3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 io_db["record_chunk"] = ""
144 io_db["save_wait"] = time.time()
145 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
146 elif 0 != len(tokens):
147 print("Invalid command/argument, or bad number of tokens.")
150 def atomic_write(path, text, do_append=False, delete=True):
151 """Atomic write of text to file at path, appended if do_append is set."""
152 path_tmp = path + io_db["tmp_suffix"]
156 if os.access(path, os.F_OK):
157 shutil.copyfile(path, path_tmp)
158 file = open(path_tmp, mode)
159 strong_write(file, text)
161 if delete and os.access(path, os.F_OK):
163 os.rename(path_tmp, path)
167 """Save all commands needed to reconstruct current world state."""
170 string = string.replace("\u005C", '\u005C\u005C')
171 return '"' + string.replace('"', '\u005C"') + '"'
176 if world_db["Things"][id][key]:
177 map = world_db["Things"][id][key]
178 length = world_db["MAP_LENGTH"]
179 for i in range(length):
180 line = map[i * length:(i * length) + length].decode()
181 string = string + key + " " + str(i) + " " + quote(line) \
188 for memthing in world_db["Things"][id]["T_MEMTHING"]:
189 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
190 str(memthing[1]) + " " + str(memthing[2]) + "\n"
193 def helper(category, id_string, special_keys={}):
195 for id in world_db[category]:
196 string = string + id_string + " " + str(id) + "\n"
197 for key in world_db[category][id]:
198 if not key in special_keys:
199 x = world_db[category][id][key]
200 argument = quote(x) if str == type(x) else str(x)
201 string = string + key + " " + argument + "\n"
202 elif special_keys[key]:
203 string = string + special_keys[key](id)
208 if dict != type(world_db[key]) and key != "MAP" and \
209 key != "WORLD_ACTIVE" and key != "SEED_MAP":
210 string = string + key + " " + str(world_db[key]) + "\n"
211 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
212 string = string + helper("ThingActions", "TA_ID")
213 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
214 for id in world_db["ThingTypes"]:
215 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
216 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
217 string = string + helper("Things", "T_ID",
218 {"T_CARRIES": False, "carried": False,
219 "T_MEMMAP": mapsetter("T_MEMMAP"),
220 "T_MEMTHING": memthing, "fovmap": False,
221 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
222 for id in world_db["Things"]:
223 if [] != world_db["Things"][id]["T_CARRIES"]:
224 string = string + "T_ID " + str(id) + "\n"
225 for carried_id in world_db["Things"][id]["T_CARRIES"]:
226 string = string + "T_CARRIES " + str(carried_id) + "\n"
227 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
228 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
229 atomic_write(io_db["path_save"], string)
232 def obey_lines_in_file(path, name, do_record=False):
233 """Call obey() on each line of path's file, use name in input prefix."""
234 file = open(path, "r")
236 for line in file.readlines():
237 obey(line.rstrip(), name + "file line " + str(line_n),
243 def parse_command_line_arguments():
244 """Return settings values read from command line arguments."""
245 parser = argparse.ArgumentParser()
246 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
248 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
250 parser.add_argument('-v', dest='verbose', action='store_true')
251 opts, unknown = parser.parse_known_args()
256 """Ensure valid server out file belonging to current process.
258 This is done by comparing io_db["teststring"] to what's found at the start
259 of the current file at io_db["path_out"]. On failure, set
260 io_db["kicked_by_rival"] and raise SystemExit.
262 if not os.access(io_db["path_out"], os.F_OK):
263 raise SystemExit("Server output file has disappeared.")
264 file = open(io_db["path_out"], "r")
265 test = file.readline().rstrip("\n")
267 if test != io_db["teststring"]:
268 io_db["kicked_by_rival"] = True
269 msg = "Server test string in server output file does not match. This" \
270 " indicates that the current server process has been " \
271 "superseded by another one."
272 raise SystemExit(msg)
276 """Return next newline-delimited command from server in file.
278 Keep building return string until a newline is encountered. Pause between
279 unsuccessful reads, and after too much waiting, run server_test().
281 wait_on_fail = 0.03333
286 add = io_db["file_in"].readline()
288 command = command + add
289 if len(command) > 0 and "\n" == command[-1]:
290 command = command[:-1]
293 time.sleep(wait_on_fail)
294 if now + max_wait < time.time():
300 def try_worldstate_update():
301 """Write worldstate file if io_db["worldstate_updateable"] is set."""
302 if io_db["worldstate_updateable"]:
304 def draw_visible_Things(map, run):
305 for id in world_db["Things"]:
306 type = world_db["Things"][id]["T_TYPE"]
307 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
308 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
309 if (0 == run and not consumable and not alive) \
310 or (1 == run and consumable and not alive) \
311 or (2 == run and alive):
312 y = world_db["Things"][id]["T_POSY"]
313 x = world_db["Things"][id]["T_POSX"]
314 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
315 if 'v' == chr(fovflag):
316 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
317 map[(y * length) + x] = ord(c)
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
334 string = str(world_db["TURN"]) + "\n" + \
335 str(world_db["GOD_MOOD"]) + "\n" + \
336 str(world_db["GOD_FAVOR"]) + "\n" + \
337 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
338 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
339 inventory + "%\n" + \
340 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
341 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
342 str(world_db["MAP_LENGTH"]) + "\n"
343 length = world_db["MAP_LENGTH"]
344 fov = bytearray(b' ' * (length ** 2))
345 for pos in range(length ** 2):
346 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
347 fov[pos] = world_db["MAP"][pos]
349 draw_visible_Things(fov, i)
350 string = write_map(string, fov)
351 mem = world_db["Things"][0]["T_MEMMAP"][:]
353 for mt in world_db["Things"][0]["T_MEMTHING"]:
354 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
355 if (i == 0 and not consumable) or (i == 1 and consumable):
356 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
357 mem[(mt[1] * length) + mt[2]] = ord(c)
358 string = write_map(string, mem)
359 atomic_write(io_db["path_worldstate"], string, delete=False)
360 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
361 io_db["worldstate_updateable"] = False
365 """Replay game from record file.
