1 from plomrogue.errors import GameError, PlayError
2 from plomrogue.mapping import YX
9 def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
12 self.id_ = self.game.new_thing_id()
15 self.position = position
19 class Thing(ThingBase):
25 def __init__(self, *args, **kwargs):
26 super().__init__(*args, **kwargs)
33 return self.__class__.get_type()
37 return cls.__name__[len('Thing_'):]
39 def sound(self, name, msg):
40 from plomrogue.mapping import DijkstraMap
41 from plomrogue.misc import quote
43 def lower_msg_by_volume(msg, volume, largest_audible_distance):
45 factor = largest_audible_distance / 4
49 while random.random() > volume * factor:
52 elif c != '.' and c != ' ':
59 largest_audible_distance = 20
60 # player's don't block sound (or should they?)
61 things = [t for t in self.game.things if t.type_ != 'Player']
62 dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
63 largest_audible_distance, self.game.get_map)
64 for c_id in self.game.sessions:
65 listener = self.game.get_player(c_id)
66 target_yx = dijkstra_map.target_yx(*listener.position, True)
69 listener_distance = dijkstra_map[target_yx]
70 if listener_distance > largest_audible_distance:
72 volume = 1 / max(1, listener_distance)
73 lowered_msg = lower_msg_by_volume(msg, volume,
74 largest_audible_distance)
75 lowered_nick = lower_msg_by_volume(name, volume,
76 largest_audible_distance)
77 self.game.io.send('CHAT ' +
78 quote('(volume: %.2f) %s: %s' % (volume,
85 class Thing_Item(Thing):
91 class ThingSpawner(Thing):
95 for t in [t for t in self.game.things
96 if t != self and t.position == self.position]:
98 t = self.game.thing_types[self.child_type](self.game,
99 position=self.position)
100 self.game.things += [t]
101 self.game.changed = True
105 class Thing_ItemSpawner(ThingSpawner):
110 class Thing_SpawnPointSpawner(ThingSpawner):
111 child_type = 'SpawnPoint'
115 class Thing_SpawnPoint(Thing):
122 class Thing_DoorSpawner(ThingSpawner):
127 class Thing_Door(Thing):
133 self.blocking = False
139 self.portable = False
140 self.thing_char = '#'
144 class Thing_Bottle(Thing):
151 self.thing_char = '_'
156 class Thing_BottleSpawner(ThingSpawner):
157 child_type = 'Bottle'
162 class Thing_MusicPlayer(Thing):
167 next_song_start = datetime.datetime.now()
171 def __init__(self, *args, **kwargs):
172 super().__init__(*args, **kwargs)
173 self.next_song_start = datetime.datetime.now()
177 if (not self.playing) or len(self.playlist) == 0:
179 if datetime.datetime.now() > self.next_song_start:
180 song_data = self.playlist[self.playlist_index]
181 self.playlist_index += 1
182 if self.playlist_index == len(self.playlist):
183 self.playlist_index = 0
186 self.next_song_start = datetime.datetime.now() +\
187 datetime.timedelta(seconds=song_data[1])
188 self.sound('MUSICPLAYER', song_data[0])
189 self.game.changed = True
191 def interpret(self, command):
192 if command == 'HELP':
193 msg = 'available commands:\n'
194 msg += 'HELP – show this help\n'
195 msg += 'PLAY – toggle playback on/off\n'
196 msg += 'REWIND – return to start of playlist\n'
197 msg += 'LIST – list programmed songs, durations\n'
198 msg += 'SKIP – to skip to next song\n'
199 msg += 'REPEAT – toggle playlist repeat on/off\n'
200 msg += 'ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"'
202 elif command == 'LIST':
205 for entry in self.playlist:
207 minutes = entry[1] // 60
208 seconds = entry[1] % 60
210 seconds = '0%s' % seconds
211 selector = 'next:' if i == self.playlist_index else ' '
212 msg += '%s %s:%s – %s' % (selector, minutes, seconds, entry[0])
