3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
103 """Send "msg" to log."""
104 strong_write(io_db["file_out"], "LOG " + msg + "\n")
107 def obey(command, prefix, replay=False, do_record=False):
108 """Call function from commands_db mapped to command's first token.
110 Tokenize command string with shlex.split(comments=True). If replay is set,
111 a non-meta command from the commands_db merely triggers obey() on the next
112 command from the records file. If not, non-meta commands set
113 io_db["worldstate_updateable"] to world_db["WORLD_ACTIVE"], and, if
114 do_record is set, are recorded to io_db["record_chunk"], and save_world()
115 is called (and io_db["record_chunk"] written) if 15 seconds have passed
116 since the last time it was called. The prefix string is inserted into the
117 server's input message between its beginning 'input ' and ':'. All activity
118 is preceded by a server_test() call. Commands that start with a lowercase
119 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
123 print("input " + prefix + ": " + command)
125 tokens = shlex.split(command, comments=True)
126 except ValueError as err:
127 print("Can't tokenize command string: " + str(err) + ".")
129 if len(tokens) > 0 and tokens[0] in commands_db \
130 and len(tokens) == commands_db[tokens[0]][0] + 1:
131 if commands_db[tokens[0]][1]:
132 commands_db[tokens[0]][2](*tokens[1:])
133 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
134 print("Ignoring lowercase-starting commands when world inactive.")
136 print("Due to replay mode, reading command as 'go on in record'.")
137 line = io_db["file_record"].readline()
139 obey(line.rstrip(), io_db["file_record"].prefix
140 + str(io_db["file_record"].line_n))
141 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
143 print("Reached end of record file.")
145 commands_db[tokens[0]][2](*tokens[1:])
147 io_db["record_chunk"] += command + "\n"
148 if time.time() > io_db["save_wait"] + 15:
149 atomic_write(io_db["path_record"], io_db["record_chunk"],
151 if world_db["WORLD_ACTIVE"]:
153 io_db["record_chunk"] = ""
154 io_db["save_wait"] = time.time()
155 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
156 elif 0 != len(tokens):
157 print("Invalid command/argument, or bad number of tokens.")
160 def atomic_write(path, text, do_append=False, delete=True):
161 """Atomic write of text to file at path, appended if do_append is set."""
162 path_tmp = path + io_db["tmp_suffix"]
166 if os.access(path, os.F_OK):
167 shutil.copyfile(path, path_tmp)
168 file = open(path_tmp, mode)
169 strong_write(file, text)
171 if delete and os.access(path, os.F_OK):
173 os.rename(path_tmp, path)
177 """Save all commands needed to reconstruct current world state."""
180 string = string.replace("\u005C", '\u005C\u005C')
181 return '"' + string.replace('"', '\u005C"') + '"'
186 if key == "MAP" or world_db["Things"][id][key]:
187 map = world_db["MAP"] if key == "MAP" \
188 else world_db["Things"][id][key]
189 length = world_db["MAP_LENGTH"]
190 for i in range(length):
191 line = map[i * length:(i * length) + length].decode()
192 string = string + key + " " + str(i) + " " + quote(line) \
199 for memthing in world_db["Things"][id]["T_MEMTHING"]:
200 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
201 str(memthing[1]) + " " + str(memthing[2]) + "\n"
204 def helper(category, id_string, special_keys={}):
206 for id in sorted(world_db[category].keys()):
207 string = string + id_string + " " + str(id) + "\n"
208 for key in sorted(world_db[category][id].keys()):
209 if not key in special_keys:
210 x = world_db[category][id][key]
211 argument = quote(x) if str == type(x) else str(x)
212 string = string + key + " " + argument + "\n"
213 elif special_keys[key]:
214 string = string + special_keys[key](id)
218 for key in sorted(world_db.keys()):
219 if (not isinstance(world_db[key], dict)) and key != "MAP" and \
220 key != "WORLD_ACTIVE":
221 string = string + key + " " + str(world_db[key]) + "\n"
222 string = string + mapsetter("MAP")()
223 string = string + helper("ThingActions", "TA_ID")
224 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
225 for id in sorted(world_db["ThingTypes"].keys()):
226 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
227 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
228 string = string + helper("Things", "T_ID",
229 {"T_CARRIES": False, "carried": False,
230 "T_MEMMAP": mapsetter("T_MEMMAP"),
231 "T_MEMTHING": memthing, "fovmap": False,
232 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
233 for id in sorted(world_db["Things"].keys()):
234 if [] != world_db["Things"][id]["T_CARRIES"]:
235 string = string + "T_ID " + str(id) + "\n"
236 for carried in sorted(world_db["Things"][id]["T_CARRIES"]):
237 string = string + "T_CARRIES " + str(carried) + "\n"
238 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
239 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
240 atomic_write(io_db["path_save"], string)
243 def obey_lines_in_file(path, name, do_record=False):
244 """Call obey() on each line of path's file, use name in input prefix."""
245 file = open(path, "r")
247 for line in file.readlines():
248 obey(line.rstrip(), name + "file line " + str(line_n),
254 def parse_command_line_arguments():
255 """Return settings values read from command line arguments."""
256 parser = argparse.ArgumentParser()
257 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
259 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
261 parser.add_argument('-v', dest='verbose', action='store_true')
262 opts, unknown = parser.parse_known_args()
267 """Ensure valid server out file belonging to current process.
269 This is done by comparing io_db["teststring"] to what's found at the start
270 of the current file at io_db["path_out"]. On failure, set
271 io_db["kicked_by_rival"] and raise SystemExit.
273 if not os.access(io_db["path_out"], os.F_OK):
274 raise SystemExit("Server output file has disappeared.")
