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Client: Rename read_outfile() to more precise read_queue().
[plomrogue]
/
src
/
client
/
io.h
diff --git
a/src/client/io.h
b/src/client/io.h
index 4db04cf2594753769161b6881ad082a0ca13c0d9..33fc671ec6fd8f9ea749012b73d4e9a84a9b6517 100644
(file)
--- a/
src/client/io.h
+++ b/
src/client/io.h
@@
-1,4
+1,8
@@
/* src/client/io.h
/* src/client/io.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Communication of the client with the server (by reading and writing files)
* and the user (by writing to the screen and reading keypresses).
*
* Communication of the client with the server (by reading and writing files)
* and the user (by writing to the screen and reading keypresses).
@@
-16,7
+20,7
@@
*/
extern void send(char * msg);
*/
extern void send(char * msg);
-/* Keep checking for user input, a changed worldstate file and the server's
+/* Keep checking for user input, a changed worldstate file
,
and the server's
* wakefulness. Update client's world representation on worldstate file changes.
* Manipulate the client and send commands to server based on the user input as
* interpreted by the control.h library.
* wakefulness. Update client's world representation on worldstate file changes.
* Manipulate the client and send commands to server based on the user input as
* interpreted by the control.h library.
@@
-25,7
+29,8
@@
extern void send(char * msg);
* loop ends regularly (due to the user sending a quit command), return an
* appropriate quit message to write to stdout when the client winds down. Call
* reset_windows() on receiving a SIGWINCH. Abort on assumed server death if the
* loop ends regularly (due to the user sending a quit command), return an
* appropriate quit message to write to stdout when the client winds down. Call
* reset_windows() on receiving a SIGWINCH. Abort on assumed server death if the
- * server's out file does not get updated, even on PING requests.
+ * server's out file does not get updated, even on PING requests. Re-focus map
+ * view on player if world.focus_each_turn is set.
*/
extern char * io_loop();
*/
extern char * io_loop();