3 #define _POSIX_C_SOURCE 199309L
5 #include <errno.h> /* global errno */
6 #include <limits.h> /* PIPE_BUF */
7 #include <stddef.h> /* size_t, NULL */
8 #include <stdint.h> /* uint8_t, uint16_t, uint32_t */
9 #include <stdio.h> /* defines EOF, FILE, sprintf() */
10 #include <stdlib.h> /* free() */
11 #include <string.h> /* strlen(), memcpy(), memset() */
12 #include <sys/types.h> /* time_t */
13 #include <time.h> /* time(), nanosleep() */
14 #include "../common/readwrite.h" /* try_fopen(), try_fclose_unlink_rename(),
15 * try_fwrite(), try_fputc(), try_fgetc()
17 #include "../common/try_malloc.h" /* try_malloc() */
18 #include "cleanup.h" /* set_cleanup_flag() */
19 #include "field_of_view.h" /* VISIBLE */
20 #include "map.h" /* yx_to_map_pos() */
21 #include "map_objects.h" /* structs MapObj, MapObjDef, get_map_obj_def(),
24 #include "world.h" /* global world */
28 /* Cut out and return first \0-terminated string from world.queue and
29 * appropriately reduce world.queue_size. Return NULL if queue is empty.
30 * Superfluous \0 bytes after the string are also cut out. Should the queue
31 * start with \0 bytes, those are cut out, but NULL is returned instead of "".
33 static char * get_message_from_queue();
35 /* Poll input file for world.queue input. Wait a few seconds until giving up;
36 * poll only every 0.03 seconds.. Translate '\n' chars in input file into '\0'.
38 static void read_file_into_queue();
40 /* Write world state as visible to clients to its file. Write single dot line to
41 * server output file to satisfy client ping mechanisms.
43 static void update_worldstate_file();
45 /* Write "value" to new \n-delimited line of "file". */
46 static void write_value_as_line(uint32_t value, FILE * file);
48 /* Write to "file" player's inventory, one item name per line. End in "%\n". */
49 static void write_inventory(struct MapObj * player, FILE * file);
51 /* Return map cells sequence as visible to the "player", with invisible cells as
52 * whitespace. Super-impose over visible map cells map objects positioned there.
54 static char * build_visible_map(struct MapObj * player);
56 /* Write to "file" game map as visible to "player", build_visible_map()-drawn.
57 * Write one row per \n-delimited line.
59 static void write_map(struct MapObj * player, FILE * file);
63 static char * get_message_from_queue()
65 char * f_name = "get_message_from_queue()";
66 char * message = NULL;
69 size_t cutout_len = strlen(world.queue);
73 message = try_malloc(cutout_len, f_name);
74 memcpy(message, world.queue, cutout_len);
77 cutout_len != world.queue_size && '\0' == world.queue[cutout_len];
79 world.queue_size = world.queue_size - cutout_len;
80 if (0 == world.queue_size)
82 free(world.queue); /* NULL so read_file_into_queue() may free() */
83 world.queue = NULL; /* this every time, even when it's */
84 } /* un-allocated first. */
87 char * new_queue = try_malloc(world.queue_size, f_name);
88 memcpy(new_queue, &(world.queue[cutout_len]), world.queue_size);
90 world.queue = new_queue;
98 static void read_file_into_queue()
100 char * f_name = "read_file_into_queue()";
101 uint8_t wait_seconds = 5;
102 time_t now = time(0);
105 dur.tv_nsec = 33333333;
107 while (EOF == (test = try_fgetc(world.file_in, f_name)))
109 nanosleep(&dur, NULL);
110 if (time(0) > now + wait_seconds)
117 char c = (char) test;
122 char * new_queue = try_malloc(world.queue_size + 1, f_name);
123 memcpy(new_queue, world.queue, world.queue_size);