275 file = open(io_db["path_out"], "r")
276 test = file.readline().rstrip("\n")
278 if test != io_db["teststring"]:
279 io_db["kicked_by_rival"] = True
280 msg = "Server test string in server output file does not match. This" \
281 " indicates that the current server process has been " \
282 "superseded by another one."
283 raise SystemExit(msg)
287 """Return next newline-delimited command from server in file.
289 Keep building return string until a newline is encountered. Pause between
290 unsuccessful reads, and after too much waiting, run server_test().
292 wait_on_fail = 0.03333
297 add = io_db["file_in"].readline()
299 command = command + add
300 if len(command) > 0 and "\n" == command[-1]:
301 command = command[:-1]
304 time.sleep(wait_on_fail)
305 if now + max_wait < time.time():
311 def try_worldstate_update():
312 """Write worldstate file if io_db["worldstate_updateable"] is set."""
313 if io_db["worldstate_updateable"]:
315 def write_map(string, map):
316 for i in range(length):
317 line = map[i * length:(i * length) + length].decode()
318 string = string + line + "\n"
322 if [] == world_db["Things"][0]["T_CARRIES"]:
323 inventory = "(none)\n"
325 for id in world_db["Things"][0]["T_CARRIES"]:
326 type_id = world_db["Things"][id]["T_TYPE"]
327 name = world_db["ThingTypes"][type_id]["TT_NAME"]
328 inventory = inventory + name + "\n"
329 string = str(world_db["TURN"]) + "\n" + \
330 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
331 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
332 inventory + "%\n" + \
333 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
334 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
335 str(world_db["MAP_LENGTH"]) + "\n"
336 length = world_db["MAP_LENGTH"]
337 fov = bytearray(b' ' * (length ** 2))
339 for pos in [pos for pos in range(length ** 2)
340 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
341 fov[pos] = world_db["MAP"][pos]
342 length = world_db["MAP_LENGTH"]
343 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
344 for id in world_db["Things"]
345 if not world_db["Things"][id]["carried"]
346 if world_db["Things"][id]["T_TYPE"] == tid
347 if world_db["Things"][0]["fovmap"][
348 world_db["Things"][id]["T_POSY"] * length
349 + world_db["Things"][id]["T_POSX"]] == ord_v]:
350 type = world_db["Things"][id]["T_TYPE"]
351 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
352 fov[world_db["Things"][id]["T_POSY"] * length
353 + world_db["Things"][id]["T_POSX"]] = c
354 string = write_map(string, fov)
355 mem = world_db["Things"][0]["T_MEMMAP"][:]
356 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
357 for mt in world_db["Things"][0]["T_MEMTHING"]
359 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
360 mem[(mt[1] * length) + mt[2]] = ord(c)
361 string = write_map(string, mem)
362 atomic_write(io_db["path_worldstate"], string, delete=False)
363 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
364 io_db["worldstate_updateable"] = False
368 """Replay game from record file.
370 Use opts.replay as breakpoint turn to which to replay automatically before
371 switching to manual input by non-meta commands in server input file
372 triggering further reads of record file. Ensure opts.replay is at least 1.
373 Run try_worldstate_update() before each interactive obey()/read_command().
377 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
378 " (if so late a turn is to be found).")
379 if not os.access(io_db["path_record"], os.F_OK):
380 raise SystemExit("No record file found to replay.")
381 io_db["file_record"] = open(io_db["path_record"], "r")
382 io_db["file_record"].prefix = "record file line "
383 io_db["file_record"].line_n = 1
384 while world_db["TURN"] < opts.replay:
385 line = io_db["file_record"].readline()
388 obey(line.rstrip(), io_db["file_record"].prefix
389 + str(io_db["file_record"].line_n))
390 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
392 try_worldstate_update()
393 obey(read_command(), "in file", replay=True)
397 """Play game by server input file commands. Before, load save file found.
399 If no save file is found, a new world is generated from the commands in the
400 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
401 command and all that follow via the server input file. Run
402 try_worldstate_update() before each interactive obey()/read_command().
404 if os.access(io_db["path_save"], os.F_OK):
405 obey_lines_in_file(io_db["path_save"], "save")
407 if not os.access(io_db["path_worldconf"], os.F_OK):
408 msg = "No world config file from which to start a new world."
409 raise SystemExit(msg)
410 obey_lines_in_file(io_db["path_worldconf"], "world config ",
412 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
414 try_worldstate_update()
415 obey(read_command(), "in file", do_record=True)
419 """(Re-)make island map.
421 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
422 start with one land cell in the middle, then go into cycle of repeatedly
423 selecting a random sea cell and transforming it into land if it is neighbor
424 to land. The cycle ends when a land cell is due to be created at the map's
425 border. Then put some trees on the map (TODO: more precise algorithm desc).
428 def is_neighbor(coordinates, type):
431 length = world_db["MAP_LENGTH"]
433 diag_west = x + (ind > 0)
434 diag_east = x + (ind < (length - 1))
435 pos = (y * length) + x
436 if (y > 0 and diag_east
437 and type == chr(world_db["MAP"][pos - length + ind])) \
439 and type == chr(world_db["MAP"][pos + 1])) \
440 or (y < (length - 1) and diag_east
441 and type == chr(world_db["MAP"][pos + length + ind])) \
442 or (y > 0 and diag_west
443 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
445 and type == chr(world_db["MAP"][pos - 1])) \
446 or (y < (length - 1) and diag_west
447 and type == chr(world_db["MAP"][pos + length - (not ind)])):
451 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
452 length = world_db["MAP_LENGTH"]
453 add_half_width = (not (length % 2)) * int(length / 2)
454 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
456 y = rand.next() % length
457 x = rand.next() % length
458 pos = (y * length) + x
459 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
460 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
462 world_db["MAP"][pos] = ord(".")
