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Some code grouping and commenting to explain program flow.
[plomrogue]
/
src
/
roguelike.h
diff --git
a/src/roguelike.h
b/src/roguelike.h
index d82313e62d6aadcd81b7a3846651c9f78aaad95f..2ae0c88cec69cd65776a91e2d8a6defdc3eeab05 100644
(file)
--- a/
src/roguelike.h
+++ b/
src/roguelike.h
@@
-21,20
+21,22
@@
struct Player {
uint16_t x; };
struct Monster {
uint16_t x; };
struct Monster {
+ struct Monster * next;
+ char name;
uint16_t y;
uint16_t x; };
uint16_t rrand(char, uint32_t);
uint16_t y;
uint16_t x; };
uint16_t rrand(char, uint32_t);
-void save_game(struct World *);
-void toggle_window (struct WinMeta *, struct Win *);
-void scroll_pad (struct WinMeta *, char);
-void growshrink_active_window (struct WinMeta *, char);
struct Map init_map ();
struct Map init_map ();
-void map_scroll (struct Map *, char);
+void save_game(struct World *);
+void record_action (char);
void next_turn (struct World *);
void update_log (struct World *, char *);
void next_turn (struct World *);
void update_log (struct World *, char *);
-char is_passable (struct Map *, uint16_t, uint16_t);
-void record_action (char);
void move_player (struct World *, char);
void move_player (struct World *, char);
+char is_passable (struct Map *, uint16_t, uint16_t);
void player_wait(struct World *);
void player_wait(struct World *);
+void toggle_window (struct WinMeta *, struct Win *);
+void scroll_pad (struct WinMeta *, char);
+void growshrink_active_window (struct WinMeta *, char);
+void map_scroll (struct Map *, char);
unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);