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Minor code-stylistic improvements in control library.
[plomrogue]
/
src
/
control.c
diff --git
a/src/control.c
b/src/control.c
index 26b0e2d575ebb82f4402d14d2ffcd7fdebd7958c..1e9265e73074da48e2f884e93fa2ee94b00c1ed9 100644
(file)
--- a/
src/control.c
+++ b/
src/control.c
@@
-1,8
+1,7
@@
/* control.c */
#include "control.h"
/* control.c */
#include "control.h"
-#include <stdint.h> /* for uint8_t */
-#include <string.h> /* for strcmp() */
+#include <stdint.h> /* for uint8_t, uint16_t */
#include "windows.h" /* for cycle_active_win(), shift_active_win(), struct Win,
* struct WinMeta
*/
#include "windows.h" /* for cycle_active_win(), shift_active_win(), struct Win,
* struct WinMeta
*/
@@
-12,13
+11,10
@@
#include "map.h" /* for map_scroll(), map_center() */
#include "main.h" /* for world global */
#include "wincontrol.h" /* for struct WinConf, scroll_pad(), toggle_window(),
#include "map.h" /* for map_scroll(), map_center() */
#include "main.h" /* for world global */
#include "wincontrol.h" /* for struct WinConf, scroll_pad(), toggle_window(),
- * growshrink_active_window(),toggle_winconfig(),
- * toggle_size_type()
+ * growshrink_active_window(),
toggle_winconfig(),
+ * toggle_
win_
size_type()
*/
*/
-#include "map_object_actions.h" /* for struct MapObjAct, actor_wait(),
- * actor_move(), actor_drop(), actor_pick(),
- * actor_pick(), get_moa_id_by_name()
- */
+#include "map_object_actions.h" /* for get_moa_id_by_name() */
#include "command_db.h" /* for is_command_id_shortdsc() */
#include "misc.h" /* for reload_interface_conf(), save_interface_conf(),
* nav_inventory(), turn_over()
#include "command_db.h" /* for is_command_id_shortdsc() */
#include "misc.h" /* for reload_interface_conf(), save_interface_conf(),
* nav_inventory(), turn_over()
@@
-35,8
+31,8
@@
static uint8_t try_cmd_1args(int cmd, char * match, void (* f) (char), char c);
static uint8_t try_cmd_2args(int cmd, char * match,
void (* f) (char, char), char c1, char c2);
static uint8_t try_cmd_2args(int cmd, char * match,
void (* f) (char, char), char c1, char c2);
-/* If "action" is id of command named "match", set player
->arg, ->command
and
- * call turn_over().
+/* If "action" is id of command named "match", set player
's .arg and .comm
and
+ *
and
call turn_over().
*/
static uint8_t try_player_cmd(int action, char * match, char * command,
uint8_t arg);
*/
static uint8_t try_player_cmd(int action, char * match, char * command,
uint8_t arg);