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Make grids hexagonal, remove all diagonal movement penalty hassle.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index db629412ac2703efbc58d65c8cccc24ffa29b451..9226ff0def768bd29f9bbb0dc3dfa5a68a525f73 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,22
+7,21
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
-- make config files format more readable / self-explanatory
-
-- in startup script, pipe server output to log file instead of stdout
+- be more strict and humble when allocating memory from the stack
SERVER:
- implement field of view / line of sight and obstacles for those on the map
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- nav_inventory() expects too short inventory string length for i