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[plomrogue] / server / actions.py
1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
4
5
6 from server.config.world_data import world_db
7 from server.io import log
8
9
10 def actor_wait(t):
11     """Make t do nothing (but loudly, if player avatar)."""
12     if t == world_db["Things"][0]:
13         log("You wait")
14
15
16 def actor_move(t):
17     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
18     from server.build_fov_map import build_fov_map
19     from server.config.misc import decrement_lifepoints_func
20     from server.utils import mv_yx_in_dir_legal
21     from server.config.world_data import directions_db, symbols_passable
22     passable = False
23     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
24                                      t["T_POSY"], t["T_POSX"])
25     if 1 == move_result[0]:
26         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
27         hitted = [id for id in world_db["Things"]
28                   if world_db["Things"][id] != t
29                   if world_db["Things"][id]["T_LIFEPOINTS"]
30                   if world_db["Things"][id]["T_POSY"] == move_result[1]
31                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
32         if len(hitted):
33             hit_id = hitted[0]
34             if t == world_db["Things"][0]:
35                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
36                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
37                 log("You WOUND " + hitted_name + ".")
38             elif 0 == hit_id:
39                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
40                 log(hitter_name +" WOUNDS you.")
41             decrement_lifepoints_func(world_db["Things"][hit_id])
42             return
43         passable = chr(world_db["MAP"][pos]) in symbols_passable
44     dir = [dir for dir in directions_db
45            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
46     if passable:
47         t["T_POSY"] = move_result[1]
48         t["T_POSX"] = move_result[2]
49         for id in t["T_CARRIES"]:
50             world_db["Things"][id]["T_POSY"] = move_result[1]
51             world_db["Things"][id]["T_POSX"] = move_result[2]
52         build_fov_map(t)
53         if t == world_db["Things"][0]:
54             log("You MOVE " + dir + ".")
55
56
57 def actor_pickup(t):
58     """Make t pick up (topmost?) Thing from ground into inventory. Return it.
59
60     Define topmostness by how low the thing's type ID is.
61     """
62     ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
63            if not world_db["Things"][id]["carried"]
64            if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
65            if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
66     if len(ids):
67         lowest_tid = -1
68         for iid in ids:
69             tid = world_db["Things"][iid]["T_TYPE"]
70             from server.config.actions import actor_pickup_test_hook
71             if (lowest_tid == -1 or tid < lowest_tid) and \
72                     actor_pickup_test_hook(t, tid):
73                 id = iid
74                 lowest_tid = tid
75         world_db["Things"][id]["carried"] = True
76         t["T_CARRIES"].append(id)
77         if t == world_db["Things"][0]:
78                 log("You PICK UP an object.")
79         return world_db["Things"][id]
80
81 def actor_drop(t):
82     """Drop to ground from t's inventory, return T_ARGUMENT-indexed Thing."""
83     # TODO: Handle case where T_ARGUMENT matches nothing.
84     if len(t["T_CARRIES"]):
85         id = t["T_CARRIES"][t["T_ARGUMENT"]]
86         t["T_CARRIES"].remove(id)
87         world_db["Things"][id]["carried"] = False
88         if t == world_db["Things"][0]:
89             log("You DROP an object.")
90             return world_db["Things"][id]
91
92 def actor_use(t):
93     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
94     # TODO: Handle case where T_ARGUMENT matches nothing.
95     if len(t["T_CARRIES"]):
96         id = t["T_CARRIES"][t["T_ARGUMENT"]]
97         type = world_db["Things"][id]["T_TYPE"]
98         if world_db["ThingTypes"][type]["TT_TOOL"] == "food":
99             t["T_CARRIES"].remove(id)
100             del world_db["Things"][id]
101             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
102             if t == world_db["Things"][0]:
103                 log("You CONSUME this thing.")
104         else:
105             from server.config.actions import actor_use_attempts_hook
106             actor_use_attempts_hook(t, type)