463 n_trees = int((length ** 2) / 16)
465 while (i_trees <= n_trees):
466 single_allowed = rand.next() % 32
467 y = rand.next() % length
468 x = rand.next() % length
469 pos = (y * length) + x
470 if "." == chr(world_db["MAP"][pos]) \
471 and ((not single_allowed) or is_neighbor((y, x), "X")):
472 world_db["MAP"][pos] = ord("X")
474 # This all-too-precise replica of the original C code misses iter_limit().
477 def eat_vs_hunger_threshold(thingtype):
478 """Return satiation cost of eating for type. Good food for it must be >."""
479 hunger_unit = hunger_per_turn(thingtype)
480 actiontype = [id for id in world_db["ThingActions"]
481 if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
482 return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
485 def update_map_memory(t, age_map=True):
486 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
488 def age_some_memdepthmap_on_nonfov_cells():
489 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
493 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
494 # if not ord_v == t["fovmap"][pos]
495 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
496 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
497 # if not rand.next() % (2 **
498 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
499 # t["T_MEMDEPTHMAP"][pos] += 1
500 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
501 fovmap = c_pointer_to_bytearray(t["fovmap"])
502 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
504 if not t["T_MEMMAP"]:
505 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
506 if not t["T_MEMDEPTHMAP"]:
507 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
510 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
511 if ord_v == t["fovmap"][pos]]:
512 t["T_MEMDEPTHMAP"][pos] = ord_0
513 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
515 age_some_memdepthmap_on_nonfov_cells()
516 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
517 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
519 for id in [id for id in world_db["Things"]
520 if not world_db["Things"][id]["carried"]]:
521 type = world_db["Things"][id]["T_TYPE"]
522 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
523 y = world_db["Things"][id]["T_POSY"]
524 x = world_db["Things"][id]["T_POSX"]
525 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
526 t["T_MEMTHING"].append((type, y, x))
529 def set_world_inactive():
530 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
532 if os.access(io_db["path_worldstate"], os.F_OK):
533 os.remove(io_db["path_worldstate"])
534 world_db["WORLD_ACTIVE"] = 0
537 def integer_test(val_string, min, max=None):
538 """Return val_string if integer >= min & (if max set) <= max, else None."""
540 val = int(val_string)
541 if val < min or (max is not None and val > max):
545 msg = "Ignoring: Please use integer >= " + str(min)
547 msg += " and <= " + str(max)
553 def setter(category, key, min, max=None):
554 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
557 val = integer_test(val_string, min, max)
561 if category == "Thing":
562 id_store = command_tid
563 decorator = test_Thing_id
564 elif category == "ThingType":
565 id_store = command_ttid
566 decorator = test_ThingType_id
567 elif category == "ThingAction":
568 id_store = command_taid
569 decorator = test_ThingAction_id
573 val = integer_test(val_string, min, max)
575 world_db[category + "s"][id_store.id][key] = val
579 def build_fov_map(t):
580 """Build Thing's FOV map."""
581 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
582 fovmap = c_pointer_to_bytearray(t["fovmap"])
583 map = c_pointer_to_bytearray(world_db["MAP"])
584 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
585 raise RuntimeError("Malloc error in build_fov_Map().")
589 """Send quick usage info to log."""
590 log("LOG See README file for help.")
593 def decrement_lifepoints(t):
594 """Decrement t's lifepoints by 1, and if to zero, corpse it.
596 If t is the player avatar, only blank its fovmap, so that the client may
597 still display memory data. On non-player things, erase fovmap and memory.
598 Dying actors drop all their things.
600 t["T_LIFEPOINTS"] -= 1
601 if 0 == t["T_LIFEPOINTS"]:
602 for id in t["T_CARRIES"]:
603 t["T_CARRIES"].remove(id)
604 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
605 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
606 world_db["Things"][id]["carried"] = False
607 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
608 if world_db["Things"][0] == t:
609 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
611 log("See README on how to start over.")
614 t["T_MEMMAP"] = False
615 t["T_MEMDEPTHMAP"] = False
619 def mv_yx_in_dir_legal(dir, y, x):
620 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
621 dir_c = dir.encode("ascii")[0]
622 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
624 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
625 return (test, libpr.result_y(), libpr.result_x())
629 """Make t do nothing (but loudly, if player avatar)."""
630 if t == world_db["Things"][0]:
635 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
637 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
638 t["T_POSY"], t["T_POSX"])
639 if 1 == move_result[0]:
640 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
641 hitted = [id for id in world_db["Things"]
642 if world_db["Things"][id] != t
643 if world_db["Things"][id]["T_LIFEPOINTS"]
644 if world_db["Things"][id]["T_POSY"] == move_result[1]
645 if world_db["Things"][id]["T_POSX"] == move_result[2]]
648 if t == world_db["Things"][0]:
649 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
650 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
651 log("You wound " + hitted_name + ".")
653 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
654 log(hitter_name +" wounds you.")
655 decrement_lifepoints(world_db["Things"][hit_id])
657 passable = "." == chr(world_db["MAP"][pos])
658 dir = [dir for dir in directions_db
659 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
661 t["T_POSY"] = move_result[1]
662 t["T_POSX"] = move_result[2]
663 for id in t["T_CARRIES"]:
664 world_db["Things"][id]["T_POSY"] = move_result[1]
665 world_db["Things"][id]["T_POSX"] = move_result[2]
667 if t == world_db["Things"][0]:
668 log("You move " + dir + ".")
669 elif t == world_db["Things"][0]:
670 log("You fail to move " + dir + ".")
673 def actor_pick_up(t):
674 """Make t pick up (topmost?) Thing from ground into inventory.