367 Use opts.replay as breakpoint turn to which to replay automatically before
368 switching to manual input by non-meta commands in server input file
369 triggering further reads of record file. Ensure opts.replay is at least 1.
370 Run try_worldstate_update() before each interactive obey()/read_command().
374 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
375 " (if so late a turn is to be found).")
376 if not os.access(io_db["path_record"], os.F_OK):
377 raise SystemExit("No record file found to replay.")
378 io_db["file_record"] = open(io_db["path_record"], "r")
379 io_db["file_record"].prefix = "record file line "
380 io_db["file_record"].line_n = 1
381 while world_db["TURN"] < opts.replay:
382 line = io_db["file_record"].readline()
385 obey(line.rstrip(), io_db["file_record"].prefix
386 + str(io_db["file_record"].line_n))
387 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
389 try_worldstate_update()
390 obey(read_command(), "in file", replay=True)
394 """Play game by server input file commands. Before, load save file found.
396 If no save file is found, a new world is generated from the commands in the
397 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
398 command and all that follow via the server input file. Run
399 try_worldstate_update() before each interactive obey()/read_command().
401 if os.access(io_db["path_save"], os.F_OK):
402 obey_lines_in_file(io_db["path_save"], "save")
404 if not os.access(io_db["path_worldconf"], os.F_OK):
405 msg = "No world config file from which to start a new world."
406 raise SystemExit(msg)
407 obey_lines_in_file(io_db["path_worldconf"], "world config ",
409 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
411 try_worldstate_update()
412 obey(read_command(), "in file", do_record=True)
416 """(Re-)make island map.
418 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
419 start with one land cell in the middle, then go into cycle of repeatedly
420 selecting a random sea cell and transforming it into land if it is neighbor
421 to land. The cycle ends when a land cell is due to be created at the map's
422 border. Then put some trees on the map (TODO: more precise algorithm desc).
424 def is_neighbor(coordinates, type):
427 length = world_db["MAP_LENGTH"]
429 diag_west = x + (ind > 0)
430 diag_east = x + (ind < (length - 1))
431 pos = (y * length) + x
432 if (y > 0 and diag_east
433 and type == chr(world_db["MAP"][pos - length + ind])) \
435 and type == chr(world_db["MAP"][pos + 1])) \
436 or (y < (length - 1) and diag_east
437 and type == chr(world_db["MAP"][pos + length + ind])) \
438 or (y > 0 and diag_west
439 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
441 and type == chr(world_db["MAP"][pos - 1])) \
442 or (y < (length - 1) and diag_west
443 and type == chr(world_db["MAP"][pos + length - (not ind)])):
446 store_seed = rand.seed
447 rand.seed = world_db["SEED_MAP"]
448 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
449 length = world_db["MAP_LENGTH"]
450 add_half_width = (not (length % 2)) * int(length / 2)
451 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
453 y = rand.next() % length
454 x = rand.next() % length
455 pos = (y * length) + x
456 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
457 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
459 world_db["MAP"][pos] = ord(".")
460 n_trees = int((length ** 2) / 16)
462 while (i_trees <= n_trees):
463 single_allowed = rand.next() % 32
464 y = rand.next() % length
465 x = rand.next() % length
466 pos = (y * length) + x
467 if "." == chr(world_db["MAP"][pos]) \
468 and ((not single_allowed) or is_neighbor((y, x), "X")):
469 world_db["MAP"][pos] = ord("X")
471 rand.seed = store_seed
472 # This all-too-precise replica of the original C code misses iter_limit().
475 def update_map_memory(t, age_map=True):
476 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
477 def age_some_memdepthmap_on_nonfov_cells():
478 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
482 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
483 # if not ord_v == t["fovmap"][pos]
484 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
485 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
486 # if not rand.next() % (2 **
487 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
488 # t["T_MEMDEPTHMAP"][pos] += 1
489 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
490 fovmap = c_pointer_to_bytearray(t["fovmap"])
491 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
492 if not t["T_MEMMAP"]:
493 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
494 if not t["T_MEMDEPTHMAP"]:
495 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
499 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
500 if ord_v == t["fovmap"][pos]]:
501 t["T_MEMDEPTHMAP"][pos] = ord_0
502 if ord_space == t["T_MEMMAP"][pos]:
503 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
505 age_some_memdepthmap_on_nonfov_cells()
506 for mt in [mt for mt in t["T_MEMTHING"]
507 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
509 t["T_MEMTHING"].remove(mt)
510 for id in [id for id in world_db["Things"]
511 if not world_db["Things"][id]["carried"]]:
512 type = world_db["Things"][id]["T_TYPE"]
513 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
514 y = world_db["Things"][id]["T_POSY"]
515 x = world_db["Things"][id]["T_POSX"]
516 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
517 t["T_MEMTHING"].append((type, y, x))
520 def set_world_inactive():
521 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
523 if os.access(io_db["path_worldstate"], os.F_OK):
524 os.remove(io_db["path_worldstate"])
525 world_db["WORLD_ACTIVE"] = 0
528 def integer_test(val_string, min, max=None):
529 """Return val_string if possible integer >= min and <= max, else None."""
