#include "main.h"
#include <stdlib.h> /* for atoi(), exit(), EXIT_FAILURE, calloc() */
-#include <stdio.h> /* for FILE typedef, F_OK */
+#include <stdio.h> /* for FILE typedef, F_OK, rename() */
#include <ncurses.h> /* for initscr(), noecho(), curs_set(), keypad(), raw() */
#include <time.h> /* for time() */
#include <unistd.h> /* for getopt(), optarg */
-#include <stdint.h> /* for uint8_t */
+#include <stdint.h> /* for uint16_t, uint32_t */
+#include <errno.h> /* for errno */
#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(),
* draw_all_wins()
*/
#include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(),
* draw_log_win()
*/
-#include "keybindings.h" /* for initkeybindings(), get_action_key() */
+#include "keybindings.h" /* for init_keybindings(), get_action_key() */
#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */
#include "map_objects.h" /* for structs Monster, Item, Player,
* init_map_object_defs(), read_map_objects(),
* build_map_objects()
*/
-#include "map_object_actions.h" /* for player_wait(), move_player() */
#include "map.h" /* for struct Map, init_map() */
-#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(),
- * meta_keys(), save_game()
- */
-#include "yx_uint16.h" /* for dir enum */
+#include "misc.h" /* for update_log(), find_passable_pos(), save_game() */
+#include "wincontrol.h" /* for toggle_window() */
#include "rrand.h" /* for rrand(), rrand_seed() */
#include "rexit.h" /* for exit_game() */
+#include "control.h" /* for meta_control() */
+#include "command_db.h" /* for init_command_db() */
+
+
int main(int argc, char *argv[])
{
struct World world;
+ world.turn = 0; /* Turns to 1 when map and objects are initalized. */
+
+ init_command_db(&world);
+ set_cleanup_flag(CLEANUP_COMMAND_DB);
+
+ /* Check for corrupted savefile / recordfile savings. */
+ char * recordfile = "record";
+ char * savefile = "savefile";
+ char * recordfile_tmp = "record_tmp";
+ char * savefile_tmp = "savefile_tmp";
+ char * err_x = "A file 'record' exists, but no 'savefile'. If everything "
+ "was in order, both or none would exist. I won't start "
+ "until this is corrected.";
+ if (!access(recordfile, F_OK) && access(savefile, F_OK))
+ {
+ errno = 0;
+ exit_err(1, &world, err_x);
+ }
+ err_x = "A 'savefile' exists, but no file 'record'. If everything "
+ "was in order, both or none would exist. I won't start "
+ "until this is corrected.";
+ if (!access(savefile, F_OK) && access(recordfile, F_OK))
+ {
+ errno = 0;
+ exit_err(1, &world, err_x);
+ }
+ err_x = "A file 'recordfile_tmp' exists, probably from a corrupted "
+ "previous record saving process. To avoid game record "
+ "corruption, I won't start until it is removed or renamed.";
+ exit_err(!access(recordfile_tmp, F_OK), &world, err_x);
+ err_x = "A file 'savefile_tmp' exists, probably from a corrupted "
+ "previous game saving process. To avoid savegame "
+ "corruption, I won't start until it is removed or renamed.";
+ exit_err(!access(savefile_tmp, F_OK), &world, err_x);
/* Read in startup options (i.e. replay option and replay start turn). */
int opt;
switch (opt)
{
case 's':
+ {
world.interactive = 0;
start_turn = 0;
if (optarg)
+ {
start_turn = atoi(optarg);
- break;
+ }
+ break;
+ }
default:
+ {
exit(EXIT_FAILURE);
+ }
}
}
/* Initialize log, player, monster/item definitions and monsters/items. */
+ world.score = 0;
world.log = calloc(1, sizeof(char));
set_cleanup_flag(CLEANUP_LOG);
- update_log (&world, " ");
+ update_log(&world, " ");
