free(scrolldesc); }
void draw_keys_win (struct Win * win) {
// Draw keybindings window.
struct World * world = (struct World *) win->data;
uint16_t offset = 0, y, x;
free(scrolldesc); }
void draw_keys_win (struct Win * win) {
// Draw keybindings window.
struct World * world = (struct World *) win->data;
uint16_t offset = 0, y, x;