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Server: Add ENEMY_FOV option (default: off) to force FOV on enemies.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index db629412ac2703efbc58d65c8cccc24ffa29b451..bb54d85113c81676b86669f970b516a1ede5146c 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,22
+7,23
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
--
make config files format more readable / self-explanatory
+-
be more strict and humble when allocating memory from the stack
--
in startup script, pipe server output to log file instead of stdout
+-
maps are always as wide as high, so only use one of the two values
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- repair single window interface config files (fix double use of keycode 100)