struct Player player;
player.hitpoints = 5;
world.player = &player;
world.monster = 0;
world.item = 0;
- init_map_object_defs(&world, "defs");
- uint8_t err = 0;
+ init_map_object_defs(&world, "config/defs");
+ set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
/* For interactive mode, try to load world state from savefile. */
+ char * err_o = "Trouble loading game (fopen() in main()) / "
+ "opening 'savefile' for reading.";
+ char * err_r = "Trouble loading game (in main()) / "
+ "reading from opened 'savefile'.";
+ char * err_c = "Trouble loading game (fclose() in main()) / "
+ "closing opened 'savefile'.";
FILE * file;
- if (1 == world.interactive && 0 == access("savefile", F_OK))
+ if (1 == world.interactive && 0 == access(savefile, F_OK))
{
- file = fopen("savefile", "r");
- err = err | read_uint32_bigendian(file, &world.seed);
- err = err | read_uint32_bigendian(file, &world.turn);
- err = err | read_uint16_bigendian(file, &player.pos.y);
- err = err | read_uint16_bigendian(file, &player.pos.x);
+ file = fopen(savefile, "r");
+ exit_err(0 == file, &world, err_o);
+ if ( read_uint32_bigendian(file, &world.seed)
+ || read_uint32_bigendian(file, &world.turn)
+ || read_uint16_bigendian(file, &world.score)
+ || read_uint16_bigendian(file, &player.pos.y)
+ || read_uint16_bigendian(file, &player.pos.x)
+ || read_uint8(file, &player.hitpoints)
+ || read_map_objects(&world, &world.monster, file)
+ || read_map_objects(&world, &world.item, file))
+ {
+ exit_err(1, &world, err_r);
+ }
+ set_cleanup_flag(CLEANUP_MAP_OBJECTS);
+ exit_err(fclose(file), &world, err_c);
player.pos.y--;
player.pos.x--;
- err = err | read_uint8(file, &player.hitpoints);
- err = err | read_map_objects(&world, &world.monster, file);
- err = err | read_map_objects(&world, &world.item, file);
- fclose(file);
}
/* For non-interactive mode, try to load world state from record file. */
else
{
- world.turn = 1;
+ err_o = "Trouble loading record file (fopen() in main()) / "
+ "opening file 'record' for reading.";
+ err_r = "Trouble loading record file (read_uint32_bigendian() in "
+ "main()) / reading from opened file 'record'.";
if (0 == world.interactive)
{
- file = fopen("record", "r");
- err = err | read_uint32_bigendian(file, &world.seed);
+ file = fopen(recordfile, "r");
+ exit_err(NULL == file, &world, err_o);
+ exit_err(read_uint32_bigendian(file, &world.seed), &world, err_r);
}
/* For interactive-mode in newly started world, generate a start seed
*/
else
{
- file = fopen("record", "w");
world.seed = time(NULL);
- err = err | write_uint32_bigendian(world.seed, file);
- fclose(file);
+
+ err_o = "Trouble recording new seed (fopen() in main()) / "
+ "opening 'record_tmp' file for writing.";
+ char * err_w = "Trouble recording new seed "
+ "(write_uint32_bigendian() in main()) / writing to "
+ "opened file 'record_tmp'.";
+ err_c = "Trouble recording new seed (fclose() in main()) / "
+ "closing opened file 'record_tmp'.";
+ char * err_m = "Trouble recording new seed (rename() in main()) : "
+ "renaming file 'record_tmp' to 'record'.";
+ file = fopen(recordfile_tmp, "w");
+ exit_err(0 == file, &world, err_o);
+ exit_err(write_uint32_bigendian(world.seed, file), &world, err_w);
+ exit_err(fclose(file), &world, err_c);
+ exit_err(rename(recordfile_tmp, recordfile), &world, err_m);
}
}
- exit_err(err, &world, "Failure initializing game.");
-
-
/* Generate map from seed and, if newly generated world, start positions of
* actors.
