-extern void record_control(int action, struct World * world);
-extern uint8_t player_control(int key, struct World * world);
+extern void record_control(int action);
+extern uint8_t player_control(int key);
+
+
+
+/* Control via "key" active window's geometry / keybindings in respective config
+ * view.
+ */
+extern uint8_t wingeom_control(int key);
+extern uint8_t winkeyb_control(int key);