7 # Avoid "Address already in use" errors.
8 socketserver.TCPServer.allow_reuse_address = True
11 class Server(socketserver.ThreadingTCPServer):
12 """Bind together threaded IO handling server and message queue."""
14 def __init__(self, queue, *args, **kwargs):
15 super().__init__(*args, **kwargs)
16 self.queue_out = queue
17 self.daemon_threads = True # Else, server's threads have daemon=False.
20 class IO_Handler(socketserver.BaseRequestHandler):
23 """Move messages between network socket and main thread via queues.
25 On start, sets up new queue, sends it via self.server.queue_out to
26 main thread, and from then on receives messages to send back from the
27 main thread via that new queue.
29 At the same time, loops over socket's recv to get messages from the
30 outside via self.server.queue_out into the main thread. Ends connection
31 once a 'QUIT' message is received from socket, and then also kills its
34 All messages to the main thread are tuples, with the first element a
35 meta command ('ADD_QUEUE' for queue creation, 'KILL_QUEUE' for queue
36 deletion, and 'COMMAND' for everything else), the second element a UUID
37 that uniquely identifies the thread (so that the main thread knows whom
38 to send replies back to), and optionally a third element for further
43 def caught_send(socket, message):
44 """Send message by socket, catch broken socket connection error."""
46 plom_socket_io.send(socket, message)
47 except plom_socket_io.BrokenSocketConnection:
50 def send_queue_messages(socket, queue_in, thread_alive):
51 """Send messages via socket from queue_in while thread_alive[0]."""
52 while thread_alive[0]:
54 msg = queue_in.get(timeout=1)
57 caught_send(socket, msg)
60 print('CONNECTION FROM:', str(self.client_address))
61 connection_id = uuid.uuid4()
62 queue_in = queue.Queue()
63 self.server.queue_out.put(('ADD_QUEUE', connection_id, queue_in))
65 t = threading.Thread(target=send_queue_messages,
66 args=(self.request, queue_in, thread_alive))
68 for message in plom_socket_io.recv(self.request):
70 caught_send(self.request, 'BAD MESSAGE')
71 elif 'QUIT' == message:
72 caught_send(self.request, 'BYE')
75 self.server.queue_out.put(('COMMAND', connection_id, message))
76 self.server.queue_out.put(('KILL_QUEUE', connection_id))
77 thread_alive[0] = False
78 print('CONNECTION CLOSED FROM:', str(self.client_address))
84 def __init__(self, name, args=(), kwargs={}):
93 def __init__(self, type_, position):
95 self.position = position
96 self.task = Task('wait')
101 def task_move(self, direction):
102 if direction == 'UP':
103 self.position[0] -= 1
104 elif direction == 'DOWN':
105 self.position[0] += 1
106 elif direction == 'RIGHT':
107 self.position[1] += 1
108 elif direction == 'LEFT':
109 self.position[1] -= 1
111 def decide_task(self):
112 if self.position[1] > 1:
113 self.set_task('move', 'LEFT')
114 elif self.position[1] < 3:
115 self.set_task('move', 'RIGHT')
117 self.set_task('wait')
119 def set_task(self, task, *args, **kwargs):
120 self.task = Task(task, args, kwargs)
122 def proceed(self, is_AI=True):
123 """Further the thing in its tasks.
125 Decrements .task.todo; if it thus falls to <= 0, enacts method whose
126 name is 'task_' + self.task.name and sets .task = None. If is_AI, calls
127 .decide_task to decide a self.task.
130 if self.task.todo <= 0:
131 task= getattr(self, 'task_' + self.task.name)
132 task(*self.task.args, **self.task.kwargs)
134 if is_AI and self.task is None:
142 self.map_size = (5, 5)
143 self.map_ = 'xxxxx\n'+\
148 self.things = [Thing('human', [3, 3]), Thing('monster', [1, 1])]
150 self.player = self.things[self.player_i]
154 """Calculate n-th Fibonacci number. Very inefficiently."""
