1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.io import GameIO
3 from plomrogue.misc import quote
4 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
14 self.map_geometry = MapGeometrySquare(YX(24, 40))
17 def get_thing(self, id_):
18 for thing in self.things:
23 def _register_object(self, obj, obj_type_desc, prefix):
24 if not obj.__name__.startswith(prefix):
25 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
26 obj_name = obj.__name__[len(prefix):]
27 d = getattr(self, obj_type_desc + 's')
30 def register_command(self, command):
31 self._register_object(command, 'command', 'cmd_')
35 class SaveableMap(Map):
38 def __setitem__(self, *args, **kwargs):
39 super().__setitem__(*args, **kwargs)
42 def set_line(self, *args, **kwargs):
43 super().set_line(*args, **kwargs)
47 if yx.y < 0 or yx.x < 0 or \
48 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
52 def draw_presets(self, alternate_hex=0):
53 old_modified = self.modified
54 if type(self.geometry) == MapGeometrySquare:
55 self.set_line(0, 'X' * self.geometry.size.x)
56 self.set_line(1, 'X' * self.geometry.size.x)
57 self.set_line(2, 'X' * self.geometry.size.x)
58 self.set_line(3, 'X' * self.geometry.size.x)
59 self.set_line(4, 'X' * self.geometry.size.x)
60 for y in range(self.geometry.size.y):
66 elif type(self.geometry) == MapGeometryHex:
67 # TODO: for this to work we need a map side length divisible by 6.
69 def draw_grid(offset=YX(0, 0)):
70 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
72 def draw_snake(start):
78 for direction in dirs:
81 for dir_progress in range(distance):
82 mover = getattr(self.geometry, 'move__' + direction)
84 if yx.x >= self.geometry.size.x:
91 draw_snake(offset + YX(0, 0))
92 draw_snake(offset + YX((0 + alternate_hex) * distance,
93 -int(1.5 * distance)))
94 draw_snake(offset + YX((1 + alternate_hex) * distance,
96 draw_snake(offset + YX((2 + alternate_hex) * distance,
97 -int(1.5 * distance)))
99 distance = self.geometry.size.y // 3
109 self.modified = old_modified
114 class Game(GameBase):
116 def __init__(self, save_file, *args, **kwargs):
117 super().__init__(*args, **kwargs)
119 self.io = GameIO(self, save_file)
121 self.thing_types = {}
124 self.map_controls = {}
125 self.map_control_passwords = {}
126 self.annotations = {}
127 self.spawn_point = YX(0, 0), YX(0, 0)
129 self.player_chars = string.digits + string.ascii_letters
130 self.player_char_i = -1
131 self.admin_passwords = []
143 if os.path.exists(self.io.save_file):
144 if not os.path.isfile(self.io.save_file):
145 raise GameError('save file path refers to non-file')
147 def register_thing_type(self, thing_type):
148 self._register_object(thing_type, 'thing_type', 'Thing_')
150 def register_task(self, task):
151 self._register_object(task, 'task', 'Task_')
153 def read_savefile(self):
154 if os.path.exists(self.io.save_file):
155 with open(self.io.save_file, 'r') as f:
156 lines = f.readlines()
157 for i in range(len(lines)):
159 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
160 self.io.handle_input(line, god_mode=True)
162 def can_do_thing_with_pw(self, thing, pw):
163 if thing.protection in self.map_control_passwords.keys():
164 if pw != self.map_control_passwords[thing.protection]:
168 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
169 map_control = self.get_map(big_yx, 'control')
170 tile_class = map_control[little_yx]
171 if tile_class in self.map_control_passwords.keys():
172 tile_pw = self.map_control_passwords[tile_class]
177 def get_string_options(self, string_option_type):
178 if string_option_type == 'direction':
179 return self.map_geometry.get_directions()
180 elif string_option_type == 'char':
182 string.digits + string.ascii_letters + string.punctuation + ' ']
183 elif string_option_type == 'map_geometry':
184 return ['Hex', 'Square']
185 elif string_option_type == 'thing_type':
186 return self.thing_types.keys()
189 def get_map_geometry_shape(self):
190 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
192 def get_player(self, connection_id):
193 if connection_id not in self.sessions:
195 player = self.get_thing(self.sessions[connection_id]['thing_id'])
198 def send_gamestate(self, connection_id=None):
199 """Send out game state data relevant to clients."""
