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Re-wrote map object system to use same structs for items and monsters, and switched...
[plomrogue]
/
src
/
misc.h
diff --git
a/src/misc.h
b/src/misc.h
index 782a6fab0512a23a775515a6b4080f55d3b24669..b6923087b5068f20af114e6d118347d409797207 100644
(file)
--- a/
src/misc.h
+++ b/
src/misc.h
@@
-37,6
+37,13
@@
extern void check_files_xor(char * p1, char * p2, struct World * w);
+/* Save / load / unload (free) interface configuration data. */
+extern void save_interface_conf(struct World * world);
+extern void load_interface_conf(struct World * world);
+extern void unload_interface_conf(struct World * world);
+
+
+
/* Update game log by appending "text", or by appending a "." if "text" is the
* same as the last one passed.
*/
/* Update game log by appending "text", or by appending a "." if "text" is the
* same as the last one passed.
*/
@@
-59,8
+66,9
@@
extern void turn_over(struct World * world, char action);
-/* Save
current game data to
file "savefile". */
+/* Save
or load current game data to / from
file "savefile". */
extern void save_game(struct World * world);
extern void save_game(struct World * world);
+extern void load_game(struct World * world);