struct yx_uint16 t = mv_yx_in_dir (d, monster->cmo.pos);
if (yx_uint16_cmp (t, world->player->pos)) {
update_log (world, "\nThe monster hits you.");
struct yx_uint16 t = mv_yx_in_dir (d, monster->cmo.pos);
if (yx_uint16_cmp (t, world->player->pos)) {
update_log (world, "\nThe monster hits you.");