531 val = int(val_string)
532 if val < min or (max is not None and val > max):
536 msg = "Ignoring: Please use integer >= " + str(min)
538 msg += " and <= " + str(max)
544 def setter(category, key, min, max=None):
545 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
548 val = integer_test(val_string, min, max)
552 if category == "Thing":
553 id_store = command_tid
554 decorator = test_Thing_id
555 elif category == "ThingType":
556 id_store = command_ttid
557 decorator = test_ThingType_id
558 elif category == "ThingAction":
559 id_store = command_taid
560 decorator = test_ThingAction_id
564 val = integer_test(val_string, min, max)
566 world_db[category + "s"][id_store.id][key] = val
570 def build_fov_map(t):
571 """Build Thing's FOV map."""
572 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
573 fovmap = c_pointer_to_bytearray(t["fovmap"])
574 map = c_pointer_to_bytearray(world_db["MAP"])
575 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
576 raise RuntimeError("Malloc error in build_fov_Map().")
579 def decrement_lifepoints(t):
580 """Decrement t's lifepoints by 1, and if to zero, corpse it.
582 If t is the player avatar, only blank its fovmap, so that the client may
583 still display memory data. On non-player things, erase fovmap and memory.
585 # # 7DRL: also decrements God's mood; deaths heavily so
586 # # 7DRL: return 1 if death, else 0
587 t["T_LIFEPOINTS"] -= 1
588 world_db["GOD_MOOD"] -= 1 # #
589 if 0 == t["T_LIFEPOINTS"]:
590 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
591 world_db["GOD_MOOD"] -= sadness # #
592 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
593 if world_db["Things"][0] == t:
594 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
595 strong_write(io_db["file_out"], "LOG You die.\n")
598 t["T_MEMMAP"] = False
599 t["T_MEMDEPTHMAP"] = False
605 def mv_yx_in_dir_legal(dir, y, x):
606 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
607 dir_c = dir.encode("ascii")[0]
608 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
610 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
611 return (test, libpr.result_y(), libpr.result_x())
615 """Make t do nothing (but loudly, if player avatar)."""
616 if t == world_db["Things"][0]:
617 strong_write(io_db["file_out"], "LOG You wait.\n")
621 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
622 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
624 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
625 t["T_POSY"], t["T_POSX"])
626 if 1 == move_result[0]:
627 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
628 passable = "." == chr(world_db["MAP"][pos])
629 hitted = [id for id in world_db["Things"]
630 if world_db["Things"][id] != t
631 if world_db["Things"][id]["T_LIFEPOINTS"]
632 if world_db["Things"][id]["T_POSY"] == move_result[1]
633 if world_db["Things"][id]["T_POSX"] == move_result[2]]
636 if t == world_db["Things"][0]:
637 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
638 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
639 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
641 world_db["GOD_FAVOR"] -= 1 # #
643 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
644 strong_write(io_db["file_out"], "LOG " + hitter_name +
646 test = decrement_lifepoints(world_db["Things"][hit_id]) # #
647 if test and t == world_db["Things"][0]: # #
648 world_db["GOD_FAVOR"] -= test # #
650 dir = [dir for dir in directions_db
651 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
653 t["T_POSY"] = move_result[1]
654 t["T_POSX"] = move_result[2]
655 for id in t["T_CARRIES"]:
656 world_db["Things"][id]["T_POSY"] = move_result[1]
657 world_db["Things"][id]["T_POSX"] = move_result[2]
659 if t == world_db["Things"][0]:
660 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
661 elif t == world_db["Things"][0]:
662 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
665 def actor_pick_up(t):
666 """Make t pick up (topmost?) Thing from ground into inventory."""
667 # Topmostness is actually not defined so far. Picks Thing with highest ID.
668 used_slots = len(t["T_CARRIES"]) # #
669 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
670 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
671 if not world_db["Things"][id]["carried"]
672 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
673 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
679 world_db["Things"][highest_id]["carried"] = True
680 t["T_CARRIES"].append(highest_id)
681 if t == world_db["Things"][0]:
682 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
683 elif t == world_db["Things"][0]:
684 err = "You try to pick up an object, but there is none."
685 strong_write(io_db["file_out"], "LOG " + err + "\n")
686 elif t == world_db["Things"][0]: # #
687 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
688 "No storage room to carry more.\n") # #
692 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
693 # TODO: Handle case where T_ARGUMENT matches nothing.
694 if len(t["T_CARRIES"]):
695 id = t["T_CARRIES"][t["T_ARGUMENT"]]
696 t["T_CARRIES"].remove(id)
697 world_db["Things"][id]["carried"] = False
698 if t == world_db["Things"][0]:
699 strong_write(io_db["file_out"], "LOG You drop an object.\n")
700 elif t == world_db["Things"][0]:
701 err = "You try to drop an object, but you own none."
