1 /* hardcoded_strings.c */
3 #include "hardcoded_strings.h"
11 extern void init_strings()
13 s[S_PATH_CONFIG] = "confserver/world";
14 s[S_PATH_WORLDSTATE] = "server/worldstate";
15 s[S_PATH_OUT] = "server/out";
16 s[S_PATH_IN] = "server/in";
17 s[S_PATH_RECORD] = "record";
18 s[S_PATH_SUFFIX_TMP] = "_tmp";
19 s[S_PATH_SAVE] = "savefile";
20 s[S_CMD_MAKE_WORLD] = "MAKE_WORLD";
21 s[S_CMD_DO_FOV] = "BUILD_FOVS";
22 s[S_CMD_SEED_MAP] = "SEED_MAP";
23 s[S_CMD_SEED_RAND] = "SEED_RANDOMNESS";
24 s[S_CMD_TURN] = "TURN";
25 s[S_CMD_THING] = "THING";
26 s[S_CMD_TYPE] = "TYPE";
27 s[S_CMD_POS_Y] = "POS_Y";
28 s[S_CMD_POS_X] = "POS_X";
29 s[S_CMD_COMMAND] = "COMMAND";
30 s[S_CMD_ARGUMENT] = "ARGUMENT";
31 s[S_CMD_PROGRESS] = "PROGRESS";
32 s[S_CMD_LIFEPOINTS] = "LIFEPOINTS";
33 s[S_CMD_CARRIES] = "CARRIES";
34 s[S_CMD_WAIT] = "wait";
35 s[S_CMD_MOVE] = "move";
36 s[S_CMD_PICKUP] = "pick_up";
37 s[S_CMD_DROP] = "drop";