676 Define topmostness by how low the thing's type ID is.
678 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
679 if not world_db["Things"][id]["carried"]
680 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
681 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
685 tid = world_db["Things"][iid]["T_TYPE"]
686 if lowest_tid == -1 or tid < lowest_tid:
689 world_db["Things"][id]["carried"] = True
690 t["T_CARRIES"].append(id)
691 if t == world_db["Things"][0]:
692 log("You pick up an object.")
693 elif t == world_db["Things"][0]:
694 log("You try to pick up an object, but there is none.")
698 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
699 # TODO: Handle case where T_ARGUMENT matches nothing.
700 if len(t["T_CARRIES"]):
701 id = t["T_CARRIES"][t["T_ARGUMENT"]]
702 t["T_CARRIES"].remove(id)
703 world_db["Things"][id]["carried"] = False
704 if t == world_db["Things"][0]:
705 log("You drop an object.")
706 elif t == world_db["Things"][0]:
707 log("You try to drop an object, but you own none.")
711 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
712 # TODO: Handle case where T_ARGUMENT matches nothing.
713 if len(t["T_CARRIES"]):
714 id = t["T_CARRIES"][t["T_ARGUMENT"]]
715 type = world_db["Things"][id]["T_TYPE"]
716 if world_db["ThingTypes"][type]["TT_TOOL"] == "food":
717 t["T_CARRIES"].remove(id)
718 del world_db["Things"][id]
719 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
720 if t == world_db["Things"][0]:
721 log("You consume this object.")
722 elif t == world_db["Things"][0]:
723 log("You try to use this object, but fail.")
724 elif t == world_db["Things"][0]:
725 log("You try to use an object, but you own none.")
728 def thingproliferation(t, prol_map):
729 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
731 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
732 marked '.' in prol_map. If there are several map cell candidates, one is
735 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
736 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
738 for dir in [directions_db[key] for key in sorted(directions_db.keys())]:
739 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
740 if mv_result[0] and ord('.') == prol_map[mv_result[1]
741 * world_db["MAP_LENGTH"]
743 candidates.append((mv_result[1], mv_result[2]))
745 i = rand.next() % len(candidates)
746 id = id_setter(-1, "Things")
747 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
748 world_db["Things"][id] = newT
752 """If t's HP < max, increment them if well-nourished, maybe waiting."""
753 if t["T_LIFEPOINTS"] < \
754 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
755 wait_id = [id for id in world_db["ThingActions"]
756 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
757 wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
758 testval = int(abs(t["T_SATIATION"]) / wait_divider)
759 if (testval <= 1 or 1 == (rand.next() % testval)):
760 t["T_LIFEPOINTS"] += 1
761 if t == world_db["Things"][0]:
765 def hunger_per_turn(type_id):
766 """The amount of satiation score lost per turn for things of given type."""
767 return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
771 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
772 if t["T_SATIATION"] > -32768:
773 t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
774 if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
775 if t == world_db["Things"][0]:
776 if t["T_SATIATION"] < 0:
777 log("You suffer from hunger.")
779 log("You suffer from over-eating.")
780 decrement_lifepoints(t)
783 def get_dir_to_target(t, filter):
784 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
786 The path-wise nearest target is chosen, via the shortest available path.
787 Target must not be t. On succcess, return positive value, else False.
789 "a": Thing in FOV is below a certain distance, animate, but of ThingType
790 that is not t's, and starts out weaker than t is; build path as
791 avoiding things of t's ThingType
792 "f": neighbor cell (not inhabited by any animate Thing) further away from
793 animate Thing not further than x steps away and in FOV and of a
794 ThingType that is not t's, and starts out stronger or as strong as t
795 is currently; or (cornered), if no such flight cell, but Thing of
796 above criteria is too near,1 a cell closer to it, or, if less near,
798 "c": Thing in memorized map is consumable
799 "s": memory map cell with greatest-reachable degree of unexploredness
802 def zero_score_map_where_char_on_memdepthmap(c):
803 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
804 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
805 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
806 # set_map_score(i, 0)
807 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
808 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
809 raise RuntimeError("No score map allocated for "
810 "zero_score_map_where_char_on_memdepthmap().")
812 def set_map_score(pos, score):
813 test = libpr.set_map_score(pos, score)
815 raise RuntimeError("No score map allocated for set_map_score().")
817 def get_map_score(pos):
818 result = libpr.get_map_score(pos)
820 raise RuntimeError("No score map allocated for get_map_score().")
824 if t["fovmap"] and ("a" == filter or "f" == filter):
825 for id in world_db["Things"]:
826 Thing = world_db["Things"][id]
827 if Thing != t and Thing["T_LIFEPOINTS"] and \
828 t["T_TYPE"] != Thing["T_TYPE"] and \
829 'v' == chr(t["fovmap"][(Thing["T_POSY"]
830 * world_db["MAP_LENGTH"])
832 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
833 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
835 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
838 elif t["T_MEMMAP"] and "c" == filter:
839 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
840 for mt in t["T_MEMTHING"]:
841 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
843 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
844 and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
849 def set_cells_passable_on_memmap_to_65534_on_scoremap():
850 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
852 # memmap = t["T_MEMMAP"]
853 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
854 # if ord_dot == memmap[i]]:
855 # set_map_score(i, 65534) # i.e. 65535-1
856 map = c_pointer_to_bytearray(t["T_MEMMAP"])
857 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
858 raise RuntimeError("No score map allocated for set_cells_passable"
859 "_on_memmap_to_65534_on_scoremap().")
861 def init_score_map():
862 test = libpr.init_score_map()
864 raise RuntimeError("Malloc error in init_score_map().")
