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Removed memory leak in client's reset_windows(). (Previously, not all Win
[plomrogue]
/
src
/
client
/
main.c
diff --git
a/src/client/main.c
b/src/client/main.c
index 6a71592b20fd9293a5ee158d7f9b297900b799b9..51d5606c8ae9316095f9ee6808cbe0188d1f6d8a 100644
(file)
--- a/
src/client/main.c
+++ b/
src/client/main.c
@@
-1,12
+1,14
@@
/* main.c */
/* main.c */
+#include <signal.h> /* struct sigaction, sigaction() */
#include <stdlib.h> /* exit() */
#include <stdlib.h> /* exit() */
-#include "../common/rexit.h" /* set_cleanup_func() */
+#include <string.h> /* memset() */
+#include "../common/rexit.h" /* set_cleanup_func(), exit_trouble() */
#include "cleanup.h" /* cleanup() */
#include "command_db.h" /* init_command_db() */
#include "io.h" /* io_loop(), try_send() */
#include "cleanup.h" /* cleanup() */
#include "command_db.h" /* init_command_db() */
#include "io.h" /* io_loop(), try_send() */
-#include "misc.h" /* load_interface_conf() */
-#include "windows.h" /* init_w
in_meta
(); */
+#include "misc.h" /* load_interface_conf()
, winch_called()
*/
+#include "windows.h" /* init_w
meta_and_ncurses
(); */
#include "world.h" /* struct World */
#include "world.h" /* struct World */
@@
-17,6
+19,8
@@
struct World world;
int main()
{
int main()
{
+ char * f_name = "main()";
+
/* Declare hard-coded paths here. */
world.path_server_in = "server/in";
/* Declare hard-coded paths here. */
world.path_server_in = "server/in";
@@
-24,11
+28,17
@@
int main()
set_cleanup_func(cleanup);
/* Initialize the whole interface. */
set_cleanup_func(cleanup);
/* Initialize the whole interface. */
- init_w
in_meta
();
+ init_w
meta_and_ncurses
();
keypad(world.wmeta.screen, TRUE);
init_command_db(); /* The command DB needs to be initialized before */
load_interface_conf(); /* the interface, whose keybindings depend on it. */
keypad(world.wmeta.screen, TRUE);
init_command_db(); /* The command DB needs to be initialized before */
load_interface_conf(); /* the interface, whose keybindings depend on it. */
+ /* Set handler for terminal window resizing. */
+ struct sigaction act;
+ memset(&act, 0, sizeof(act));
+ act.sa_handler = &winch_called;
+ exit_trouble(sigaction(SIGWINCH, &act, NULL), f_name, "sigaction()");
+
/* This is where most everything happens. */
char * quit_msg = io_loop();
/* This is where most everything happens. */
char * quit_msg = io_loop();