158 return fib(n-1) + fib(n-2)
161 class ArgumentError(Exception):
165 class CommandHandler:
167 def __init__(self, queues_out):
168 from multiprocessing import Pool
169 self.queues_out = queues_out
171 # self.pool and self.pool_result are currently only needed by the FIB
172 # command and the demo of a parallelized game loop in cmd_inc_p.
174 self.pool_result = None
176 def send_to(self, connection_id, msg):
177 """Send msg to client of connection_id."""
178 self.queues_out[connection_id].put(msg)
180 def send_all(self, msg):
181 """Send msg to all clients."""
182 for connection_id in self.queues_out:
183 self.send_to(connection_id, msg)
185 def stringify_yx(self, tuple_):
186 """Transform tuple (y,x) into string 'Y:'+str(y)+',X:'+str(x)."""
187 return 'Y:' + str(tuple_[0]) + ',X:' + str(tuple_[1])
189 def proceed_to_next_player_turn(self, connection_id):
190 """Run game world turns until player can decide their next step.
192 Sends a 'TURN_FINISHED' message, then iterates through all non-player
193 things, on each step furthering them in their tasks (and letting them
194 decide new ones if they finish). The iteration order is: first all
195 things that come after the player in the world things list, then (after
196 incrementing the world turn) all that come before the player; then the
197 player's .proceed() is run, and if it does not finish his task, the
198 loop starts at the beginning. Once the player's task is finished, the
199 loop breaks, and client-relevant game data is sent.
201 self.send_all('TURN_FINISHED ' + str(self.world.turn))
203 for thing in self.world.things[self.world.player_i+1:]:
206 for thing in self.world.things[:self.world.player_i]:
208 self.world.player.proceed(is_AI=False)
209 if self.world.player.task is None:
211 self.send_all('NEW_TURN ' + str(self.world.turn))
212 self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size))
213 self.send_all('TERRAIN\n' + self.world.map_)
214 for thing in self.world.things:
215 self.send_all('THING TYPE:' + thing.type + ' '
216 + self.stringify_yx(thing.position))
218 def cmd_fib(self, tokens, connection_id):
219 """Reply with n-th Fibonacci numbers, n taken from tokens[1:].
221 Numbers are calculated in parallel as far as possible, using fib().
222 A 'CALCULATING …' message is sent to caller before the result.
225 raise ArgumentError('FIB NEEDS AT LEAST ONE ARGUMENT')
227 for token in tokens[1:]:
228 if token == '0' or not token.isdigit():
229 raise ArgumentError('FIB ARGUMENTS MUST BE INTEGERS > 0')
230 numbers += [int(token)]
231 self.send_to(connection_id, 'CALCULATING …')
232 results = self.pool.map(fib, numbers)
233 reply = ' '.join([str(r) for r in results])
234 self.send_to(connection_id, reply)
236 def cmd_inc_p(self, connection_id):
237 """Increment world.turn, send game turn data to everyone.
239 To simulate game processing waiting times, a one second delay between
240 TURN_FINISHED and NEW_TURN occurs; after NEW_TURN, some expensive
241 calculations are started as pool processes that need to be finished
242 until a further INC finishes the turn.
244 This is just a demo structure for how the game loop could work when
245 parallelized. One might imagine a two-step game turn, with a non-action
246 step determining actor tasks (the AI determinations would take the
247 place of the fib calculations here), and an action step wherein these
248 tasks are performed (where now sleep(1) is).
250 from time import sleep
251 if self.pool_result is not None:
252 self.pool_result.wait()
253 self.send_all('TURN_FINISHED ' + str(self.world.turn))
256 self.send_all('NEW_TURN ' + str(self.world.turn))
257 self.send_all('MAP_SIZE ' + self.stringify_yx(self.world.map_size))
258 self.send_all('TERRAIN\n' + self.world.map_)
259 for thing in self.world.things:
260 self.send_all('THING TYPE:' + thing.type + ' '
261 + self.stringify_yx(thing.position))
262 self.pool_result = self.pool.map_async(fib, (35, 35))
264 def cmd_get_turn(self, connection_id):
265 """Send world.turn to caller."""
