-(It may also work on other Unix-like systems with ncurses, who knows.)
-
-Make generates two executables ./roguelike-server and ./roguelike-client.
-./roguelike is a pre-existing shell script that merely executes both of them,
-with the server as a background job. You can also ignore the script and start
-the two by hand.
-
-Client's keybindings and window management
-------------------------------------------
-
-In the client's default window configuration, the window appearing on the left
-sports a list of keybindings available globally, and additionally via the window
-selected as active.
-
-Hit "w" (per default keybindings) to switch the "active" window to a view that
-allows changing its geometry. One more hit on "w" switches the window to a view
-that allows changing its window-specific keybindings. The global keybindings can
-be changed in the "Global keys" window, those of the window geometry
-configuration in the "Window geometry keys" window, and those of the
-window-specific keybindings configuration in the "Window keybinding keys"
-window; by default, these three windows are not visible, but may be turned on by
-(per default keybindings) hitting the "F6", "F7" and "F8" keys.
-
-Keybindings and default window selection / visibilities / geometries are read
-from the textfile ./confclient/interface_conf by default, or by another one
-named by the -i command line option of the client. Some other default window
-configurations are stored below ./confclient/single_windows/: "map", "info",
-"inventory" and "log". Each of these opens up only a single window into the
-client, filling up the entire terminal. This may be useful for running multiple
-clients in parallel in multiple terminal windows that can be managed by one's
-own window manager choice, instead of relying on plomrogue-client's bizarre
-in-client window management.
-
-Replay game recording
----------------------
-
-Run "./roguelike -s" to watch a recording of the current game from the
-beginning. Hit any player action key to increment turns (they will not trigger
-the actions usually mapped to them, only repeat the actions done at that point
-in the game as defined in the "record" file). Keys to manage windows, scroll on
-the map and quit the program do their usual thing. Append a number to the -s
-option (like "-s100") to start the recording at the respective turn number.