// Load seed integer from seed file.
FILE * file = fopen("savefile", "r");
world->seed = read_uint32_bigendian(file);
// Load seed integer from seed file.
FILE * file = fopen("savefile", "r");
world->seed = read_uint32_bigendian(file);
// Save seed integer to seed file.
FILE * file = fopen("savefile", "w");
write_uint32_bigendian(world->seed, file);
// Save seed integer to seed file.
FILE * file = fopen("savefile", "w");
write_uint32_bigendian(world->seed, file);
struct Monster monster;
world.monster = &monster;
if (0 == access("savefile", F_OK))
struct Monster monster;
world.monster = &monster;
if (0 == access("savefile", F_OK))