702 strong_write(io_db["file_out"], "LOG " + err + "\n")
706 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
707 # TODO: Handle case where T_ARGUMENT matches nothing.
708 if len(t["T_CARRIES"]):
709 id = t["T_CARRIES"][t["T_ARGUMENT"]]
710 type = world_db["Things"][id]["T_TYPE"]
711 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
712 t["T_CARRIES"].remove(id)
713 del world_db["Things"][id]
714 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
715 if t == world_db["Things"][0]:
716 strong_write(io_db["file_out"],
717 "LOG You consume this object.\n")
718 elif t == world_db["Things"][0]:
719 strong_write(io_db["file_out"],
720 "LOG You try to use this object, but fail.\n")
721 elif t == world_db["Things"][0]:
722 strong_write(io_db["file_out"],
723 "LOG You try to use an object, but you own none.\n")
726 def thingproliferation(t):
727 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
729 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
730 passable and not be inhabited by a Thing of the same type, or, if Thing is
731 animate, any other animate Thing. If there are several map cell candidates,
732 one is selected randomly.
734 # # 7DRL: success increments God's mood
735 def test_cell(t, y, x):
736 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
737 for id in [id for id in world_db["Things"]
738 if y == world_db["Things"][id]["T_POSY"]
739 if x == world_db["Things"][id]["T_POSX"]
740 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
741 or (t["T_LIFEPOINTS"] and
742 world_db["Things"][id]["T_LIFEPOINTS"])]:
746 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
747 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
749 for dir in [directions_db[key] for key in directions_db]:
750 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
751 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
752 candidates.append((mv_result[1], mv_result[2]))
754 i = rand.next() % len(candidates)
755 id = id_setter(-1, "Things")
756 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
757 world_db["Things"][id] = newT
758 world_db["GOD_MOOD"] += 1 # #
762 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
764 On success, decrease satiation score by 32.
766 # # 7DRL: Successful heals increment God's mood.
767 if t["T_SATIATION"] > 0 \
768 and t["T_LIFEPOINTS"] < \
769 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
770 and 0 == (rand.next() % 31) \
771 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
772 if world_db["ThingActions"][id]["TA_NAME"] ==
774 t["T_LIFEPOINTS"] += 1
775 world_db["GOD_MOOD"] += 1 # #
776 t["T_SATIATION"] -= 32
777 if t == world_db["Things"][0]:
778 strong_write(io_db["file_out"], "LOG You heal.\n")
782 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
783 if t["T_SATIATION"] > -32768:
784 t["T_SATIATION"] -= 1
785 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
786 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
787 raise RuntimeError("A thing that should not hunger is hungering.")
788 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
789 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
790 if t == world_db["Things"][0]:
791 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
792 decrement_lifepoints(t)
795 def get_dir_to_target(t, filter):
796 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
798 The path-wise nearest target is chosen, via the shortest available path.
799 Target must not be t. On succcess, return positive value, else False.
801 "a": Thing in FOV is below a certain distance, animate, but of ThingType
802 that is not t's, and starts out weaker than t is; build path as
803 avoiding things of t's ThingType
804 "f": neighbor cell (not inhabited by any animate Thing) further away from
805 animate Thing not further than x steps away and in FOV and of a
806 ThingType that is not t's, and starts out stronger or as strong as t
807 is currently; or (cornered), if no such flight cell, but Thing of
808 above criteria is too near,1 a cell closer to it, or, if less near,
810 "c": Thing in memorized map is consumable
811 "s": memory map cell with greatest-reachable degree of unexploredness
814 def zero_score_map_where_char_on_memdepthmap(c):
815 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
816 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
817 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
818 # set_map_score(i, 0)
819 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
820 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
821 raise RuntimeError("No score map allocated for "
822 "zero_score_map_where_char_on_memdepthmap().")
824 def set_map_score(pos, score):
825 test = libpr.set_map_score(pos, score)
827 raise RuntimeError("No score map allocated for set_map_score().")
829 def get_map_score(pos):
830 result = libpr.get_map_score(pos)
832 raise RuntimeError("No score map allocated for get_map_score().")
836 if t["fovmap"] and ("a" == filter or "f" == filter):
837 for id in world_db["Things"]:
838 Thing = world_db["Things"][id]
839 if Thing != t and Thing["T_LIFEPOINTS"] and \
840 t["T_TYPE"] != Thing["T_TYPE"] and \
841 'v' == chr(t["fovmap"][(Thing["T_POSY"]
842 * world_db["MAP_LENGTH"])
844 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
845 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
847 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
850 elif t["T_MEMMAP"] and "c" == filter:
851 for mt in t["T_MEMTHING"]:
852 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
854 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
858 def set_cells_passable_on_memmap_to_65534_on_scoremap():
859 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
861 # memmap = t["T_MEMMAP"]
862 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
863 # if ord_dot == memmap[i]]:
864 # set_map_score(i, 65534) # i.e. 65535-1
865 map = c_pointer_to_bytearray(t["T_MEMMAP"])
866 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
867 raise RuntimeError("No score map allocated for "
868 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
870 def init_score_map():
871 test = libpr.init_score_map()
873 raise RuntimeError("Malloc error in init_score_map().")