124 char * new_pos = new_queue + world.queue_size;
128 world.queue = new_queue;
130 while (EOF != (test = try_fgetc(world.file_in, f_name)));
135 static void update_worldstate_file()
137 char * f_name = "update_worldstate_file()";
138 char path_tmp[strlen(world.path_worldstate) + strlen(world.tmp_suffix) + 1];
139 sprintf(path_tmp, "%s%s", world.path_worldstate, world.tmp_suffix);
140 FILE * file = try_fopen(path_tmp, "w", f_name);
141 struct MapObj * player = get_player();
142 write_value_as_line(world.turn, file);
143 write_value_as_line(player->lifepoints, file);
144 write_inventory(player, file);
145 write_value_as_line(player->pos.y, file);
146 write_value_as_line(player->pos.x, file);
147 write_value_as_line(world.map.length, file);
148 write_map(player, file);
151 try_fwrite(world.log, strlen(world.log), 1, file, f_name);
153 try_fclose_unlink_rename(file, path_tmp, world.path_worldstate, f_name);
154 set_cleanup_flag(CLEANUP_WORLDSTATE);
156 try_fwrite(dot, strlen(dot), 1, world.file_out, f_name);
157 fflush(world.file_out);
162 static void write_value_as_line(uint32_t value, FILE * file)
164 char * f_name = "write_value_as_line()";
165 char write_buf[12]; /* Holds 10 digits of uint32_t maximum + \n + \0. */
166 sprintf(write_buf, "%u\n", value);
167 try_fwrite(write_buf, strlen(write_buf), 1, file, f_name);
172 static void write_inventory(struct MapObj * player, FILE * file)
174 char * f_name = "write_inventory()";
175 struct MapObj * owned = player->owns;
178 char * empty = "(none)\n";
179 try_fwrite(empty, strlen(empty), 1, file, f_name);
184 for (q = 0; NULL != owned; q++)
186 struct MapObjDef * mod = get_map_object_def(owned->type);
187 try_fwrite(mod->name, strlen(mod->name), 1, file, f_name);
188 try_fputc('\n', file, f_name);
192 try_fputc('%', file, f_name);
193 try_fputc('\n', file, f_name);
198 static char * build_visible_map(struct MapObj * player)
200 char * f_name = "build_visible_map()";
201 uint32_t map_size = world.map.length * world.map.length;
202 char * visible_map = try_malloc(map_size, f_name);
203 memset(visible_map, ' ', map_size);
205 for (pos_i = 0; pos_i < map_size; pos_i++)
207 if (player->fov_map[pos_i] & VISIBLE)
209 visible_map[pos_i] = world.map.cells[pos_i];
213 struct MapObjDef * d;
216 for (i = 0; i < 2; i++)
218 for (o = world.map_objs; o != 0; o = o->next)
220 if ( player->fov_map[yx_to_map_pos(&o->pos)] & VISIBLE
221 && ( (0 == i && 0 == o->lifepoints)
222 || (1 == i && 0 < o->lifepoints)))
224 d = get_map_object_def(o->type);
226 visible_map[yx_to_map_pos(&o->pos)] = c;
235 static void write_map(struct MapObj * player, FILE * file)
237 char * f_name = "write_map()";
238 char * visible_map = build_visible_map(player);
240 for (y = 0; y < world.map.length; y++)
242 for (x = 0; x < world.map.length; x++)
244 try_fputc(visible_map[(y * world.map.length) + x], file, f_name);
246 try_fputc('\n', file, f_name);
253 extern char * io_round()
255 char * f_name = "io_round()";
256 if (0 < world.queue_size)
258 return get_message_from_queue();
260 if (world.turn != world.last_update_turn)
262 update_worldstate_file();
263 world.last_update_turn = world.turn;
265 read_file_into_queue();
266 if (world.queue_size && '\0' != world.queue[world.queue_size - 1])
268 char * new_queue = try_malloc(world.queue_size + 1, f_name);
269 memcpy(new_queue, world.queue, world.queue_size);
270 new_queue[world.queue_size] = '\0';
273 world.queue = new_queue;
275 return get_message_from_queue();