867 set_cells_passable_on_memmap_to_65534_on_scoremap()
869 for id in world_db["Things"]:
870 Thing = world_db["Things"][id]
871 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
873 if t != Thing and Thing["T_LIFEPOINTS"] and \
874 t["T_TYPE"] != Thing["T_TYPE"] and \
875 ord_v == t["fovmap"][pos] and \
876 t["T_LIFEPOINTS"] > \
877 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
878 set_map_score(pos, 0)
879 elif t["T_TYPE"] == Thing["T_TYPE"]:
880 set_map_score(pos, 65535)
882 for id in [id for id in world_db["Things"]
883 if world_db["Things"][id]["T_LIFEPOINTS"]]:
884 Thing = world_db["Things"][id]
885 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
887 if t["T_TYPE"] != Thing["T_TYPE"] and \
888 ord_v == t["fovmap"][pos] and \
889 t["T_LIFEPOINTS"] <= \
890 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
891 set_map_score(pos, 0)
893 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
894 for mt in [mt for mt in t["T_MEMTHING"]
895 if ord_blank != t["T_MEMMAP"][mt[1]
896 * world_db["MAP_LENGTH"]
898 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
899 if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
901 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
903 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
905 def rand_target_dir(neighbors, cmp, dirs):
908 for i in range(len(dirs)):
909 if cmp == neighbors[i]:
910 candidates.append(dirs[i])
912 return candidates[rand.next() % n_candidates] if n_candidates else 0
914 def get_neighbor_scores(dirs, eye_pos):
916 if libpr.ready_neighbor_scores(eye_pos):
917 raise RuntimeError("No score map allocated for " +
918 "ready_neighbor_scores.()")
919 for i in range(len(dirs)):
920 scores.append(libpr.get_neighbor_score(i))
923 def get_dir_from_neighbors():
924 dir_to_target = False
926 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
927 neighbors = get_neighbor_scores(dirs, eye_pos)
929 inhabited = [world_db["Things"][id]["T_POSY"]
930 * world_db["MAP_LENGTH"]
931 + world_db["Things"][id]["T_POSX"]
932 for id in world_db["Things"]
933 if world_db["Things"][id]["T_LIFEPOINTS"]]
934 for i in range(len(dirs)):
935 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
936 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
938 for pos in [pos for pos in inhabited if pos == pos_cmp]:
941 minmax_start = 0 if "f" == filter else 65535 - 1
942 minmax_neighbor = minmax_start
943 for i in range(len(dirs)):
944 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
945 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
946 or ("f" != filter and minmax_neighbor > neighbors[i]):
947 minmax_neighbor = neighbors[i]
948 if minmax_neighbor != minmax_start:
949 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
951 if not dir_to_target:
952 if 1 == get_map_score(eye_pos):
953 dir_to_target = rand_target_dir(neighbors, 0, dirs)
954 elif 3 >= get_map_score(eye_pos):
955 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
957 world_db["ThingActions"][id]["TA_NAME"]
960 elif dir_to_target and 3 < get_map_score(eye_pos):
962 elif "a" == filter and 10 <= get_map_score(eye_pos):
966 dir_to_target = False
968 run_i = 9 + 1 if "s" == filter else 1
969 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
972 mem_depth_c = b'9' if b' ' == mem_depth_c \
973 else bytes([mem_depth_c[0] - 1])
974 if libpr.dijkstra_map():
975 raise RuntimeError("No score map allocated for dijkstra_map().")
976 dir_to_target = get_dir_from_neighbors()
977 libpr.free_score_map()
978 if dir_to_target and str == type(dir_to_target):
979 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
980 if world_db["ThingActions"][id]["TA_NAME"]
982 t["T_ARGUMENT"] = ord(dir_to_target)
986 def standing_on_food(t):
987 """Return True/False whether t is standing on healthy consumable."""
988 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
989 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
990 if not world_db["Things"][id]["carried"]
991 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
992 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
993 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
994 ["TT_TOOL"] == "food"
995 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
996 ["TT_TOOLPOWER"] > eat_cost]:
1001 def get_inventory_slot_to_consume(t):
1002 """Return invent. slot of healthiest consumable(if any healthy),else -1."""
1006 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1007 for id in t["T_CARRIES"]:
1008 type = world_db["Things"][id]["T_TYPE"]
1009 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1010 and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1011 nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1012 tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
1013 if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1014 or tmp_cmp < cmp_food:
1022 """Determine next command/argment for actor t via AI algorithms.
1024 AI will look for, and move towards, enemies (animate Things not of their
1025 own ThingType); if they see none, they will consume consumables in their
1026 inventory; if there are none, they will pick up what they stand on if they
1027 stand on consumables; if they stand on none, they will move towards the
1028 next consumable they see or remember on the map; if they see or remember
1029 none, they will explore parts of the map unseen since ever or for at least
1030 one turn; if there is nothing to explore, they will simply wait.
1032 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1033 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1034 if not get_dir_to_target(t, "f"):
1035 sel = get_inventory_slot_to_consume(t)
1037 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1038 if world_db["ThingActions"][id]["TA_NAME"]
1040 t["T_ARGUMENT"] = sel
1041 elif standing_on_food(t):
1042 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1043 if world_db["ThingActions"][id]["TA_NAME"]
1045 elif (not get_dir_to_target(t, "c")) and \
1046 (not get_dir_to_target(t, "a")):
1047 get_dir_to_target(t, "s")
1051 """Run game world and its inhabitants until new player input expected."""
1053 whilebreaker = False
1054 while world_db["Things"][0]["T_LIFEPOINTS"]:
1055 proliferable_map = world_db["MAP"][:]
1056 for id in [id for id in world_db["Things"]
1057 if not world_db["Things"][id]["carried"]]:
1058 y = world_db["Things"][id]["T_POSY"]
1059 x = world_db["Things"][id]["T_POSX"]
1060 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1061 for id in [id for id in world_db["Things"]]: # Only what's from start!