215 elif command == 'PLAY':
216 self.playing = False if self.playing else True
217 self.game.changed = True
222 elif command == 'REWIND':
223 self.playlist_index = 0
224 self.next_song_start = datetime.datetime.now()
225 self.game.changed = True
226 return 'back at start of playlist'
227 elif command == 'SKIP':
228 self.next_song_start = datetime.datetime.now()
229 self.game.changed = True
231 elif command == 'REPEAT':
232 self.repeat = False if self.repeat else True
233 self.game.changed = True
235 return 'playlist repeat turned on'
237 return 'playlist repeat turned off'
238 elif command.startswith('ADD '):
239 tokens = command.split(' ', 2)
241 return 'wrong syntax, see HELP'
242 length = tokens[1].split(':')
244 return 'wrong syntax, see HELP'
246 minutes = int(length[0])
247 seconds = int(length[1])
249 return 'wrong syntax, see HELP'
250 self.playlist += [(tokens[2], minutes * 60 + seconds)]
251 self.game.changed = True
254 return 'cannot understand command'
258 class Thing_BottleDeposit(Thing):
263 if self.bottle_counter >= 3:
264 self.bottle_counter = 0
265 t = self.game.thing_types['MusicPlayer'](self.game,
266 position=self.position)
267 self.game.things += [t]
268 self.sound('BOTTLE DEPOSITOR',
269 'here is a gift as a reward for ecological consciousness –'
270 'use "command thing" on it to learn more!')
271 self.game.changed = True
274 self.bottle_counter += 1
275 self.sound('BOTTLE DEPOSITOR',
276 'thanks for this empty bottle – deposit %s more for a gift!' %
277 (3 - self.bottle_counter))
282 class ThingAnimate(Thing):
286 def __init__(self, *args, **kwargs):
287 super().__init__(*args, **kwargs)
288 self.next_task = [None]
292 def set_next_task(self, task_name, args=()):
293 task_class = self.game.tasks[task_name]
294 self.next_task = [task_class(self, args)]
296 def get_next_task(self):
297 if self.next_task[0]:
298 task = self.next_task[0]
299 self.next_task = [None]
306 for c_id in self.game.sessions:
307 if self.game.sessions[c_id]['thing_id'] == self.id_:
308 self.game.io.send('DEFAULT_COLORS', c_id)
309 self.game.io.send('CHAT "You sober up."', c_id)
311 self.game.changed = True
313 if self.task is None:
314 self.task = self.get_next_task()
318 except (PlayError, GameError) as e:
322 if self.task.todo <= 0:
324 self.game.changed = True
325 self.task = self.get_next_task()
327 def prepare_multiprocessible_fov_stencil(self):
328 fov_map_class = self.game.map_geometry.fov_map_class
329 fov_radius = 3 if self.drunk > 0 else 12
330 self._fov = fov_map_class(self.game.things, self.game.maps,
331 self.position, fov_radius, self.game.get_map)
333 def multiprocessible_fov_stencil(self):
334 self._fov.init_terrain()
337 def fov_stencil(self):
340 # due to the pre-multiprocessing in game.send_gamestate,
341 # the following should actually never be called
342 self.prepare_multiprocessible_fov_stencil()
343 self.multiprocessible_fov_stencil()
346 def fov_stencil_make(self):
349 def fov_test(self, big_yx, little_yx):
350 test_position = self.fov_stencil.target_yx(big_yx, little_yx)
351 if self.fov_stencil.inside(test_position):
352 if self.fov_stencil[test_position] == '.':
356 def fov_stencil_map(self, map_type='normal'):
358 for yx in self.fov_stencil:
359 if self.fov_stencil[yx] == '.':
360 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
361 map_ = self.game.get_map(big_yx, map_type)
362 visible_terrain += map_[little_yx]
364 visible_terrain += ' '
365 return visible_terrain
369 class Thing_Player(ThingAnimate):
372 def __init__(self, *args, **kwargs):
373 super().__init__(*args, **kwargs)