home
·
contact
·
privacy
projects
/
plomrogue
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Fix replay mode overwriting save file on quit.
[plomrogue]
/
src
/
client
/
world.h
diff --git
a/src/client/world.h
b/src/client/world.h
index 8d490c85d9bd359c4330e492a88d8e8420df7627..5681210ed04ec58f1c41cd851f9e48dc25f6dc5c 100644
(file)
--- a/
src/client/world.h
+++ b/
src/client/world.h
@@
-1,4
+1,8
@@
/* src/client/world.h
/* src/client/world.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Contains the World struct holding all quasi-global game data together.
*/
*
* Contains the World struct holding all quasi-global game data together.
*/
@@
-26,18
+30,23
@@
struct World
struct KeyBindingDB kb_global; /* globally availabe keybindings */
struct KeyBindingDB kb_wingeom; /* Win geometry config view keybindings */
struct KeyBindingDB kb_winkeys; /* Win keybindings config view keybindings*/
struct KeyBindingDB kb_global; /* globally availabe keybindings */
struct KeyBindingDB kb_wingeom; /* Win geometry config view keybindings */
struct KeyBindingDB kb_winkeys; /* Win keybindings config view keybindings*/
- struct Map map; /* game map geometry and content */
+ struct Map map; /* game map geometry and content
of player's map view
*/
time_t last_update; /* used for comparison with worldstate file's mtime */
char * log; /* log of player's activities */
time_t last_update; /* used for comparison with worldstate file's mtime */
char * log; /* log of player's activities */
+ char * things_here; /* list of things below the player */
char * path_interface; /* path of interface configuration file */
char * path_commands; /* path of commands config file */
char * player_inventory; /* one-item-per-line string list of owned items */
char * path_interface; /* path of interface configuration file */
char * path_commands; /* path of commands config file */
char * player_inventory; /* one-item-per-line string list of owned items */
+ char * mem_map; /* map cells of player's map memory */
+ char * queue; /* stores un-processed messages read from the input file */
struct yx_uint8 player_pos; /* coordinates of player on map */
struct yx_uint8 player_pos; /* coordinates of player on map */
+ struct yx_uint8 look_pos; /* coordinates of look cursor */
uint16_t turn; /* world/game turn */
uint16_t turn; /* world/game turn */
-
uint8_t halfdelay; /* how long to wait for getch() input in io_loop()
*/
+
int16_t player_satiation; /* player's belly fullness
*/
uint8_t player_inventory_select; /* index of selected item in inventory */
uint8_t player_lifepoints; /* how alive the player is */
uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/
uint8_t player_inventory_select; /* index of selected item in inventory */
uint8_t player_lifepoints; /* how alive the player is */
uint8_t winch; /* if set, SIGWINCH was registered; trigger reset_windows()*/
+ uint8_t look; /* if set, move look cursor over map intead of player */
};
};