+ z++; } } }
+ if ( player->pos.y >= map->offset_y && player->pos.y < map->offset_y + win->frame.size.y
+ && player->pos.x >= map->offset_x && player->pos.x < map->offset_x + win->frame.size.x)
+ mvwaddch(win->frame.curses_win, player->pos.y - map->offset_y, player->pos.x - map->offset_x, '@');
+ for (monster = world->monster; monster != 0; monster = monster->next)
+ if ( monster->pos.y >= map->offset_y && monster->pos.y < map->offset_y + win->frame.size.y
+ && monster->pos.x >= map->offset_x && monster->pos.x < map->offset_x + win->frame.size.x)
+ mvwaddch(win->frame.curses_win, monster->pos.y - map->offset_y, monster->pos.x - map->offset_x, monster->name); }