876 set_cells_passable_on_memmap_to_65534_on_scoremap()
878 for id in world_db["Things"]:
879 Thing = world_db["Things"][id]
880 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
882 if t != Thing and Thing["T_LIFEPOINTS"] and \
883 t["T_TYPE"] != Thing["T_TYPE"] and \
884 ord_v == t["fovmap"][pos] and \
885 t["T_LIFEPOINTS"] > \
886 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
887 set_map_score(pos, 0)
888 elif t["T_TYPE"] == Thing["T_TYPE"]:
889 set_map_score(pos, 65535)
891 for id in [id for id in world_db["Things"]
892 if world_db["Things"][id]["T_LIFEPOINTS"]]:
893 Thing = world_db["Things"][id]
894 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
896 if t["T_TYPE"] != Thing["T_TYPE"] and \
897 ord_v == t["fovmap"][pos] and \
898 t["T_LIFEPOINTS"] <= \
899 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
900 set_map_score(pos, 0)
902 for mt in [mt for mt in t["T_MEMTHING"]
903 if ord_blank != t["T_MEMMAP"][mt[1]
904 * world_db["MAP_LENGTH"]
906 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
907 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
909 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
911 def rand_target_dir(neighbors, cmp, dirs):
914 for i in range(len(dirs)):
915 if cmp == neighbors[i]:
916 candidates.append(dirs[i])
918 return candidates[rand.next() % n_candidates] if n_candidates else 0
920 def get_neighbor_scores(dirs, eye_pos):
922 if libpr.ready_neighbor_scores(eye_pos):
923 raise RuntimeError("No score map allocated for " +
924 "ready_neighbor_scores.()")
925 for i in range(len(dirs)):
926 scores.append(libpr.get_neighbor_score(i))
929 def get_dir_from_neighbors():
930 dir_to_target = False
932 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
933 neighbors = get_neighbor_scores(dirs, eye_pos)
935 inhabited = [world_db["Things"][id]["T_POSY"]
936 * world_db["MAP_LENGTH"]
937 + world_db["Things"][id]["T_POSX"]
938 for id in world_db["Things"]
939 if world_db["Things"][id]["T_LIFEPOINTS"]]
940 for i in range(len(dirs)):
941 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
942 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
944 for pos in [pos for pos in inhabited if pos == pos_cmp]:
947 minmax_start = 0 if "f" == filter else 65535 - 1
948 minmax_neighbor = minmax_start
949 for i in range(len(dirs)):
950 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
951 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
952 or ("f" != filter and minmax_neighbor > neighbors[i]):
953 minmax_neighbor = neighbors[i]
954 if minmax_neighbor != minmax_start:
955 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
957 if not dir_to_target:
958 if 1 == get_map_score(eye_pos):
959 dir_to_target = rand_target_dir(neighbors, 0, dirs)
960 elif 3 >= get_map_score(eye_pos):
961 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
963 world_db["ThingActions"][id]["TA_NAME"]
966 elif dir_to_target and 3 < get_map_score(eye_pos):
968 elif "a" == filter and 10 <= get_map_score(eye_pos):
972 dir_to_target = False
974 run_i = 9 + 1 if "s" == filter else 1
975 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
978 mem_depth_c = b'9' if b' ' == mem_depth_c \
979 else bytes([mem_depth_c[0] - 1])
980 if libpr.dijkstra_map():
981 raise RuntimeError("No score map allocated for dijkstra_map().")
982 dir_to_target = get_dir_from_neighbors()
983 libpr.free_score_map()
984 if dir_to_target and str == type(dir_to_target):
985 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
986 if world_db["ThingActions"][id]["TA_NAME"]
988 t["T_ARGUMENT"] = ord(dir_to_target)
992 def standing_on_consumable(t):
993 """Return True/False whether t is standing on a consumable."""
994 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
995 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
996 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
997 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1003 def get_inventory_slot_to_consume(t):
1004 """Return slot Id of strongest consumable in t's inventory, else -1."""
1005 cmp_consumability = 0
1008 for id in t["T_CARRIES"]:
1009 type = world_db["Things"][id]["T_TYPE"]
1010 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1011 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1018 """Determine next command/argment for actor t via AI algorithms.
1020 AI will look for, and move towards, enemies (animate Things not of their
1021 own ThingType); if they see none, they will consume consumables in their
1022 inventory; if there are none, they will pick up what they stand on if they
1023 stand on consumables; if they stand on none, they will move towards the
1024 next consumable they see or remember on the map; if they see or remember
1025 none, they will explore parts of the map unseen since ever or for at least
1026 one turn; if there is nothing to explore, they will simply wait.
1028 # # 7DRL add: Don't pick up or search things when inventory is full.
1029 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1030 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1031 if not get_dir_to_target(t, "f"):
1032 sel = get_inventory_slot_to_consume(t)
1034 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1035 if world_db["ThingActions"][id]["TA_NAME"]
1037 t["T_ARGUMENT"] = sel
1038 elif standing_on_consumable(t) \
1039 and (len(t["T_CARRIES"]) < # #
1040 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1041 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1042 if world_db["ThingActions"][id]["TA_NAME"]
1045 (len(t["T_CARRIES"]) < # #
1046 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1047 and get_dir_to_target(t, "c"))) and \
1048 (not get_dir_to_target(t, "a")):
1049 get_dir_to_target(t, "s")
1053 """Run game world and its inhabitants until new player input expected."""
