-#include <stdint.h> /* for uint16_t, uint32_t */
+#include <stdint.h> /* for uint8_t, uint16_t, uint32_t */
#include <stdio.h> /* for FILE typedef */
#include "yx_uint16.h" /* for yx_uint16 coordinates */
struct World;
-/* Reset terminal (end ncurses), clean up memory and exit. */
-extern void exit_game(struct World * world, struct Map * map);
-
-
-
/* Learn from "file" the largest line length (pointed to by "linemax_p") and
* (pointed to by "n_lines_p" if it is not set to NULL) the number of lines.
*/
-/* Pseudo-random number generator using a Linear Congruential Generator
- * algorithm with some proven constants. Used instead of rand() to ensure
- * portable pseudo-randomness predictability. Set "use_seed" to !0 to seed it
- * with "new_seed".
- *
- * TODO: Write a wrapper for all non-seeding uses that demands no input.
- */
-extern uint16_t rrand(char use_seed, uint32_t new_seed);
-
-
-
/* Update game log by appending "text", or by appending a "." if "text" is the
* same as the last one passed.
*/
/* Call some meta game / window management actions dependent on key. If the
* "quit" action is called, return 1 only instead of doing anything directly.
*/
-extern unsigned char meta_keys(int key, struct World * world,
- struct WinMeta * win_meta,
- struct Win * win_keys,
- struct Win * win_map,
- struct Win * win_info,
+extern uint8_t meta_keys(int key, struct World * world,
+ struct WinMeta * win_meta, struct Win * win_keys,
+ struct Win * win_map, struct Win * win_info,
struct Win * win_log);