extern void map_scroll(char d)
{
+ world.focus_each_turn = 0;
struct Win * win = get_win_by_id('m');
uint16_t offset;
if (('8' == d || '2' == d) && world.map.length > win->frame_size.y)
{
struct Win * win_map = get_win_by_id('m');
win_map->center.y = world.player_pos.y;
- win_map->center.x = world.player_pos.x * 2;
+ win_map->center.x = world.player_pos.x * 2 + (world.player_pos.y % 2);
+}
+
+
+
+extern void toggle_autofocus()
+{
+ world.focus_each_turn = world.focus_each_turn ? 0 : 1;
}