1062 if not id in world_db["Things"] or \
1063 world_db["Things"][id]["carried"]: # May have been consumed or
1064 continue # picked up during turn …
1065 Thing = world_db["Things"][id]
1066 if Thing["T_LIFEPOINTS"]:
1067 if not Thing["T_COMMAND"]:
1068 update_map_memory(Thing)
1075 if Thing["T_LIFEPOINTS"]:
1076 Thing["T_PROGRESS"] += 1
1077 taid = [a for a in world_db["ThingActions"]
1078 if a == Thing["T_COMMAND"]][0]
1079 ThingAction = world_db["ThingActions"][taid]
1080 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1081 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1082 Thing["T_COMMAND"] = 0
1083 Thing["T_PROGRESS"] = 0
1084 thingproliferation(Thing, proliferable_map)
1087 world_db["TURN"] += 1
1090 def new_Thing(type, pos=(0, 0)):
1091 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1093 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1105 "T_MEMDEPTHMAP": False,
1108 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1109 build_fov_map(thing)
1113 def id_setter(id, category, id_store=False, start_at_1=False):
1114 """Set ID of object of category to manipulate ID unused? Create new one.
1115 The ID is stored as id_store.id (if id_store is set). If the integer of the
1116 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1117 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1118 always returned when no new object is created, else the new object's ID.
1120 min = 0 if start_at_1 else -1
1122 id = integer_test(id, min)
1124 if id in world_db[category]:
1129 if (start_at_1 and 0 == id) \
1130 or ((not start_at_1) and (id < 0)):
1131 id = 0 if start_at_1 else -1
1134 if id not in world_db[category]:
1142 """Send PONG line to server output file."""
1143 strong_write(io_db["file_out"], "PONG\n")
1147 """Abort server process."""
1148 if None == opts.replay:
1149 if world_db["WORLD_ACTIVE"]:
1151 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1152 raise SystemExit("received QUIT command")
1155 def command_thingshere(str_y, str_x):
1156 """Write to out file list of Things known to player at coordinate y, x."""
1157 if world_db["WORLD_ACTIVE"]:
1158 y = integer_test(str_y, 0, 255)
1159 x = integer_test(str_x, 0, 255)
1160 length = world_db["MAP_LENGTH"]
1161 if None != y and None != x and y < length and x < length:
1162 pos = (y * world_db["MAP_LENGTH"]) + x
1163 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1164 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1165 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1166 for id in world_db["Things"]
1167 if not world_db["Things"][id]["carried"]
1168 if world_db["Things"][id]["T_TYPE"] == tid
1169 if y == world_db["Things"][id]["T_POSY"]
1170 if x == world_db["Things"][id]["T_POSX"]]:
1171 type = world_db["Things"][id]["T_TYPE"]
1172 name = world_db["ThingTypes"][type]["TT_NAME"]
1173 strong_write(io_db["file_out"], name + "\n")
1175 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1176 for mt in world_db["Things"][0]["T_MEMTHING"]
1177 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1178 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1179 strong_write(io_db["file_out"], name + "\n")
1180 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1182 print("Ignoring: Invalid map coordinates.")
1184 print("Ignoring: Command only works on existing worlds.")
1187 def play_commander(action, args=False):
1188 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1190 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1194 id = [x for x in world_db["ThingActions"]
1195 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1196 world_db["Things"][0]["T_COMMAND"] = id
1199 def set_command_and_argument_int(str_arg):
1200 val = integer_test(str_arg, 0, 255)
1202 world_db["Things"][0]["T_ARGUMENT"] = val
1205 def set_command_and_argument_movestring(str_arg):
1206 if str_arg in directions_db:
1207 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1210 print("Ignoring: Argument must be valid direction string.")
1212 if action == "move":
1213 return set_command_and_argument_movestring
1215 return set_command_and_argument_int
1220 def command_seedrandomness(seed_string):
1221 """Set rand seed to int(seed_string)."""
1222 val = integer_test(seed_string, 0, 4294967295)
1227 def command_makeworld(seed_string):
1228 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1230 Seed rand with seed. Do more only with a "wait" ThingAction and
1231 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1232 world_db["Things"] emptied, call make_map() and set
1233 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1234 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1235 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1236 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1243 err = "Space to put thing on too hard to find. Map too small?"
1245 y = rand.next() % world_db["MAP_LENGTH"]
1246 x = rand.next() % world_db["MAP_LENGTH"]
1247 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1251 raise SystemExit(err)
1252 # Replica of C code, wrongly ignores animatedness of new Thing.
1253 pos_clear = (0 == len([id for id in world_db["Things"]
1254 if world_db["Things"][id]["T_LIFEPOINTS"]
1255 if world_db["Things"][id]["T_POSY"] == y
1256 if world_db["Things"][id]["T_POSX"] == x]))
1261 val = integer_test(seed_string, 0, 4294967295)
1265 player_will_be_generated = False
1266 playertype = world_db["PLAYER_TYPE"]
1267 for ThingType in world_db["ThingTypes"]:
1268 if playertype == ThingType:
1269 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1270 player_will_be_generated = True
1272 if not player_will_be_generated:
1273 print("Ignoring: No player type with start number >0 defined.")
1276 for ThingAction in world_db["ThingActions"]:
1277 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1280 print("Ignoring beyond SEED_MAP: " +
1281 "No thing action with name 'wait' defined.")