266 self.send_to(connection_id, str(self.world.turn))
268 def cmd_move(self, direction, connection_id):
269 """Set player task to 'move' with direction arg, finish player turn."""
270 if not direction in {'UP', 'DOWN', 'RIGHT', 'LEFT'}:
271 raise ArgumentError('MOVE ARGUMENT MUST BE ONE OF: '
272 'UP, DOWN, RIGHT, LEFT')
273 self.world.player.set_task('move', direction=direction)
274 self.proceed_to_next_player_turn(connection_id)
276 def cmd_wait(self, connection_id):
277 """Set player task to 'wait', finish player turn."""
278 self.world.player.set_task('wait')
279 self.proceed_to_next_player_turn(connection_id)
281 def cmd_echo(self, tokens, input_, connection_id):
282 """Send message in input_ beyond tokens[0] to caller."""
283 msg = input_[len(tokens[0]) + 1:]
284 self.send_to(connection_id, msg)
286 def cmd_all(self, tokens, input_):
287 """Send message in input_ beyond tokens[0] to all clients."""
288 msg = input_[len(tokens[0]) + 1:]
291 def handle_input(self, input_, connection_id):
292 """Process input_ to command grammar, call command handler if found."""
293 tokens = [token for token in input_.split(' ') if len(token) > 0]
296 self.send_to(connection_id, 'EMPTY COMMAND')
297 elif len(tokens) == 1 and tokens[0] == 'INC_P':
298 self.cmd_inc_p(connection_id)
299 elif len(tokens) == 1 and tokens[0] == 'GET_TURN':
300 self.cmd_get_turn(connection_id)
301 elif len(tokens) == 1 and tokens[0] == 'WAIT':
302 self.cmd_wait(connection_id)
303 elif len(tokens) == 2 and tokens[0] == 'MOVE':
304 self.cmd_move(tokens[1], connection_id)
305 elif len(tokens) >= 1 and tokens[0] == 'ECHO':
306 self.cmd_echo(tokens, input_, connection_id)
307 elif len(tokens) >= 1 and tokens[0] == 'ALL':
308 self.cmd_all(tokens, input_)
309 elif len(tokens) >= 1 and tokens[0] == 'FIB':
310 # TODO: Should this really block the whole loop?
311 self.cmd_fib(tokens, connection_id)
313 self.send_to(connection_id, 'UNKNOWN COMMAND')
314 except ArgumentError as e:
315 self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
319 """Handle commands coming through queue q, send results back.
321 Commands from q are expected to be tuples, with the first element either
322 'ADD_QUEUE', 'COMMAND', or 'KILL_QUEUE', the second element a UUID, and
323 an optional third element of arbitrary type. The UUID identifies a
324 receiver for replies.
326 An 'ADD_QUEUE' command should contain as third element a queue through
327 which to send messages back to the sender of the command. A 'KILL_QUEUE'
328 command removes the queue for that receiver from the list of queues through
329 which to send replies.
331 A 'COMMAND' command is specified in greater detail by a string that is the
332 tuple's third element. CommandHandler takes care of processing this and
336 command_handler = CommandHandler(queues_out)
341 content = None if len(x) == 2 else x[2]
342 if command_type == 'ADD_QUEUE':
343 queues_out[connection_id] = content
344 elif command_type == 'COMMAND':
345 command_handler.handle_input(content, connection_id)
346 elif command_type == 'KILL_QUEUE':
347 del queues_out[connection_id]
351 c = threading.Thread(target=io_loop, daemon=True, args=(q,))
353 server = Server(q, ('localhost', 5000), IO_Handler)
355 server.serve_forever()
356 except KeyboardInterrupt:
359 print('Killing server')
360 server.server_close()