
480 def get_map(self, big_yx, type_='normal'):
481 if type_ == 'normal':
483 elif type_ == 'control':
484 maps = self.map_controls
485 if big_yx not in maps:
486 maps[big_yx] = SaveableMap(self.map_geometry)
487 if type_ == 'control':
488 maps[big_yx].draw_presets(big_yx.y % 2)
491 def new_world(self, map_geometry):
493 self.map_controls = {}
494 self.annotations = {}
496 self.admin_passwords = []
497 self.spawn_point = YX(0, 0), YX(0, 0)
498 self.map_geometry = map_geometry
499 self.map_control_passwords = {'X': 'secret'}
500 self.get_map(YX(0, 0))
501 self.get_map(YX(0, 0), 'control')
502 self.annotations = {}