1283 world_db["Things"] = {}
1285 world_db["WORLD_ACTIVE"] = 1
1286 world_db["TURN"] = 1
1287 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1288 id = id_setter(-1, "Things")
1289 world_db["Things"][id] = new_Thing(playertype, free_pos())
1290 if not world_db["Things"][0]["fovmap"]:
1291 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1292 world_db["Things"][0]["fovmap"] = empty_fovmap
1293 update_map_memory(world_db["Things"][0])
1294 for type in world_db["ThingTypes"]:
1295 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1296 if type != playertype:
1297 id = id_setter(-1, "Things")
1298 world_db["Things"][id] = new_Thing(type, free_pos())
1299 strong_write(io_db["file_out"], "NEW_WORLD\n")
1303 def command_maplength(maplength_string):
1304 """Redefine map length. Invalidate map, therefore lose all things on it."""
1305 val = integer_test(maplength_string, 1, 256)
1307 world_db["MAP_LENGTH"] = val
1308 world_db["MAP"] = False
1309 set_world_inactive()
1310 world_db["Things"] = {}
1311 libpr.set_maplength(val)
1314 def command_worldactive(worldactive_string):
1315 """Toggle world_db["WORLD_ACTIVE"] if possible.
1317 An active world can always be set inactive. An inactive world can only be
1318 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1319 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1320 Also call log_help().
1322 val = integer_test(worldactive_string, 0, 1)
1324 if 0 != world_db["WORLD_ACTIVE"]:
1326 set_world_inactive()
1328 print("World already active.")
1329 elif 0 == world_db["WORLD_ACTIVE"]:
1331 for ThingAction in world_db["ThingActions"]:
1332 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1335 player_exists = False
1336 for Thing in world_db["Things"]:
1338 player_exists = True
1340 if wait_exists and player_exists and world_db["MAP"]:
1341 for id in world_db["Things"]:
1342 if world_db["Things"][id]["T_LIFEPOINTS"]:
1343 build_fov_map(world_db["Things"][id])
1345 update_map_memory(world_db["Things"][id], False)
1346 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1347 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1348 world_db["Things"][0]["fovmap"] = empty_fovmap
1349 world_db["WORLD_ACTIVE"] = 1
1352 print("Ignoring: Not all conditions for world activation met.")
1355 def test_for_id_maker(object, category):
1356 """Return decorator testing for object having "id" attribute."""
1359 if hasattr(object, "id"):
1362 print("Ignoring: No " + category +
1363 " defined to manipulate yet.")
1368 def command_tid(id_string):
1369 """Set ID of Thing to manipulate. ID unused? Create new one.
1371 Default new Thing's type to the first available ThingType, others: zero.
1373 id = id_setter(id_string, "Things", command_tid)
1375 if world_db["ThingTypes"] == {}:
1376 print("Ignoring: No ThingType to settle new Thing in.")
1378 type = list(world_db["ThingTypes"].keys())[0]
1379 world_db["Things"][id] = new_Thing(type)
1382 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1386 def command_tcommand(str_int):
1387 """Set T_COMMAND of selected Thing."""
1388 val = integer_test(str_int, 0)
1390 if 0 == val or val in world_db["ThingActions"]:
1391 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1393 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1397 def command_ttype(str_int):
1398 """Set T_TYPE of selected Thing."""
1399 val = integer_test(str_int, 0)
1401 if val in world_db["ThingTypes"]:
1402 world_db["Things"][command_tid.id]["T_TYPE"] = val
1404 print("Ignoring: ThingType ID belongs to no known ThingType.")
1408 def command_tcarries(str_int):
1409 """Append int(str_int) to T_CARRIES of selected Thing.
1411 The ID int(str_int) must not be of the selected Thing, and must belong to a
1412 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1414 val = integer_test(str_int, 0)
1416 if val == command_tid.id:
1417 print("Ignoring: Thing cannot carry itself.")
1418 elif val in world_db["Things"] \
1419 and not world_db["Things"][val]["carried"]:
1420 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1421 world_db["Things"][val]["carried"] = True
1423 print("Ignoring: Thing not available for carrying.")
1424 # Note that the whole carrying structure is different from the C version:
1425 # Carried-ness is marked by a "carried" flag, not by Things containing
1426 # Things internally.
1430 def command_tmemthing(str_t, str_y, str_x):
1431 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1433 The type must fit to an existing ThingType, and the position into the map.
1435 type = integer_test(str_t, 0)
1436 posy = integer_test(str_y, 0, 255)
1437 posx = integer_test(str_x, 0, 255)
1438 if None != type and None != posy and None != posx:
1439 if type not in world_db["ThingTypes"] \
1440 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1441 print("Ignoring: Illegal value for thing type or position.")
1443 memthing = (type, posy, posx)
1444 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1447 def setter_map(maptype):
1448 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1450 If no map of maptype exists yet, initialize it with ' ' bytes first.
1453 def valid_map_line(str_int, mapline):
1454 val = integer_test(str_int, 0, 255)
1456 if val >= world_db["MAP_LENGTH"]:
1457 print("Illegal value for map line number.")
1458 elif len(mapline) != world_db["MAP_LENGTH"]:
1459 print("Map line length is unequal map width.")
1464 def nonThingMap_helper(str_int, mapline):
1465 val = valid_map_line(str_int, mapline)
1467 length = world_db["MAP_LENGTH"]
1468 if not world_db["MAP"]:
1469 map = bytearray(b' ' * (length ** 2))
1471 map = world_db["MAP"]
1472 map[val * length:(val * length) + length] = mapline.encode()
1473 if not world_db["MAP"]:
1474 world_db["MAP"] = map
1477 def ThingMap_helper(str_int, mapline):
1478 val = valid_map_line(str_int, mapline)
1480 length = world_db["MAP_LENGTH"]
1481 if not world_db["Things"][command_tid.id][maptype]:
1482 map = bytearray(b' ' * (length ** 2))
1484 map = world_db["Things"][command_tid.id][maptype]
1485 map[val * length:(val * length) + length] = mapline.encode()
1486 if not world_db["Things"][command_tid.id][maptype]:
1487 world_db["Things"][command_tid.id][maptype] = map
1489 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1493 def setter_tpos(axis):
1494 """Generate setter for T_POSX or T_POSY of selected Thing.
