3 struct KeyBinding * keybindings;
4 struct KeysWinData * keyswindata;
9 struct Monster * monster;
10 struct Player * player; };
27 uint16_t rrand(char, uint32_t);
28 uint16_t read_uint16_bigendian(FILE * file);
29 void write_uint16_bigendian(uint16_t x, FILE * file);
30 uint32_t read_uint32_bigendian(FILE * file);
31 void write_uint32_bigendian(uint32_t x, FILE * file);
32 void load_game(struct World *);
33 void save_game(struct World *);
34 void toggle_window (struct WinMeta *, struct Win *);
35 void growshrink_active_window (struct WinMeta *, char);
36 struct Map init_map ();
37 void map_scroll (struct Map *, char);
38 void next_turn (struct World *);
39 void update_log (struct World *, char *);
40 char is_passable (struct World *, uint16_t, uint16_t);
41 void record_action (char);
42 void move_player (struct World *, char);
43 void player_wait(struct World *);
44 void startpos(struct World *);
45 unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);