exit_err(init_win_meta(screen, &world.wins.meta), &world, err_winmem);
set_cleanup_flag(CLEANUP_WIN_META);
world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win);
exit_err(init_win_meta(screen, &world.wins.meta), &world, err_winmem);
set_cleanup_flag(CLEANUP_WIN_META);
world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win);
set_cleanup_flag(CLEANUP_WIN_LOG);
world.wins.map = init_win_from_file(&world, "Map", draw_map_win);
set_cleanup_flag(CLEANUP_WIN_MAP);
set_cleanup_flag(CLEANUP_WIN_LOG);
world.wins.map = init_win_from_file(&world, "Map", draw_map_win);
set_cleanup_flag(CLEANUP_WIN_MAP);