*/
struct Map map = init_map();
world.map = ↦
set_cleanup_flag(CLEANUP_MAP);
- if (1 == world.turn)
+ if (0 == world.turn)
{
player.pos = find_passable_pos(world.map);
void * foo;
build_map_objects(&world, foo, 3, 1 + rrand() % 3);
foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3);
build_map_objects(&world, foo, 5, 1 + rrand() % 3);
+ set_cleanup_flag(CLEANUP_MAP_OBJECTS);
+ world.turn = 1;
}
/* Initialize window system and windows. */
raw();
init_keybindings(&world);
set_cleanup_flag(CLEANUP_KEYBINDINGS);
- struct WinMeta win_meta = init_win_meta(screen);
- struct Win win_keys = init_win(&win_meta, "Keys",
- 0, 29, &world, draw_keys_win);
- struct Win win_info = init_win(&win_meta, "Info",
- 2, 20, &world, draw_info_win);
- uint16_t height_logwin = win_meta.padframe.size.y
- - (2 + win_info.frame.size.y);
- struct Win win_log = init_win(&win_meta, "Log",
- height_logwin, 20, &world, draw_log_win);
- uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x
- - win_log.frame.size.x - 2;
- struct Win win_map = init_win(&win_meta, "Map",
- 0, width_mapwin, &world, draw_map_win);
- toggle_window(&win_meta, &win_keys);
- toggle_window(&win_meta, &win_map);
- toggle_window(&win_meta, &win_info);
- toggle_window(&win_meta, &win_log);
+ char * err_winmem = "Trouble with init_win_meta() in main ().";
+ exit_err(init_win_meta(screen, &world.wins.meta), &world, err_winmem);
+ set_cleanup_flag(CLEANUP_WIN_META);
+ world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win);
+ set_cleanup_flag(CLEANUP_WIN_KEYS);
+ world.wins.info = init_win_from_file(&world, "Info", draw_info_win);
+ set_cleanup_flag(CLEANUP_WIN_INFO);
+ world.wins.log = init_win_from_file(&world, "Log", draw_log_win);
+ set_cleanup_flag(CLEANUP_WIN_LOG);
+ world.wins.map = init_win_from_file(&world, "Map", draw_map_win);
+ set_cleanup_flag(CLEANUP_WIN_MAP);
+ sorted_wintoggle(&world);
+ err_winmem = "Trouble with draw_all_wins() in main().";
/* Replay mode. */
int key;
- uint8_t quit_called = 0;
- uint8_t await_actions = 1;
if (0 == world.interactive)
{
- int action;
- while (1)
+ int action = 0;
+ if (0 != start_turn)
{
- if (start_turn == world.turn)
- {
- start_turn = 0;
- }
- if (0 == start_turn)
- {
- draw_all_wins (&win_meta);
- key = getch();
- }
- if (1 == await_actions
- && (world.turn < start_turn
- || key == get_action_key(world.keybindings,
- "wait / next turn")) )
+ while (world.turn != start_turn)
{
action = getc(file);
if (EOF == action)
{
- start_turn = 0;
- await_actions = 0;
- }
- else if (0 == action)
- {
- player_wait (&world);
- }
- else if (NORTH == action)
- {
- move_player(&world, NORTH);
- }
- else if (EAST == action)
- {
- move_player(&world, EAST);
- }
- else if (SOUTH == action)
- {
- move_player(&world, SOUTH);
- }
- else if (WEST == action)
- {
- move_player(&world, WEST);
+ break;
}
+ record_control(action, &world);
}
- else
+ }
+ while (1)
+ {
+ draw_all_wins(world.wins.meta);
+ key = getch();
+ if ( EOF != action
+ && key == get_action_key(world.keybindings, "wait"))
{
- quit_called = meta_keys(key, &world, &win_meta, &win_keys,
- &win_map, &win_info, &win_log);
- if (1 == quit_called)
+ action = getc(file);
+ if (EOF != action)
{
- exit_game(&world);
+ record_control(action, &world);
}
}
+ else if (meta_control(key, &world))
+ {
+ err_c = "Trouble closing 'record' file (fclose() in main()).";
+ exit_err(fclose(file), &world, err_c);
+ exit_game(&world);
+ }
}
}
/* Interactive mode. */
else
{
- uint32_t last_turn = 0;
while (1)
{
- if (last_turn != world.turn)
- {
- save_game(&world);
- last_turn = world.turn;
- }
- if (1 == await_actions && 0 == player.hitpoints)
- {
- await_actions = 0;
- }
- draw_all_wins (&win_meta);
+ save_game(&world);
+ draw_all_wins(world.wins.meta);
key = getch();
- if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player up"))
- {
- move_player(&world, NORTH);
- }
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player right"))
- {
- move_player(&world, EAST);
- }
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player down"))
- {
- move_player(&world, SOUTH);
- }
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "player left"))
+ if (0 != player.hitpoints && 0 == player_control(key, &world))
{
- move_player(&world, WEST);
+ continue;
}
- else if (1 == await_actions
- && key == get_action_key(world.keybindings,
- "wait / next turn"))
+ if (meta_control(key, &world))
{
- player_wait (&world);
- }
- else
- {
- quit_called = meta_keys(key, &world, &win_meta, &win_keys,
- &win_map, &win_info, &win_log);
- if (1 == quit_called)
- {
- exit_game(&world);
- }
+ exit_game(&world);
}
}
}