-/* Translate keycode to readable names of max 9 chars where possible. */
-extern char * get_keyname(uint16_t keycode);
+/* Initialize keybindings data (by reading from file "keybindings"), save it (by
+ * writing to the same file) and free it.
+ */
+extern void init_keybindings(struct World * world);
+extern void save_keybindings(struct World * world);
+extern void free_keybindings(struct KeyBinding * kb_start);