1496 If world is active, rebuilds animate things' fovmap, player's memory map.
1499 def helper(str_int):
1500 val = integer_test(str_int, 0, 255)
1502 if val < world_db["MAP_LENGTH"]:
1503 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1504 if world_db["WORLD_ACTIVE"] \
1505 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1506 build_fov_map(world_db["Things"][command_tid.id])
1507 if 0 == command_tid.id:
1508 update_map_memory(world_db["Things"][command_tid.id])
1510 print("Ignoring: Position is outside of map.")
1514 def command_ttid(id_string):
1515 """Set ID of ThingType to manipulate. ID unused? Create new one.
1517 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1520 id = id_setter(id_string, "ThingTypes", command_ttid)
1522 world_db["ThingTypes"][id] = {
1523 "TT_NAME": "(none)",
1526 "TT_PROLIFERATE": 0,
1527 "TT_START_NUMBER": 0,
1534 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1538 def command_ttname(name):
1539 """Set TT_NAME of selected ThingType."""
1540 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1544 def command_tttool(name):
1545 """Set TT_TOOL of selected ThingType."""
1546 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1550 def command_ttsymbol(char):
1551 """Set TT_SYMBOL of selected ThingType. """
1553 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1555 print("Ignoring: Argument must be single character.")
1559 def command_ttcorpseid(str_int):
1560 """Set TT_CORPSE_ID of selected ThingType."""
1561 val = integer_test(str_int, 0)
1563 if val in world_db["ThingTypes"]:
1564 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1566 print("Ignoring: Corpse ID belongs to no known ThignType.")
1569 def command_taid(id_string):
1570 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1572 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1574 id = id_setter(id_string, "ThingActions", command_taid, True)
1576 world_db["ThingActions"][id] = {
1582 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1585 @test_ThingAction_id
1586 def command_taname(name):
1587 """Set TA_NAME of selected ThingAction.
1589 The name must match a valid thing action function. If after the name
1590 setting no ThingAction with name "wait" remains, call set_world_inactive().
1592 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1593 or name == "pick_up":
1594 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1595 if 1 == world_db["WORLD_ACTIVE"]:
1596 wait_defined = False
1597 for id in world_db["ThingActions"]:
1598 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1601 if not wait_defined:
1602 set_world_inactive()
1604 print("Ignoring: Invalid action name.")
1605 # In contrast to the original,naming won't map a function to a ThingAction.
1609 """Call ai() on player Thing, then turn_over()."""
1610 ai(world_db["Things"][0])
1614 """Commands database.
1616 Map command start tokens to ([0]) number of expected command arguments, ([1])
1617 the command's meta-ness (i.e. is it to be written to the record file, is it to
1618 be ignored in replay mode if read from server input file), and ([2]) a function
1622 "QUIT": (0, True, command_quit),
1623 "PING": (0, True, command_ping),
1624 "THINGS_HERE": (2, True, command_thingshere),
1625 "MAKE_WORLD": (1, False, command_makeworld),
1626 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1627 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1628 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1629 "MAP_LENGTH": (1, False, command_maplength),
1630 "WORLD_ACTIVE": (1, False, command_worldactive),
1631 "MAP": (2, False, setter_map("MAP")),
1632 "TA_ID": (1, False, command_taid),
1633 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1634 "TA_NAME": (1, False, command_taname),
1635 "TT_ID": (1, False, command_ttid),
1636 "TT_NAME": (1, False, command_ttname),
1637 "TT_TOOL": (1, False, command_tttool),
1638 "TT_SYMBOL": (1, False, command_ttsymbol),
1639 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1640 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1641 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1643 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1645 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1646 "T_ID": (1, False, command_tid),
1647 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1648 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1649 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1650 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1651 "T_COMMAND": (1, False, command_tcommand),
1652 "T_TYPE": (1, False, command_ttype),
1653 "T_CARRIES": (1, False, command_tcarries),
1654 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1655 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1656 "T_MEMTHING": (3, False, command_tmemthing),
1657 "T_POSY": (1, False, setter_tpos("Y")),
1658 "T_POSX": (1, False, setter_tpos("X")),
1659 "wait": (0, False, play_commander("wait")),
1660 "move": (1, False, play_commander("move")),
1661 "pick_up": (0, False, play_commander("pick_up")),
1662 "drop": (1, False, play_commander("drop", True)),
1663 "use": (1, False, play_commander("use", True)),
1664 "ai": (0, False, command_ai)
1666 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1669 """World state database. With sane default values. (Randomness is in rand.)"""
1681 """Mapping of direction names to internal direction chars."""
1682 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1683 "west": "s", "north-west": "w", "north-east": "e"}
1685 """File IO database."""
1687 "path_save": "save",
1688 "path_record": "record_save",
1689 "path_worldconf": "confserver/world",
1690 "path_server": "server/",
1691 "path_in": "server/in",
1692 "path_out": "server/out",
1693 "path_worldstate": "server/worldstate",
1694 "tmp_suffix": "_tmp",
1695 "kicked_by_rival": False,
1696 "worldstate_updateable": False
1701 libpr = prep_library()
1702 rand = RandomnessIO()
1703 opts = parse_command_line_arguments()
1705 io_db["path_save"] = opts.savefile
1706 io_db["path_record"] = "record_" + opts.savefile
1709 io_db["verbose"] = True
1710 if None != opts.replay:
1714 except SystemExit as exit:
1715 print("ABORTING: " + exit.args[0])
1717 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")