201 self.io.send('TURN ' + str(self.turn))
202 for c_id in self.sessions:
203 player = self.get_player(c_id)
204 visible_terrain = player.fov_stencil_map()
205 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
206 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
207 player.fov_stencil.geometry.size,
208 quote(visible_terrain)), c_id)
209 visible_control = player.fov_stencil_map('control')
210 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
211 for t in [t for t in self.things if player.fov_test(*t.position)]:
212 target_yx = player.fov_stencil.target_yx(*t.position)
213 self.io.send('THING %s %s %s %s' % (target_yx, t.type_,
214 quote(t.protection), t.id_), c_id)
215 if hasattr(t, 'name'):
216 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
217 if hasattr(t, 'player_char'):
218 self.io.send('THING_CHAR %s %s' % (t.id_,
219 quote(t.player_char)), c_id)
220 for big_yx in self.portals:
221 for little_yx in [little_yx for little_yx in self.portals[big_yx]
222 if player.fov_test(big_yx, little_yx)]:
223 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
224 portal = self.portals[big_yx][little_yx]
225 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
226 for big_yx in self.annotations:
227 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
228 if player.fov_test(big_yx, little_yx)]:
229 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
230 self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id)
231 self.io.send('GAME_STATE_COMPLETE')
235 for connection_id in self.sessions:
236 connection_id_found = False
237 for server in self.io.servers:
238 if connection_id in server.clients:
239 connection_id_found = True
241 if not connection_id_found:
242 t = self.get_player(connection_id)
243 if hasattr(t, 'name'):
244 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
245 self.things.remove(t)
246 to_delete += [connection_id]
247 for connection_id in to_delete:
248 del self.sessions[connection_id]
250 for t in [t for t in self.things]:
254 except GameError as e:
255 for connection_id in [c_id for c_id in self.sessions
256 if self.sessions[c_id]['thing_id'] == t.id_]:
257 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
258 except PlayError as e:
259 for connection_id in [c_id for c_id in self.sessions
260 if self.sessions[c_id]['thing_id'] == t.id_]:
261 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
264 self.send_gamestate()
268 def get_command(self, command_name):
270 def partial_with_attrs(f, *args, **kwargs):
271 from functools import partial
272 p = partial(f, *args, **kwargs)
273 p.__dict__.update(f.__dict__)
276 def cmd_TASK_colon(task_name, game, *args, connection_id):
277 t = self.get_player(connection_id)
279 raise GameError('Not registered as player.')
280 t.set_next_task(task_name, args)
282 def task_prefixed(command_name, task_prefix, task_command):
283 if command_name.startswith(task_prefix):
284 task_name = command_name[len(task_prefix):]
285 if task_name in self.tasks:
286 f = partial_with_attrs(task_command, task_name, self)
287 task = self.tasks[task_name]
288 f.argtypes = task.argtypes
292 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
295 if command_name in self.commands:
296 f = partial_with_attrs(self.commands[command_name], self)
300 def new_thing_id(self):
301 if len(self.things) == 0:
303 return max([t.id_ for t in self.things]) + 1
305 def get_next_player_char(self):
306 self.player_char_i += 1
307 if self.player_char_i >= len(self.player_chars):
308 self.player_char_i = 0
309 return self.player_chars[self.player_char_i]
316 with open(self.io.save_file, 'w') as f:
317 write(f, 'TURN %s' % self.turn)
318 map_geometry_shape = self.get_map_geometry_shape()
319 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
320 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
321 for y, line in self.maps[big_yx].lines():
322 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
323 for big_yx in self.annotations:
324 for little_yx in self.annotations[big_yx]:
325 write(f, 'GOD_ANNOTATE %s %s %s' %
326 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
327 for big_yx in self.portals:
328 for little_yx in self.portals[big_yx]:
329 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
330 quote(self.portals[big_yx][little_yx])))
331 for big_yx in [yx for yx in self.map_controls
332 if self.map_controls[yx].modified]:
333 for y, line in self.map_controls[big_yx].lines():
334 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
335 for tile_class in self.map_control_passwords:
336 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
337 self.map_control_passwords[tile_class]))
338 for pw in self.admin_passwords:
339 write(f, 'ADMIN_PASSWORD %s' % pw)
340 for t in [t for t in self.things if not t.type_ == 'Player']:
341 write(f, 'THING %s %s %s %s' % (t.position[0],
342 t.position[1], t.type_, t.id_))
343 write(f, 'GOD_THING_PROTECTION %s %s' % (t.id_, quote(t.protection)))
344 if hasattr(t, 'name'):
345 write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name)))
346 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
347 self.spawn_point[1]))
349 def get_map(self, big_yx, type_='normal'):
350 if type_ == 'normal':
352 elif type_ == 'control':
353 maps = self.map_controls
354 if big_yx not in maps:
355 maps[big_yx] = SaveableMap(self.map_geometry)
356 if type_ == 'control':
357 maps[big_yx].draw_presets(big_yx.y % 2)
360 def new_world(self, map_geometry):
362 self.map_controls = {}
363 self.annotations = {}
365 self.admin_passwords = []
366 self.spawn_point = YX(0, 0), YX(0, 0)
367 self.map_geometry = map_geometry
368 self.map_control_passwords = {'X': 'secret'}
369 self.get_map(YX(0, 0))
370 self.get_map(YX(0, 0), 'control')
371 self.annotations = {}