+ "Error saving game: Unable to close opened new savefile.");
+ if (!access(savefile, F_OK))
+ {
+ exit_err(unlink(savefile), world,
+ "Error saving game: Unable to unlink old savefile.");
+ }
+ exit_err(rename(savefile_tmp, savefile), world,
+ "Error saving game: Unable to rename 'savefile_tmp' to "
+ "'savefile'.");