1 /* src/server/field_of_view.h
3 * Generate view of map as visible to player.
8 #ifndef FIELD_OF_VIEW_H
9 #define FIELD_OF_VIEW_H
13 /* Return map cells sequence as visible to the player, with invisible cells as
14 * whitespace. Super-impose over visible map cells map objects positioned there.
16 extern char * build_visible_map();