9 def __init__(self, game, save_file='savefile'):
10 from plomrogue.parser import Parser
11 self.parser = Parser(game)
13 self.save_file = save_file
17 """Handle commands coming through queue q, run game, send results back.
19 As basic flood protection, Only accepts one command per connection per
24 potential_flooders = {}
27 command, connection_id = q.get(timeout=0.001)
28 if connection_id in potential_flooders:
29 if int(time.time() * 100) == potential_flooders[connection_id]:
31 potential_flooders[connection_id] = int(time.time() * 100)
32 self.handle_input(connection_id, command)
37 """Start game loop, set up self.queue to communicate with it.
39 The game loop works sequentially through game commands received
40 via self.queue from connected servers' clients."""
41 self.queue = queue.Queue()
42 c = threading.Thread(target=self.loop, args=(self.queue,))
45 def start_server(self, port, server_class, certfile=None, keyfile=None):
46 """Start server of server_class in talk with game loop.
48 The server communicates with the game loop via self.queue.
50 if 'certfile' in list(inspect.signature(server_class.__init__).parameters):
51 server = server_class(self.queue, port, certfile=certfile, keyfile=keyfile)
53 server = server_class(self.queue, port)
54 self.servers += [server]
55 c = threading.Thread(target=server.serve_forever)
58 def handle_input(self, input_, connection_id=None, god_mode=False):
59 """Process input_ to command grammar, call command handler if found.
61 Command handlers that have no connectin_i argument in their
62 signature will only be called if god_mode is set.
65 from plomrogue.errors import GameError, ArgError, PlayError
66 from plomrogue.misc import quote
68 def answer(connection_id, msg):
70 self.send(msg, connection_id)
75 command, args = self.parser.parse(input_)
77 answer(connection_id, 'UNHANDLED_INPUT')
79 if 'connection_id' in list(inspect.signature(command).parameters):
80 command(*args, connection_id=connection_id)
83 #if store and not hasattr(command, 'dont_save'):
84 # with open(self.game_file_name, 'a') as f:
85 # f.write(input_ + '\n')
87 answer(connection_id, 'ARGUMENT_ERROR ' + quote(str(e)))
88 except PlayError as e:
89 answer(connection_id, 'PLAY_ERROR ' + quote(str(e)))
90 except GameError as e:
91 answer(connection_id, 'GAME_ERROR ' + quote(str(e)))
93 def send(self, msg, connection_id=None):
94 """Send message msg to servers' client(s).
96 If a specific client is identified by connection_id, only
97 sends msg to that one. Else, sends it to all client sessions.
101 for server in self.servers:
102 if connection_id in server.clients:
103 client = server.clients[connection_id]
106 for c_id in self.game.sessions:
107 for server in self.servers:
108 if c_id in server.clients:
109 client = server.clients[c_id]