1055 whilebreaker = False
1056 while world_db["Things"][0]["T_LIFEPOINTS"]:
1057 for id in [id for id in world_db["Things"]]: # Only what's from start!
1058 if not id in world_db["Things"] or \
1059 world_db["Things"][id]["carried"]: # May have been consumed or
1060 continue # picked up during turn …
1061 Thing = world_db["Things"][id]
1062 if Thing["T_LIFEPOINTS"]:
1063 if not Thing["T_COMMAND"]:
1064 update_map_memory(Thing)
1070 Thing["T_PROGRESS"] += 1
1071 taid = [a for a in world_db["ThingActions"]
1072 if a == Thing["T_COMMAND"]][0]
1073 ThingAction = world_db["ThingActions"][taid]
1074 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1075 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1076 Thing["T_COMMAND"] = 0
1077 Thing["T_PROGRESS"] = 0
1079 thingproliferation(Thing)
1082 world_db["TURN"] += 1
1085 def new_Thing(type, pos=(0, 0)):
1086 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1088 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1100 "T_MEMDEPTHMAP": False,
1103 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1104 build_fov_map(thing)
1108 def id_setter(id, category, id_store=False, start_at_1=False):
1109 """Set ID of object of category to manipulate ID unused? Create new one.
1111 The ID is stored as id_store.id (if id_store is set). If the integer of the
1112 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1113 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1114 always returned when no new object is created, otherwise the new object's
1117 min = 0 if start_at_1 else -1
1119 id = integer_test(id, min)
1121 if id in world_db[category]:
1126 if (start_at_1 and 0 == id) \
1127 or ((not start_at_1) and (id < 0)):
1128 id = 0 if start_at_1 else -1
1131 if id not in world_db[category]:
1139 """Send PONG line to server output file."""
1140 strong_write(io_db["file_out"], "PONG\n")
1144 """Abort server process."""
1145 if None == opts.replay:
1147 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1148 raise SystemExit("received QUIT command")
1151 def command_thingshere(str_y, str_x):
1152 """Write to out file list of Things known to player at coordinate y, x."""
1153 if world_db["WORLD_ACTIVE"]:
1154 y = integer_test(str_y, 0, 255)
1155 x = integer_test(str_x, 0, 255)
1156 length = world_db["MAP_LENGTH"]
1157 if None != y and None != x and y < length and x < length:
1158 pos = (y * world_db["MAP_LENGTH"]) + x
1159 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1160 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1161 for id in world_db["Things"]:
1162 if y == world_db["Things"][id]["T_POSY"] \
1163 and x == world_db["Things"][id]["T_POSX"] \
1164 and not world_db["Things"][id]["carried"]:
1165 type = world_db["Things"][id]["T_TYPE"]
1166 name = world_db["ThingTypes"][type]["TT_NAME"]
1167 strong_write(io_db["file_out"], name + "\n")
1169 for mt in world_db["Things"][0]["T_MEMTHING"]:
1170 if y == mt[1] and x == mt[2]:
1171 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1172 strong_write(io_db["file_out"], name + "\n")
1173 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1175 print("Ignoring: Invalid map coordinates.")
1177 print("Ignoring: Command only works on existing worlds.")
1180 def play_commander(action, args=False):
1181 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1183 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1187 id = [x for x in world_db["ThingActions"]
1188 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1189 world_db["Things"][0]["T_COMMAND"] = id
1192 def set_command_and_argument_int(str_arg):
1193 val = integer_test(str_arg, 0, 255)
1195 world_db["Things"][0]["T_ARGUMENT"] = val
1198 def set_command_and_argument_movestring(str_arg):
1199 if str_arg in directions_db:
1200 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1203 print("Ignoring: Argument must be valid direction string.")
1205 if action == "move":
1206 return set_command_and_argument_movestring
1208 return set_command_and_argument_int
1213 def command_seedrandomness(seed_string):
1214 """Set rand seed to int(seed_string)."""
1215 val = integer_test(seed_string, 0, 4294967295)
1220 def command_seedmap(seed_string):
1221 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1222 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1226 def command_makeworld(seed_string):
1227 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1229 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1230 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1231 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1232 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1233 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1234 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1235 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1241 err = "Space to put thing on too hard to find. Map too small?"
1243 y = rand.next() % world_db["MAP_LENGTH"]
1244 x = rand.next() % world_db["MAP_LENGTH"]
1245 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1249 raise SystemExit(err)
1250 # Replica of C code, wrongly ignores animatedness of new Thing.
1251 pos_clear = (0 == len([id for id in world_db["Things"]
1252 if world_db["Things"][id]["T_LIFEPOINTS"]
1253 if world_db["Things"][id]["T_POSY"] == y
1254 if world_db["Things"][id]["T_POSX"] == x]))
1259 val = integer_test(seed_string, 0, 4294967295)
1263 world_db["SEED_MAP"] = val
1264 player_will_be_generated = False
1265 playertype = world_db["PLAYER_TYPE"]
1266 for ThingType in world_db["ThingTypes"]:
1267 if playertype == ThingType:
1268 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1269 player_will_be_generated = True
1271 if not player_will_be_generated:
1272 print("Ignoring beyond SEED_MAP: " +
1273 "No player type with start number >0 defined.")
1276 for ThingAction in world_db["ThingActions"]:
1277 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1280 print("Ignoring beyond SEED_MAP: " +
1281 "No thing action with name 'wait' defined.")
