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Merged Win and WinConf structs, windows.h and wincontrol.h. Also lots of refactoring...
[plomrogue] / src / client / map_window.h
1 /* src/client/map_window.h
2  *
3  * Routines to re-focus the game map window.
4  */
5
6 #ifndef MAP_WINDOW_H
7 #define MAP_WINDOW_H
8
9
10
11 /* Try changing map window's focus into direction "d" (north = "N" etc.). */
12 extern void map_scroll(char d);
13
14 /* Center map window on player (even if it is non-visible). */
15 extern void map_center();
16
17
18
19 #endif