1283 world_db["Things"] = {}
1285 world_db["WORLD_ACTIVE"] = 1
1286 world_db["TURN"] = 1
1287 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1288 id = id_setter(-1, "Things")
1289 world_db["Things"][id] = new_Thing(playertype, free_pos())
1290 update_map_memory(world_db["Things"][0])
1291 for type in world_db["ThingTypes"]:
1292 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1293 if type != playertype:
1294 id = id_setter(-1, "Things")
1295 world_db["Things"][id] = new_Thing(type, free_pos())
1296 strong_write(io_db["file_out"], "NEW_WORLD\n")
1299 def command_maplength(maplength_string):
1300 """Redefine map length. Invalidate map, therefore lose all things on it."""
1301 val = integer_test(maplength_string, 1, 256)
1303 world_db["MAP_LENGTH"] = val
1304 set_world_inactive()
1305 world_db["Things"] = {}
1306 libpr.set_maplength(val)
1309 def command_worldactive(worldactive_string):
1310 """Toggle world_db["WORLD_ACTIVE"] if possible.
1312 An active world can always be set inactive. An inactive world can only be
1313 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1314 activation, rebuild all Things' FOVs, and the player's map memory.
1316 # In original version, map existence was also tested (unnecessarily?).
1317 val = integer_test(worldactive_string, 0, 1)
1319 if 0 != world_db["WORLD_ACTIVE"]:
1321 set_world_inactive()
1323 print("World already active.")
1324 elif 0 == world_db["WORLD_ACTIVE"]:
1326 for ThingAction in world_db["ThingActions"]:
1327 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1330 player_exists = False
1331 for Thing in world_db["Things"]:
1333 player_exists = True
1335 if wait_exists and player_exists:
1336 for id in world_db["Things"]:
1337 if world_db["Things"][id]["T_LIFEPOINTS"]:
1338 build_fov_map(world_db["Things"][id])
1340 update_map_memory(world_db["Things"][id], False)
1341 world_db["WORLD_ACTIVE"] = 1
1344 def test_for_id_maker(object, category):
1345 """Return decorator testing for object having "id" attribute."""
1348 if hasattr(object, "id"):
1351 print("Ignoring: No " + category +
1352 " defined to manipulate yet.")
1357 def command_tid(id_string):
1358 """Set ID of Thing to manipulate. ID unused? Create new one.
1360 Default new Thing's type to the first available ThingType, others: zero.
1362 id = id_setter(id_string, "Things", command_tid)
1364 if world_db["ThingTypes"] == {}:
1365 print("Ignoring: No ThingType to settle new Thing in.")
1367 type = list(world_db["ThingTypes"].keys())[0]
1368 world_db["Things"][id] = new_Thing(type)
1371 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1375 def command_tcommand(str_int):
1376 """Set T_COMMAND of selected Thing."""
1377 val = integer_test(str_int, 0)
1379 if 0 == val or val in world_db["ThingActions"]:
1380 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1382 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1386 def command_ttype(str_int):
1387 """Set T_TYPE of selected Thing."""
1388 val = integer_test(str_int, 0)
1390 if val in world_db["ThingTypes"]:
1391 world_db["Things"][command_tid.id]["T_TYPE"] = val
1393 print("Ignoring: ThingType ID belongs to no known ThingType.")
1397 def command_tcarries(str_int):
1398 """Append int(str_int) to T_CARRIES of selected Thing.
1400 The ID int(str_int) must not be of the selected Thing, and must belong to a
1401 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1403 val = integer_test(str_int, 0)
1405 if val == command_tid.id:
1406 print("Ignoring: Thing cannot carry itself.")
1407 elif val in world_db["Things"] \
1408 and not world_db["Things"][val]["carried"]:
1409 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1410 world_db["Things"][val]["carried"] = True
1412 print("Ignoring: Thing not available for carrying.")
1413 # Note that the whole carrying structure is different from the C version:
1414 # Carried-ness is marked by a "carried" flag, not by Things containing
1415 # Things internally.
1419 def command_tmemthing(str_t, str_y, str_x):
1420 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1422 The type must fit to an existing ThingType, and the position into the map.
1424 type = integer_test(str_t, 0)
1425 posy = integer_test(str_y, 0, 255)
1426 posx = integer_test(str_x, 0, 255)
1427 if None != type and None != posy and None != posx:
1428 if type not in world_db["ThingTypes"] \
1429 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1430 print("Ignoring: Illegal value for thing type or position.")
1432 memthing = (type, posy, posx)
1433 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1436 def setter_map(maptype):
1437 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1439 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1442 def helper(str_int, mapline):
1443 val = integer_test(str_int, 0, 255)
1445 if val >= world_db["MAP_LENGTH"]:
1446 print("Illegal value for map line number.")
1447 elif len(mapline) != world_db["MAP_LENGTH"]:
1448 print("Map line length is unequal map width.")
1450 length = world_db["MAP_LENGTH"]
1452 if not world_db["Things"][command_tid.id][maptype]:
1453 map = bytearray(b' ' * (length ** 2))
1455 map = world_db["Things"][command_tid.id][maptype]
1456 map[val * length:(val * length) + length] = mapline.encode()
1457 world_db["Things"][command_tid.id][maptype] = map
1461 def setter_tpos(axis):
1462 """Generate setter for T_POSX or T_POSY of selected Thing.
1464 If world is active, rebuilds animate things' fovmap, player's memory map.
1467 def helper(str_int):
1468 val = integer_test(str_int, 0, 255)
1470 if val < world_db["MAP_LENGTH"]:
1471 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1472 if world_db["WORLD_ACTIVE"] \
1473 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1474 build_fov_map(world_db["Things"][command_tid.id])
1475 if 0 == command_tid.id:
1476 update_map_memory(world_db["Things"][command_tid.id])
1478 print("Ignoring: Position is outside of map.")
1482 def command_ttid(id_string):
1483 """Set ID of ThingType to manipulate. ID unused? Create new one.
1485 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1487 id = id_setter(id_string, "ThingTypes", command_ttid)
1489 world_db["ThingTypes"][id] = {
1490 "TT_NAME": "(none)",
1493 "TT_PROLIFERATE": 0,
1494 "TT_START_NUMBER": 0,
1495 "TT_STORAGE": 0, # #
1501 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1505 def command_ttname(name):
1506 """Set TT_NAME of selected ThingType."""
1507 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1511 def command_ttsymbol(char):
1512 """Set TT_SYMBOL of selected ThingType. """
1514 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1516 print("Ignoring: Argument must be single character.")
1520 def command_ttcorpseid(str_int):
1521 """Set TT_CORPSE_ID of selected ThingType."""
1522 val = integer_test(str_int, 0)
1524 if val in world_db["ThingTypes"]:
1525 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1527 print("Ignoring: Corpse ID belongs to no known ThignType.")
1530 def command_taid(id_string):
1531 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1533 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1535 id = id_setter(id_string, "ThingActions", command_taid, True)
1537 world_db["ThingActions"][id] = {
1543 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1546 @test_ThingAction_id
1547 def command_taname(name):
1548 """Set TA_NAME of selected ThingAction.
1550 The name must match a valid thing action function. If after the name
1551 setting no ThingAction with name "wait" remains, call set_world_inactive().
1553 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1554 or name == "pick_up":
1555 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1556 if 1 == world_db["WORLD_ACTIVE"]:
1557 wait_defined = False
1558 for id in world_db["ThingActions"]:
1559 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1562 if not wait_defined:
1563 set_world_inactive()
1565 print("Ignoring: Invalid action name.")
1566 # In contrast to the original,naming won't map a function to a ThingAction.
1570 """Call ai() on player Thing, then turn_over()."""
1571 ai(world_db["Things"][0])
1575 """Commands database.
1577 Map command start tokens to ([0]) number of expected command arguments, ([1])
1578 the command's meta-ness (i.e. is it to be written to the record file, is it to
1579 be ignored in replay mode if read from server input file), and ([2]) a function
1583 "QUIT": (0, True, command_quit),
1584 "PING": (0, True, command_ping),
1585 "THINGS_HERE": (2, True, command_thingshere),
1586 "MAKE_WORLD": (1, False, command_makeworld),
1587 "SEED_MAP": (1, False, command_seedmap),
1588 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1589 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1590 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1591 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1592 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1593 "MAP_LENGTH": (1, False, command_maplength),
1594 "WORLD_ACTIVE": (1, False, command_worldactive),
1595 "TA_ID": (1, False, command_taid),
1596 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1597 "TA_NAME": (1, False, command_taname),
1598 "TT_ID": (1, False, command_ttid),
1599 "TT_NAME": (1, False, command_ttname),
1600 "TT_SYMBOL": (1, False, command_ttsymbol),
1601 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1602 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1604 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1606 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1608 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1609 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1610 "T_ID": (1, False, command_tid),
1611 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1612 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1613 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1614 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1615 "T_COMMAND": (1, False, command_tcommand),
1616 "T_TYPE": (1, False, command_ttype),
1617 "T_CARRIES": (1, False, command_tcarries),
1618 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1619 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1620 "T_MEMTHING": (3, False, command_tmemthing),
1621 "T_POSY": (1, False, setter_tpos("Y")),
1622 "T_POSX": (1, False, setter_tpos("X")),
1623 "wait": (0, False, play_commander("wait")),
1624 "move": (1, False, play_commander("move")),
1625 "pick_up": (0, False, play_commander("pick_up")),
1626 "drop": (1, False, play_commander("drop", True)),
1627 "use": (1, False, play_commander("use", True)),
1628 "ai": (0, False, command_ai)
1632 """World state database. With sane default values. (Randomness is in rand.)"""
1646 """Mapping of direction names to internal direction chars."""
1647 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1648 "west": "s", "north-west": "w", "north-east": "e"}
1650 """File IO database."""
1652 "path_save": "save",
1653 "path_record": "record_save",
1654 "path_worldconf": "confserver/world",
1655 "path_server": "server/",
1656 "path_in": "server/in",
1657 "path_out": "server/out",
1658 "path_worldstate": "server/worldstate",
1659 "tmp_suffix": "_tmp",
1660 "kicked_by_rival": False,
1661 "worldstate_updateable": False
1666 libpr = prep_library()
1667 rand = RandomnessIO()
1668 opts = parse_command_line_arguments()
1670 io_db["path_save"] = opts.savefile
1671 io_db["path_record"] = "record_" + opts.savefile
1674 io_db["verbose"] = True
1675 if None != opts.replay:
1679 except SystemExit as exit:
1680 print("ABORTING: " + exit.args[0])
1682 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")